16 Mar 2013
1500 OK vs WoC
SM Fencers Blades, Armour of Fortune,
BSB
9 IG FC +1 LD
Sabretusk
Ironblaster
2 x 2 MFC Musician +1 Std
Level 4 on disc
Level 2
BSB
19 Warriors Tzeentch, HW/S, Blasted Standard
Vortex Beast
Warshrine
Battlefield:
Spells
SM Spinemarrow, Bonecrusher, Bullgorger, Trollguts
Level 2 Bolt of Change, Blue Fire, Treason of Tzeentch
Level 4 Gateway, Pink Fire, Glean Magic, Tzeentch Firestorm
Deployment:

Ironblaster, MFC, Ironguts with Characters, MFC, Sabretusk

Vortex Beast, Warriors, Warshrine, Sorcerer Lord
OK Turn 1
Bonecrusher onto the Warriors is dispelled. Cannon kills 1 warrior, rolls 1 to wound the Warshrine.

WOC Turn 1
Infernal Gateway fails to go off.

OK Turn 2
IG charge warriors, MFC fail charge against Vortex beast.
Bullgorger on IG is dispelled, Trollguts goes off onto IG. Grapeshot wounds the Disc rider.
Impact hits cause 2 casualties, BSB challenges SM, no damage either side. IG take a single wound, dish out 7 in return breaking the unit and hitting the flank of the Warshrine.

WOC Turn 2
Vortex Beast backs off, Sorcerer lord scoots behind Ironblaster. Gateway dispelled on Ironblaster. Vortex beast wounds the MFC creating a Spawn nearby.
IG break the Warshrine leaving it on a single wound running away. Ig Reform to face Vortex Beast.
OK Turn 3
MFC charge Warshrine which flees from table, second unit into Spawn, Ig into VB. Trollguts onto MFC. Ig destroy Vortex Beast and reform to Spawns rear.
MFC kill Spawn on Impact hits reform to face South.

WOC Turn 3
Disc rider moves to safety. Dispel Gateway on Ironblaster. Firestorm is cast on MFC however they save any damage.

OK Turn 4
Bit of moving, magic dispelled. IB misfires.
WOC Turn 4
Pink fire goes off onto the IG. Saved wound.
OK Turn 5
Move some units to try and trap rider. Bonecruncher dispelled. Ironblaster misses.
WOC Turn 5
Gateway goes off on Ironguts. 5 wounds onto unit.
OK Turn 6
SM casts Bonecrusher, Miscasts to no damage. Cannon overshoots.
WOC Turn 6
Gateway goes off onto IG taking out another 2 Ogres.
Result OK Victory
Conclusion Well that was my first game with the Ogre Kingdoms in their new incarnation and I was pretty happy with the result. Its certainly interesting going from any army that cant do much to one that has to worry about psychology and of course now I have charge reactions. Those Ironguts hit like a tonne of bricks and have th flexibility of two MFC was a great way to put the pressure on my brother.
SM Fencers Blades, Armour of Fortune,
BSB
9 IG FC +1 LD
Sabretusk
Ironblaster
2 x 2 MFC Musician +1 Std
Level 4 on disc
Level 2
BSB
19 Warriors Tzeentch, HW/S, Blasted Standard
Vortex Beast
Warshrine
Battlefield:
Spells
SM Spinemarrow, Bonecrusher, Bullgorger, Trollguts
Level 2 Bolt of Change, Blue Fire, Treason of Tzeentch
Level 4 Gateway, Pink Fire, Glean Magic, Tzeentch Firestorm
Deployment:

Ironblaster, MFC, Ironguts with Characters, MFC, Sabretusk

Vortex Beast, Warriors, Warshrine, Sorcerer Lord
OK Turn 1
Bonecrusher onto the Warriors is dispelled. Cannon kills 1 warrior, rolls 1 to wound the Warshrine.

WOC Turn 1
Infernal Gateway fails to go off.

OK Turn 2
IG charge warriors, MFC fail charge against Vortex beast.
Bullgorger on IG is dispelled, Trollguts goes off onto IG. Grapeshot wounds the Disc rider.
Impact hits cause 2 casualties, BSB challenges SM, no damage either side. IG take a single wound, dish out 7 in return breaking the unit and hitting the flank of the Warshrine.

WOC Turn 2
Vortex Beast backs off, Sorcerer lord scoots behind Ironblaster. Gateway dispelled on Ironblaster. Vortex beast wounds the MFC creating a Spawn nearby.
IG break the Warshrine leaving it on a single wound running away. Ig Reform to face Vortex Beast.
OK Turn 3
MFC charge Warshrine which flees from table, second unit into Spawn, Ig into VB. Trollguts onto MFC. Ig destroy Vortex Beast and reform to Spawns rear.
MFC kill Spawn on Impact hits reform to face South.

WOC Turn 3
Disc rider moves to safety. Dispel Gateway on Ironblaster. Firestorm is cast on MFC however they save any damage.

OK Turn 4
Bit of moving, magic dispelled. IB misfires.
WOC Turn 4
Pink fire goes off onto the IG. Saved wound.
OK Turn 5
Move some units to try and trap rider. Bonecruncher dispelled. Ironblaster misses.
WOC Turn 5
Gateway goes off on Ironguts. 5 wounds onto unit.
OK Turn 6
SM casts Bonecrusher, Miscasts to no damage. Cannon overshoots.
WOC Turn 6
Gateway goes off onto IG taking out another 2 Ogres.
Result OK Victory
Conclusion Well that was my first game with the Ogre Kingdoms in their new incarnation and I was pretty happy with the result. Its certainly interesting going from any army that cant do much to one that has to worry about psychology and of course now I have charge reactions. Those Ironguts hit like a tonne of bricks and have th flexibility of two MFC was a great way to put the pressure on my brother.
"Nec sorte nec fato"