27 Feb 2013
Ok, as you probably already know this is my first batrep 
Short - I am a new OK player, who now has 9 games under my belt!
I was invited to a tournament yesterday at 2000pts 1st prize was £25 GW voucher. 3 other players I know from the 40k scene where I play competitively. They have all won their fair share of local tournaments, 1 O&G player, 1 HE player and 1 Bret player. The day before I heard that neither the O&G + HE were taking magic or artillery?! (They did
)
Well the O&G player brought magic anyway, and the HE player brought WE lol.
Game 1 - O&G - Ogres 2000pts (He brought a goblin army!!!)
Army - mine can be found on - http://www.ogrestronghold.com/forum/index.php?topic=26555.msg350783#msg350783
He brought - 15 Spider gobbos, arachnarok, 3 units of 50-60 gobbos with 6 fanatics total, 30 squigs and 3 wizards, 2 level 4 1 level 2 orc and a pump wagon.
Deployment... suffice to say I was deployed first and it was battle line.
Vanguard my sabretusk to block his spider vanguard. other sabre tusk to release the fanatics.
Turn 1 -
Movement -
I marched my star forward towards the spiders ( I didn't know how good they could be if they got the charge, he only told me after the game, also never played O&G so had no idea what units did what)
My sabre blocked a charge from the spiders, other sabre released fanatics, all 6 from 2 units. it died. He only got 1 over 10 inches other ones all stayed around 5".
I moved leadies up to the centre piece of terrain and shot his squigs. Cannon took 5 wounds off of spider + moved up 6".
Magic - got 10 on winds (double 5)
cast braingobbler on squigs... immune to psyche so...
had +2 because of gruts and now another +1 because it was successful. Cast Comet in the middle of his two main night goblins and cast bone crusher on his wizard which he dispelled.
O&G Turn 1 -
Movement - He moved his pump wagon 6", spider 4" (to stay away from my guts) Spiders could not move without charging and he didn't want to be closer to my guts as it was already a 15" charge range, 4/6 fanatics hit impassible terrain! yay! the other two moved and blocked his night goblins (so they were stuck with the comet) Squigs moved up max.
Magic - He got 9 dice (goblins get +1 dice for every spell attempt?!!?!?)
I got 5 dispel. Cast that big template character test spell over my MFC and rolled str (does that go by my riders Str or the mounts?) I tried dispell and failed by 1 and the movement debuff on my mfc, some failed casts and he was done. My MFC passed their str tests anyway on the riders str.
Shooting -
He tried to hit with catapult on spider, done nothing and that was it.
turn 2 -
Movement -
I declared charge on spiders, declared charge on squigs with MFC, moved cannon 6" forward, moved leadies so they could see wizards.
Charge successful for my Star rolled 9!
MFC Failed horribly rolled 2x2 (had movement debuff, which reduced them to 6" move)
Magic - Got 5+4 winds
Got troll guts off, irresistible, Str 10 hits on bases in contact passed all my regens.
Cast Comet again (dispelled - scroll) cast blizzard (Dispelled)
Shooting -
My Leadies killed a goblin mage (as revenge for casting that Str test vortex!!!)
Cannon landed 4 wounds on the spider (splat)
Combat - Impact hits killed 4 spiders
He challenged with his some special character, I accepted with butcher and he took 3 wounds I took none.
I took no wounds and killed the unit to the man. Reformed to face down his flank.
O&G turn 2 -
Movement -
Pumpwagon declared charge on my star, squigs declared charge on mfc.
Pump wagon rolled 7 on 3 dice and made it easily (2" away) squigs failed moved 6".
Fanatics Spun towards his night goblins again blocking them but killing none yet.
Magic - he rolled double 1 and 1 channel.
He cast the something and failed (sorry I coudnt remember because it had no game effect)
Shooting -
he killed his own fanatics with short bows so he could move next turn.
Combat-
He rolled low impact hits and only dealt 2 wounds which I saved. attacks back I only did two wounds, but he lost combat and was unstable and blew up
Turn 3 -
Movement -
Declared charge into Night goblins Passed easily getting 11" (ogre charge, flank), MFC charged squigs again and failed! Seriously?! stumbled forward 4" or something.
Leadies charged one unit of night goblins (to hold them in place for comet)
Iron Blaster charged Same night goblins as my star (front charge)
Magic - Low winds - 2+1
Gruts Sickle for +2 and got guts off again (couldn't think of what else to do) he failed dispel
Combat -
Didn't bother counting CR for the NG fight--- I won and used my DHB for a laugh(didn't have many other units I needed it for) they fled, Cannon ran them down, Star reformed (restrained on 2nd roll) Cannon missed flank of other NG by about 2".
Leadies took 1 wound and drew combat. (I know)...
O&G Turn 3 -
Movement -
He couldn't move the NG's near the comet as one was in combat, the other was blocked in by my IB + star. Squigs Failed Charge Treble 1 2" short or something. Wizards moved around away from comet.
- Magic -
He rolled Double 6 and put 5 Dice into Movement reduction on my MFC ( I think he had given up)
Miscast and blew himself up (sucked into the warp), Other orc Wizard Cast with 6 Dice but I cant remember what, also miscast + Lost 3 wizard levels. Cant remember what it was he cast (either that or we were laughing to much and forgot the resolve it) comet went off! 4 Markers and he lost LOTS of Night Goblins and I was out of range
He didn't even want to roll combat and just conceded.
We shook hand and he told me he would bring a proper army next time

Chris

Short - I am a new OK player, who now has 9 games under my belt!
I was invited to a tournament yesterday at 2000pts 1st prize was £25 GW voucher. 3 other players I know from the 40k scene where I play competitively. They have all won their fair share of local tournaments, 1 O&G player, 1 HE player and 1 Bret player. The day before I heard that neither the O&G + HE were taking magic or artillery?! (They did
)Well the O&G player brought magic anyway, and the HE player brought WE lol.
Game 1 - O&G - Ogres 2000pts (He brought a goblin army!!!)
Army - mine can be found on - http://www.ogrestronghold.com/forum/index.php?topic=26555.msg350783#msg350783
He brought - 15 Spider gobbos, arachnarok, 3 units of 50-60 gobbos with 6 fanatics total, 30 squigs and 3 wizards, 2 level 4 1 level 2 orc and a pump wagon.
Deployment... suffice to say I was deployed first and it was battle line.
Vanguard my sabretusk to block his spider vanguard. other sabre tusk to release the fanatics.
Turn 1 -
Movement -
I marched my star forward towards the spiders ( I didn't know how good they could be if they got the charge, he only told me after the game, also never played O&G so had no idea what units did what)

My sabre blocked a charge from the spiders, other sabre released fanatics, all 6 from 2 units. it died. He only got 1 over 10 inches other ones all stayed around 5".
I moved leadies up to the centre piece of terrain and shot his squigs. Cannon took 5 wounds off of spider + moved up 6".
Magic - got 10 on winds (double 5)
cast braingobbler on squigs... immune to psyche so...
had +2 because of gruts and now another +1 because it was successful. Cast Comet in the middle of his two main night goblins and cast bone crusher on his wizard which he dispelled.O&G Turn 1 -
Movement - He moved his pump wagon 6", spider 4" (to stay away from my guts) Spiders could not move without charging and he didn't want to be closer to my guts as it was already a 15" charge range, 4/6 fanatics hit impassible terrain! yay! the other two moved and blocked his night goblins (so they were stuck with the comet) Squigs moved up max.
Magic - He got 9 dice (goblins get +1 dice for every spell attempt?!!?!?)
I got 5 dispel. Cast that big template character test spell over my MFC and rolled str (does that go by my riders Str or the mounts?) I tried dispell and failed by 1 and the movement debuff on my mfc, some failed casts and he was done. My MFC passed their str tests anyway on the riders str.
Shooting -
He tried to hit with catapult on spider, done nothing and that was it.
turn 2 -
Movement -
I declared charge on spiders, declared charge on squigs with MFC, moved cannon 6" forward, moved leadies so they could see wizards.
Charge successful for my Star rolled 9!
MFC Failed horribly rolled 2x2 (had movement debuff, which reduced them to 6" move)Magic - Got 5+4 winds
Got troll guts off, irresistible, Str 10 hits on bases in contact passed all my regens.
Cast Comet again (dispelled - scroll) cast blizzard (Dispelled)
Shooting -
My Leadies killed a goblin mage (as revenge for casting that Str test vortex!!!)
Cannon landed 4 wounds on the spider (splat)
Combat - Impact hits killed 4 spiders
He challenged with his some special character, I accepted with butcher and he took 3 wounds I took none.I took no wounds and killed the unit to the man. Reformed to face down his flank.
O&G turn 2 -
Movement -
Pumpwagon declared charge on my star, squigs declared charge on mfc.
Pump wagon rolled 7 on 3 dice and made it easily (2" away) squigs failed moved 6".
Fanatics Spun towards his night goblins again blocking them but killing none yet.
Magic - he rolled double 1 and 1 channel.
He cast the something and failed (sorry I coudnt remember because it had no game effect)

Shooting -
he killed his own fanatics with short bows so he could move next turn.
Combat-
He rolled low impact hits and only dealt 2 wounds which I saved. attacks back I only did two wounds, but he lost combat and was unstable and blew up

Turn 3 -
Movement -
Declared charge into Night goblins Passed easily getting 11" (ogre charge, flank), MFC charged squigs again and failed! Seriously?! stumbled forward 4" or something.
Leadies charged one unit of night goblins (to hold them in place for comet)
Iron Blaster charged Same night goblins as my star (front charge)
Magic - Low winds - 2+1
Gruts Sickle for +2 and got guts off again (couldn't think of what else to do) he failed dispel
Combat -
Didn't bother counting CR for the NG fight--- I won and used my DHB for a laugh(didn't have many other units I needed it for) they fled, Cannon ran them down, Star reformed (restrained on 2nd roll) Cannon missed flank of other NG by about 2".
Leadies took 1 wound and drew combat. (I know)...
O&G Turn 3 -
Movement -
He couldn't move the NG's near the comet as one was in combat, the other was blocked in by my IB + star. Squigs Failed Charge Treble 1 2" short or something. Wizards moved around away from comet.
- Magic -
He rolled Double 6 and put 5 Dice into Movement reduction on my MFC ( I think he had given up)
Miscast and blew himself up (sucked into the warp), Other orc Wizard Cast with 6 Dice but I cant remember what, also miscast + Lost 3 wizard levels. Cant remember what it was he cast (either that or we were laughing to much and forgot the resolve it) comet went off! 4 Markers and he lost LOTS of Night Goblins and I was out of range
He didn't even want to roll combat and just conceded.
We shook hand and he told me he would bring a proper army next time

Chris
(8th Edition Rules)
W |L|D
32|3|3
Ogre Kingdoms Tactica - http://www.ogrestronghold.com/forum/index.php?topic=26888.msg354223#msg354223
W |L|D
32|3|3
Ogre Kingdoms Tactica - http://www.ogrestronghold.com/forum/index.php?topic=26888.msg354223#msg354223
I was so happy lmao