12 May 2013
Ogre Kingdoms vs. Beastmen
==========================
Overview
--------
Scenario: Pitched battle
Date played: Saturday, 11 May 2013
Ogre Kingdoms
-------------
(S1) Slaughtermaster - Fencers Blades, glitter scales, Greedy Fist
(B1) BSB - Armour of Fortune, GW
(B2) Butcher - Hellheart
(O) 9 Ogres
(I) 9 Ironguts - +1 Ld
(S2) Sabretusk
(S3) Sabretusk
(S4) Sabretusk
(L) 6 Leadbelchers
(MC) 4 Mournfang Cavalry - DHB
(IB) Ironblaster
(G1) Gorger
(G2) Gorger
Beastmen
--------
(B1) Beastlord - Crown of Command, 1+ Re-rollable
(S) Shaman - Dispel Scroll, Arcane detonating device
(B2) BSB -
(D) Doombull -
(G) 63 Gor
(TC1) Tuskgor Chariot
(TC2) Tuskgor Chariot
(B3) 23 Bestigor - +1 Movement
(M) 8 Minotaurs
(F1) 5 Furies
(F2) 5 Furies
Spells:
SM - Spinemarrow, Toothcracker, Trollguts, Braingobbler
Butcher - Iceshard Blizzard
Shaman - Transformation of Khadon, Savage Beast
Deployment
----------

Basically I put out the Sabretusks to his chariots and Gor, I basically wanted the Mournfang Cavalry to flank his Bestigor as they're be striking last to ensure I'd get maximum damage and get the Ogres with BSB into the front of the unit to support. Leadbelchers would thin out the Minotaurs whilst the Ironblaster was after opportunity targets being the Minotaurs and chariots.
Turn 1 - Ogre Kingdoms
----------------------

MFC march up the flank, IB moves to target Mino's. Iceshard Blizzard goes off onto the Bestigor whilst an IF Braingobbler causes the same target to flee from the battlefield. The nearby Furies take to the sky as well leaving the battlefield.
The resulting miscast slays a single Irongut. The Ironblaster puts 2 wounds on a Minotaur whilst the Leadbelchers put a further 5 wounds onto the unit. A very favourable opening frame.
Turn 1 - Beastmen
-----------------

Everything advances.
Turn 2 - Ogre Kingdoms
----------------------

A single Gorger arrives. Iceshard Blizzard targets the closest Furies killing 3 of them with the Lore Attribute whilst the Leadbelchers and Ironblaster put another 8 wounds onto the Minotaurs.
Turn 2 - Beastmen
-----------------

The Doombull charges into the Leadbelchers breaking them in combat and pursuing only 1".
Turn 3 - Ogre Kingdoms
----------------------

Ogres charge into the Furies, Toothcracker goes up on the IG. The Ironblaster puts 2 wounds on each chariot.
Turn 3 - Beastmen
-----------------

Minotaurs charge into the Ironguts whilst the Beastlord charges out of the gors into the Sabretusk. The Gor reform into the building. Beastlord easily kills the beast overrunning into the flank of the Ironguts. The Minotaurs are broken by the Ironguts whilst a challenge holds the safety of the Beastlord. I reform to bring the IG about.
Turn 4 - Ogre Kingdoms
----------------------

Gorger/MFC charge and destroy the Minotaurs. Ogres enter the building, Ironblaster fails to hit the Doombull.
Turn 4 - Beastmen
-----------------

Doombull charges and kills the Sabretusk going 2" overrun. Beastlord is slain by the Slaughtermaster in the challenge.
Turn 5 - Ogre Kingdoms
----------------------

Gorger arrives. Trollguts onto Ironguts. Ironblaster destroys chariot.
Turn 5 - Beastmen
-----------------

Doombull charges and kill Gorger overrunning a few inches.
Turn 6 - Ogre Kingdoms
----------------------

Ogres charge the Building. Iceshard Blizzard + Braingobbler causes the remaining chariot to flee and the Ironblaster finally takes out the Doombull. I do casualties but its not enough to cause the Gors to leave the building.
Turn 6 - Beastmen
-----------------

Chariot continues to flee.
Result - OK Victory.
Conclusion:
Well its certainly nice to be back playing with the Ogres, its been a long long time coming. It's amazing after playing Tomb Kings for so long to be able to have charge reactions and marching - how good is it!
Very cookie cutter type list however its optimal and covers all bases nicely. I'd like to run a Tyrant/Dual Firebelly list at some stage so that's on the cards.
Thanks for reading as per usual.
==========================
Overview
--------
Scenario: Pitched battle
Date played: Saturday, 11 May 2013
Ogre Kingdoms
-------------
(S1) Slaughtermaster - Fencers Blades, glitter scales, Greedy Fist
(B1) BSB - Armour of Fortune, GW
(B2) Butcher - Hellheart
(O) 9 Ogres
(I) 9 Ironguts - +1 Ld
(S2) Sabretusk
(S3) Sabretusk
(S4) Sabretusk
(L) 6 Leadbelchers
(MC) 4 Mournfang Cavalry - DHB
(IB) Ironblaster
(G1) Gorger
(G2) Gorger
Beastmen
--------
(B1) Beastlord - Crown of Command, 1+ Re-rollable
(S) Shaman - Dispel Scroll, Arcane detonating device
(B2) BSB -
(D) Doombull -
(G) 63 Gor
(TC1) Tuskgor Chariot
(TC2) Tuskgor Chariot
(B3) 23 Bestigor - +1 Movement
(M) 8 Minotaurs
(F1) 5 Furies
(F2) 5 Furies
Spells:
SM - Spinemarrow, Toothcracker, Trollguts, Braingobbler
Butcher - Iceshard Blizzard
Shaman - Transformation of Khadon, Savage Beast
Deployment
----------

Basically I put out the Sabretusks to his chariots and Gor, I basically wanted the Mournfang Cavalry to flank his Bestigor as they're be striking last to ensure I'd get maximum damage and get the Ogres with BSB into the front of the unit to support. Leadbelchers would thin out the Minotaurs whilst the Ironblaster was after opportunity targets being the Minotaurs and chariots.
Turn 1 - Ogre Kingdoms
----------------------

MFC march up the flank, IB moves to target Mino's. Iceshard Blizzard goes off onto the Bestigor whilst an IF Braingobbler causes the same target to flee from the battlefield. The nearby Furies take to the sky as well leaving the battlefield.
The resulting miscast slays a single Irongut. The Ironblaster puts 2 wounds on a Minotaur whilst the Leadbelchers put a further 5 wounds onto the unit. A very favourable opening frame.
Turn 1 - Beastmen
-----------------

Everything advances.
Turn 2 - Ogre Kingdoms
----------------------

A single Gorger arrives. Iceshard Blizzard targets the closest Furies killing 3 of them with the Lore Attribute whilst the Leadbelchers and Ironblaster put another 8 wounds onto the Minotaurs.
Turn 2 - Beastmen
-----------------

The Doombull charges into the Leadbelchers breaking them in combat and pursuing only 1".
Turn 3 - Ogre Kingdoms
----------------------

Ogres charge into the Furies, Toothcracker goes up on the IG. The Ironblaster puts 2 wounds on each chariot.
Turn 3 - Beastmen
-----------------

Minotaurs charge into the Ironguts whilst the Beastlord charges out of the gors into the Sabretusk. The Gor reform into the building. Beastlord easily kills the beast overrunning into the flank of the Ironguts. The Minotaurs are broken by the Ironguts whilst a challenge holds the safety of the Beastlord. I reform to bring the IG about.
Turn 4 - Ogre Kingdoms
----------------------

Gorger/MFC charge and destroy the Minotaurs. Ogres enter the building, Ironblaster fails to hit the Doombull.
Turn 4 - Beastmen
-----------------

Doombull charges and kills the Sabretusk going 2" overrun. Beastlord is slain by the Slaughtermaster in the challenge.
Turn 5 - Ogre Kingdoms
----------------------

Gorger arrives. Trollguts onto Ironguts. Ironblaster destroys chariot.
Turn 5 - Beastmen
-----------------

Doombull charges and kill Gorger overrunning a few inches.
Turn 6 - Ogre Kingdoms
----------------------

Ogres charge the Building. Iceshard Blizzard + Braingobbler causes the remaining chariot to flee and the Ironblaster finally takes out the Doombull. I do casualties but its not enough to cause the Gors to leave the building.
Turn 6 - Beastmen
-----------------

Chariot continues to flee.
Result - OK Victory.
Conclusion:
Well its certainly nice to be back playing with the Ogres, its been a long long time coming. It's amazing after playing Tomb Kings for so long to be able to have charge reactions and marching - how good is it!
Very cookie cutter type list however its optimal and covers all bases nicely. I'd like to run a Tyrant/Dual Firebelly list at some stage so that's on the cards.Thanks for reading as per usual.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars