14 Jan 2013
I usually take 5 Man Eaters with this set up:Brace of ogre pistols, heavy armour, std or musician or both, poison, scout
they try to flank, or they sit in the middle of the table and disrupt the enemy lines and plans. They either stand shooting until they do something about them, charge through the middle of the line, or draw out a unit or two from the enemy lines again disrupting the line
I now wish to take a second man eate runit as i love them so much and they nearly always performsuperbly.
I am thinking of equiping them as follows: heavy armour, std, several with additional hand weapons, stubborn and vanguard or swiftstride
can people help me decide on swiftstride or vanguard please and how best to use the maneatrs. Forgfet about the rest of the army, i want to take on as much of the opponents army as i can with two units of 5 maneaters. I will be using an iron blaster and a butcher with maw though and quiet a few bulls.
they try to flank, or they sit in the middle of the table and disrupt the enemy lines and plans. They either stand shooting until they do something about them, charge through the middle of the line, or draw out a unit or two from the enemy lines again disrupting the line
I now wish to take a second man eate runit as i love them so much and they nearly always performsuperbly.
I am thinking of equiping them as follows: heavy armour, std, several with additional hand weapons, stubborn and vanguard or swiftstride
can people help me decide on swiftstride or vanguard please and how best to use the maneatrs. Forgfet about the rest of the army, i want to take on as much of the opponents army as i can with two units of 5 maneaters. I will be using an iron blaster and a butcher with maw though and quiet a few bulls.
Latest Fantasy Result: Ogre kingdoms vs. Beastmen - Win
Ogre games played - 21 - Wins 15/losses 6/ draws 0
Ogre games played - 21 - Wins 15/losses 6/ draws 0
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, im sure more beasties, but also units are a stomp for these guys taking on phoenix gaurd and any other t3 weaklings.
units of maneaters. The first 6 are poison/sniper/BoP, and provide great chaff-clearing, wizard-hunting, and warmachine-killing capability. The other two are 6 with scout/stubborn, and 6 or 7 with vanguard/swiftstride. These two basically take control of a flank. I've found it very easy to set up both combo charges and overrun/combo charges, which are particularly devastating. The scouts charge something fairly squishy, kill it, and then overrun into whichever unit the vanguards charged, allowing them to attack again.