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Good Beginners lists?

original thread ↗

Okay, three brothers who are new to Warhammer 40k want to play with Space Marines, Tyranids and Orks. Now, seen as I have those three armies I let them play around with them at 500 points. But after 8 games, they want to play 1250 each. So I made 3 all comers lists to help them.
But I am not sure if they are for beginners or not. (Note that they used just basic rules and things)
Space Marines: (He wants to Raven Gaurd)
Captain with a jump pack, 2 lightning claws and artifacer armour and melta bombs
A venerable dreadnought with an assault cannon, DCW and a heavy flamer in a drop pod
10x Tactical squad with flamer and missile launcher, searg. has teleport homers and a chainsword. They are in a rhino.
Same squad again but with a heavy bolter.
10x Assault squad, searg. has teleport homers and a lightning claw
3 Land speeders, x1 Typhoon missile launcher, x3 Heavy Bolters, x1 Multi melta and 1 Heavy flamer. (1250)
Is that how Raven Gaurd build their lists? Any improvemnts maybe?
Orks: (He wants an all rounder army)
Warboss in mega armour and cybork body and has an ammo runt
Big Mek with kustom force field
6 Nobz, each with eavy armour, cybork bodies, a painboy, and 2 Big Choppas in a trukk
30 Boyz with a power klaw nob, and 3 big shootas
30 Boyz with a p.k nob and 3 rokkits
4 Bikers and 1 power klaw nob (5in total)
5 Burna Boyz
Deff Dread with a skorcha and an extra DCW (1250)
And the Tyranids (He wants a good few monsters)
Winged Hive tyrant with lash whip and bone sword and a set of scything talons with the Hive Commander ability. (He will be using Biomancy powers)
2 Zoanthropes
30 Hormagaunts with adrenal glands and toxin sacs
30 Termagaunts with toxin sacs
Mawloc
Carnifex with 2 sets of scything talons in a Myscetic spore  (Total 1250)
So I was thinking along these lines:
Space marines have a large amount of anti horde weaponry and some good "pizazz" units like the Dreadnought and the assault squad. The orks have a good array of anti tanks with the deff dread, warboss, nobz and power klaws in their units and they have a good deal of anti infantry with the burna boyz and their shoota boyz. (Oh yeah, I'l let him decide between shootas or sluggas) Again, some pizazz units like the Big mek and the warbikers. The tyranids have a lot of anti tank with their zoanthropes and carnifex and the hive tyrant, and they have good anti infantry aswell with the hormagaunts and the Mawloc.
But I was wondering, are any of these armies too/under competitive? Like I know starter games should be fun, but I don't want one army creaming the rest. Are there any other ways in which I could improve the lists? Please know that I do not have any fast attack models for the Tyrandis yet.
Any help will be well appreciated and I will write a battle report when they play each other this friday :-)
Raven guard I have no idea of, but I think I get the idea.


HQ:

Chapter master; Jump pack, dual claws (I guess he really wants to look cool, otherwise get a relic blade), digital weapons, art armor.

EL:
Dreadnought; CCW, HF MM
Dreadnought; CCW, HF, PC

TR:
Scout squad; 4 snipers, cloaks, missile launcher
Tactical; 10m, rhino, flamer, HBolter, S; PF, boltgun
Tactical; 10m, rhino, plasma gun, plasma cannon S: plas pistol, power weapon

FA:
Ass squad: 10m, S; shield, plasma pistol, power weapon

Stick CM with the AM squad. Drop the Orbital Bombardment whenever there's a large juicy target bunched up (Disembarking models or units arriving from deep strike). The Dreadnoughts are just there to be stompy, who doesnt love a dread on a rampage. Snipers on the backboard. First tactical rides up for center board to take objectives second supports. Ass squad for Linebreaker and annoying opponents back of the board.

Just a suggestion ofc.


Orks:
Mek, force field, skorcha
Warphead
10 skorcha's in a battlewagon w/ deff rolla
3 x 20 boys Nob, BC,  rokkit launcha
1 dakkajet
3 killa kans




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