shaun5603
14 Jan 2013
There's bound to be a surge of new wing armies coming up.
As with there new book they got some love. Not sure if there going more up in power level.
But either way faceing 20-25+ DW with mixed weapons is going to cause a headache.
Not sure on the new flyers heard mix reports.
What u guys think about the new green guys?
Johnny-Crass
14 Jan 2013
Do they have any way to produce power dice? If so what lores do they have to chose from?
shaun5603
14 Jan 2013
There psychic powers are from the brb, from what I can tell.
Nihmwit
26 Jan 2013
They have some nasty tricks, but get expensive fast. A unit of 10 with 2 plasma cannons and 4 TH/SS is 500 points. On top of that they can't combat squad, and are fearless, so no going to ground for extra cover. I'm not sold on the Deathwing Knights, either; have to see them in action. And DW works great with a few ravenwing squads since all bikes have teleport homers now.
Yes, the aircraft are largely trash. The interceptor looks great but has pretty crap weaponry; pretty decent against necron flyers, but terribly out-matched against vendettas and storm ravens. The attack plane sucks.
Ravenwing Knights are amazing, and I think that every army should include 2 units of 3 (min), and one of the "Everyone gets Stealth!" skimmers, for a total investment of 344 points. With everyone going flat-out, all three of those units have a 2+ cover save, and then the deathwing can port in without scatter. Plus the Rad-grenade launchers just make everything more lethal, especially since you simply have to touch the unit with the blast, not do a wound. Stormbolters wounding on 2s and 3s, plasma guns and cannons causing instant death to Paladins, Nobs, and characters.