16 Oct 2012
Tips, tricks and tactics to get the most out of your tournament experiences.
1: Remember, even though it is a tournament, it is just a game!
People go to tourniments for many different reasons, but truthfully it should only be about having a good time. Try to go with a big group of friends who are setting out to have a laugh and an excellent weekend out.
If you purely focus on winning, then you might well win. But everyone there will just think youre a massive mook. Having fun will ensure that you have the greatest games, the most laughs, and may even get you a beer from your opponent. Whether you win or lose.
Next time you find yourself losing, dont throw all of your toys out of the pram like a bellend, laugh about it! You may have been diced which can be funny in itself (everyone has a story where a really shart unit has done something amazing due to dice rolls its what makes this game fun!) Dont ruin the atmosphere by complaining about it, nobody else cares. However, if you laugh about it yourself, everyone will laugh with you!
2: Take the army that you WANT to bring.
Dont take a net-list, theres no point. Any old douche can win with the latest net-list brimming with filth! But it takes a special kind of player to win with an army of gnoblars, skavenslaves or militia. In a 5 game tournament, youll actually get a lot more enjoyment from winning possibly one game with a unique army than you will from smashing someone in the gooch with a power-list that requires no skill to play with.
3: Dont take yourself so seriously.
Youre playing with toy soldiers at the end of the day. Im not being derogatory towards the hobby when I say this, but it is the harsh reality. Were all nerds here, like it or not, and nerds come in all variety of shapes and sizes! It is something to be celebrated joyously (read: quietly). If youve ever played a game against a joyless mook youll know exactly what I mean! If youre only aim is to win at all costs, then go home. Seriously. Otherwise youll just ruin everyone elses time. Besides the journey home will give you time to rethink your life and reflect on your lack of friends / long lasting relationships, or your unhealthy relationship with your mums cellar.
4: Read your rulebooks.
This might sound obvious but youd be amazed by the amount of people who rule-query every little detail. If you cant find it in the rulebook (after actually looking) then call a ref over, but try not to slow down the game by doing so. Do something else while you wait then go back to it.
5: Dont field Teclis.
I know this sounds funny, but Im serious. And it doesnt just apply to that frail little ballbag, if you see something really dirty in your army book, just dont do it.
Using Tickles as the example, theres no skill in rolling a double anything to irresistibly cast your spells. Same applies to the Vampire bus, the 100-man slave unit holding the watchtower, the party slann, the duel hydras, the duel steam tanks, three terrorgiests etc. etc Youll have no fun, and neither will your opponent. And if you find yourself against such an opponent, shake his hand at the start, say good game and make him feel as small as possible. I say it again; net-lists ruin the hobby, require no skill, and are the crutch of bad players.
(Note I have played against all of these lists and won, however the game turned into an absolute no-mercy bloodbath for the offending mooks, and is no fun).
6: Have a few beers!
Should go without saying, but dont be the tool who refuses to drink because it might affect me game. Some of the best games Ive had have been where Ive been off my pecs on alcohol! The last throne of skulls I was son hungover for the first game that when my opponent deployed his first unit for the battle for the pass scenario, I was staring at it for a few minutes thinking he was an idiot for deploying sideways! Warhammer is enjoyed most when youre not taking yourself so seriously. One of my mates was so drunk last year his opponent had to help him set up! And to add insult to injury, he then beat him while off his chops. That is the kind of stories you remember, not who won or who lost. If you win the tournament youll be forgotten quickly, if youre fun and memorable then youll be remembered for a long, long time.
Relax, and get the beers in!
Now that the mook-bashing is over with, time for some actual tactical advice.
7: Make sure you destroy enemy units.
Sounds simple right? Wrong. A canny opponent will run that last clanrat away from you. One clanrat hiding at the end of the game is worth about 150 points. One phoenix guard waving a flag around in a wood could be worth several hundred! I lost one game to a bretonian player (I know, dont ask) simply because he had one knight in every unit alive at the end of the game! And my army had taken very little damage. But when those points tally up at the end of the game, what seemed like a massive crushing victory can actually be a minor defeat to you.
It works vice-versa as well, dont go stupidly charging into a combat with your last remaining ogre, sometimes discretion is the better part of valor. Dont hand your opponent victory points.
8: Keep the scenario in mind all the time.
If youre playing watchtower, actually defend the watchtower! Ive turned a sure win into a catastrophic loss by ringing the bell and knocking down the watchtower, allowing my opponent to swamp me from every side. Similarly, make sure your list is not only an all-comer list (I.e. can take on every army out there evenly), but also make sure it can compete in each of the scenarios. If youre playing wood elves with no bsb and a shite-load of forest sprites, then fair play! But if you roll blood and glory youve instantly lost because youre starting at the break point.
9: Make sure youve got a counter for every eventuality.
This is a note on your army composition. Any idiot can tailor their army to beat any other given race, however in tournaments you never know what youre going to be put up against, and you wont be able to know what army youll be facing, and you wont be able to use your crutches and change your list. Make sure you can do all of the following if you want a competitive list:
Take out enemy war machines.
Scouts, especially with poison are good for this. Or your warmachines if desperate.
Making sure you have a butt-load of warsaves or regen across the board can help too if possible.
Have a good magic defence.
A dispel scroll is compulsory, as is at least a level two mage or two (unless youre dwarves of course, in which case ignore this point and go back to your ale youve got this covered! bastards).
Try to have some shooting, or at least be able to get into combat very quickly if you dont.
Dont cry bitch and moan about this point, it makes a lot of sense! You dont want to find yourself in the position where your opponent can stand at the edge of the board and bombard you while you sit there like a twat not being able to do anything about it. If you cant move quickly, and have no shooting, take something like a storm banner. If you cant counter it at all, then bend over and grit your teeth.
10: Lastly, keep your general alive
Again sound simple, but there are two sides to it. Your general will give up his points when he dies, and an extra 100, and all of your units will no longer benefit from his leadership its all very grim. If he dies, youve cocked up.
However the same applies to your opponent! If you can take out their general early on, then half the battle is won. Bonus points if you can bag their bsb too, after that just shout BOO at their army and watch them run.
1: Remember, even though it is a tournament, it is just a game!
People go to tourniments for many different reasons, but truthfully it should only be about having a good time. Try to go with a big group of friends who are setting out to have a laugh and an excellent weekend out.
If you purely focus on winning, then you might well win. But everyone there will just think youre a massive mook. Having fun will ensure that you have the greatest games, the most laughs, and may even get you a beer from your opponent. Whether you win or lose.
Next time you find yourself losing, dont throw all of your toys out of the pram like a bellend, laugh about it! You may have been diced which can be funny in itself (everyone has a story where a really shart unit has done something amazing due to dice rolls its what makes this game fun!) Dont ruin the atmosphere by complaining about it, nobody else cares. However, if you laugh about it yourself, everyone will laugh with you!
2: Take the army that you WANT to bring.
Dont take a net-list, theres no point. Any old douche can win with the latest net-list brimming with filth! But it takes a special kind of player to win with an army of gnoblars, skavenslaves or militia. In a 5 game tournament, youll actually get a lot more enjoyment from winning possibly one game with a unique army than you will from smashing someone in the gooch with a power-list that requires no skill to play with.
3: Dont take yourself so seriously.
Youre playing with toy soldiers at the end of the day. Im not being derogatory towards the hobby when I say this, but it is the harsh reality. Were all nerds here, like it or not, and nerds come in all variety of shapes and sizes! It is something to be celebrated joyously (read: quietly). If youve ever played a game against a joyless mook youll know exactly what I mean! If youre only aim is to win at all costs, then go home. Seriously. Otherwise youll just ruin everyone elses time. Besides the journey home will give you time to rethink your life and reflect on your lack of friends / long lasting relationships, or your unhealthy relationship with your mums cellar.
4: Read your rulebooks.
This might sound obvious but youd be amazed by the amount of people who rule-query every little detail. If you cant find it in the rulebook (after actually looking) then call a ref over, but try not to slow down the game by doing so. Do something else while you wait then go back to it.
5: Dont field Teclis.
I know this sounds funny, but Im serious. And it doesnt just apply to that frail little ballbag, if you see something really dirty in your army book, just dont do it.
Using Tickles as the example, theres no skill in rolling a double anything to irresistibly cast your spells. Same applies to the Vampire bus, the 100-man slave unit holding the watchtower, the party slann, the duel hydras, the duel steam tanks, three terrorgiests etc. etc Youll have no fun, and neither will your opponent. And if you find yourself against such an opponent, shake his hand at the start, say good game and make him feel as small as possible. I say it again; net-lists ruin the hobby, require no skill, and are the crutch of bad players.
(Note I have played against all of these lists and won, however the game turned into an absolute no-mercy bloodbath for the offending mooks, and is no fun).
6: Have a few beers!
Should go without saying, but dont be the tool who refuses to drink because it might affect me game. Some of the best games Ive had have been where Ive been off my pecs on alcohol! The last throne of skulls I was son hungover for the first game that when my opponent deployed his first unit for the battle for the pass scenario, I was staring at it for a few minutes thinking he was an idiot for deploying sideways! Warhammer is enjoyed most when youre not taking yourself so seriously. One of my mates was so drunk last year his opponent had to help him set up! And to add insult to injury, he then beat him while off his chops. That is the kind of stories you remember, not who won or who lost. If you win the tournament youll be forgotten quickly, if youre fun and memorable then youll be remembered for a long, long time.
Relax, and get the beers in!
Now that the mook-bashing is over with, time for some actual tactical advice.
7: Make sure you destroy enemy units.
Sounds simple right? Wrong. A canny opponent will run that last clanrat away from you. One clanrat hiding at the end of the game is worth about 150 points. One phoenix guard waving a flag around in a wood could be worth several hundred! I lost one game to a bretonian player (I know, dont ask) simply because he had one knight in every unit alive at the end of the game! And my army had taken very little damage. But when those points tally up at the end of the game, what seemed like a massive crushing victory can actually be a minor defeat to you.
It works vice-versa as well, dont go stupidly charging into a combat with your last remaining ogre, sometimes discretion is the better part of valor. Dont hand your opponent victory points.
8: Keep the scenario in mind all the time.
If youre playing watchtower, actually defend the watchtower! Ive turned a sure win into a catastrophic loss by ringing the bell and knocking down the watchtower, allowing my opponent to swamp me from every side. Similarly, make sure your list is not only an all-comer list (I.e. can take on every army out there evenly), but also make sure it can compete in each of the scenarios. If youre playing wood elves with no bsb and a shite-load of forest sprites, then fair play! But if you roll blood and glory youve instantly lost because youre starting at the break point.
9: Make sure youve got a counter for every eventuality.
This is a note on your army composition. Any idiot can tailor their army to beat any other given race, however in tournaments you never know what youre going to be put up against, and you wont be able to know what army youll be facing, and you wont be able to use your crutches and change your list. Make sure you can do all of the following if you want a competitive list:
Take out enemy war machines.
Scouts, especially with poison are good for this. Or your warmachines if desperate.
Making sure you have a butt-load of warsaves or regen across the board can help too if possible.
Have a good magic defence.
A dispel scroll is compulsory, as is at least a level two mage or two (unless youre dwarves of course, in which case ignore this point and go back to your ale youve got this covered! bastards).
Try to have some shooting, or at least be able to get into combat very quickly if you dont.
Dont cry bitch and moan about this point, it makes a lot of sense! You dont want to find yourself in the position where your opponent can stand at the edge of the board and bombard you while you sit there like a twat not being able to do anything about it. If you cant move quickly, and have no shooting, take something like a storm banner. If you cant counter it at all, then bend over and grit your teeth.
10: Lastly, keep your general alive
Again sound simple, but there are two sides to it. Your general will give up his points when he dies, and an extra 100, and all of your units will no longer benefit from his leadership its all very grim. If he dies, youve cocked up.
However the same applies to your opponent! If you can take out their general early on, then half the battle is won. Bonus points if you can bag their bsb too, after that just shout BOO at their army and watch them run.
8th ed results so far!
Ogres W - L - D
8 - 1 - 3
Units my 8 leadbelchers have annihilated in one turn :
30 hammerers, 20 blackguard, 5 chaos knights, 18 temple guard, 34 DE spearmen
Ogres W - L - D
8 - 1 - 3
Units my 8 leadbelchers have annihilated in one turn :
30 hammerers, 20 blackguard, 5 chaos knights, 18 temple guard, 34 DE spearmen



List you know and are experienced with is alot better than list that you dont know and have no experience with.