date unknown
Tyrant w. Tenderizer, Fistful of Laurels, Wyrdstone Necklace. 285pts.
Joins the large bull unit.
Butcher w. Skullmantle, Dispel Scroll. 175pts.
Joins the irongut unit.
Butcher w. Bangstick, Dispel Scroll. 180pts.
Runs alone as an anti-skirmisher.
3 Bulls w. Ogre Clubs. 105pts.
3 Bulls w. Ogre Clubs. 105pts.
Bait/flanking units
5 Bulls w. Ogre Clubs, Standard. 195pts.
Aligns 2 rows of 3 w. tyrant escort. One of two hammers.
5 Ironguts w. Standard, War Banner. 285pts.
Aligns 4 in front, 2 behind w. butcher. One of two hammers.
20 Gnoblars w. Groinbiter. 42pts.
Bait unit/free deploy.
8 Gnoblar trappers. 48pts.
March blocker/bait unit/harassment
2 Leadbelchers. 110pts.
2 Leadbelchers. 110pts.
Anti-fast calvalry. Flankers/bait.
3 Yheetees. 195pts.
Flankers/anti-skirmisher.
Maneater w. Heavy Armor, Great Weapon. 90pts.
Chariot/Secondary Warmachine hunter. Can blunt charges from calvalry with less than two attacks(due to small frontage. It's just for a turn, but that's all I need).
Gorger. 75pts.
Warmachine hunter/marchblocker. Can join in a larger combat to add numbers/killing power.
Pts.: 2000
Models: 56(28 Ogres!)
Basic strategies have been outlined. Basically a lot of bait-n-flee. If bait isn't taken, I can smash through most ranked units with my hammer units. Vs. calvalry armies, baiting all the way. If my opponent doesn't take it, I'll wait until I can set up a double-charge. The gorger and yheetees can wait in the wings to hunt down whomever flees. Thoughts?
Joins the large bull unit.
Butcher w. Skullmantle, Dispel Scroll. 175pts.
Joins the irongut unit.
Butcher w. Bangstick, Dispel Scroll. 180pts.
Runs alone as an anti-skirmisher.
3 Bulls w. Ogre Clubs. 105pts.
3 Bulls w. Ogre Clubs. 105pts.
Bait/flanking units
5 Bulls w. Ogre Clubs, Standard. 195pts.
Aligns 2 rows of 3 w. tyrant escort. One of two hammers.
5 Ironguts w. Standard, War Banner. 285pts.
Aligns 4 in front, 2 behind w. butcher. One of two hammers.
20 Gnoblars w. Groinbiter. 42pts.
Bait unit/free deploy.
8 Gnoblar trappers. 48pts.
March blocker/bait unit/harassment
2 Leadbelchers. 110pts.
2 Leadbelchers. 110pts.
Anti-fast calvalry. Flankers/bait.
3 Yheetees. 195pts.
Flankers/anti-skirmisher.
Maneater w. Heavy Armor, Great Weapon. 90pts.
Chariot/Secondary Warmachine hunter. Can blunt charges from calvalry with less than two attacks(due to small frontage. It's just for a turn, but that's all I need).
Gorger. 75pts.
Warmachine hunter/marchblocker. Can join in a larger combat to add numbers/killing power.
Pts.: 2000
Models: 56(28 Ogres!)
Basic strategies have been outlined. Basically a lot of bait-n-flee. If bait isn't taken, I can smash through most ranked units with my hammer units. Vs. calvalry armies, baiting all the way. If my opponent doesn't take it, I'll wait until I can set up a double-charge. The gorger and yheetees can wait in the wings to hunt down whomever flees. Thoughts?