13 Jul 2012
Hey Ogre Stronghold. I've been a longtime lurker (gorger?) who enjoys playing with Ogres. I'm in two leagues and am going starting to play in my local tournament circuit this month. As I prep for much more competitive play, I'm looking for some feedback, and was hoping the fine members of this forum could provide me with some additional analysis or pointers after reading this battle report.
Enjoy:
OK, so week 5 and we are on to 2500 point armies. I was playing the Ogres, and was up against Nick with Vampire Counts.
Ogres vs. Vampire Counts
Date played: Tuesday, July 10, 2012
Ogres
General: Christian
(IG1) Ironguts 1 - 885 points
7 Ironguts, full command, BSB and General
(IG2) Ironguts 2 - 288 points
6 Ironguts, full command
(LB) Leadbelchers - 483 points
7 Leadbelchers, musician, Firebelly
(MF1) Mournfang 1 - 310 points
4 Mournfang, standard, musician
(MF2) Mournfang 2 - 150 points
2 Mournfang, standard
(S1) Sabertusk 1 - 21 points
(S2) Sabertusk 2 - 21 points
(IB1) Ironblaster 1 - 170 points
(IB2) Ironblaster 2 - 170 points
Total: 2498 points
Vampire Counts
General: Nick
(CH) 6 Crypt Horrors - 228 points
(HW) 5 Hexwraiths - 150 points
(FB) 2 Fell Bats - 32 points
(TG) Terrorgheist - 225 points
(SH1) Spirit Host 1 - 45 points
(SH2) Spirit Host 2 - 45 points
(S1) Skelly 1 - 499 points
Vampire, Banshee, 34 skeletons
(S2) Skelly 2 - 315 points
28 Skelletons, FC, necromancer
(GG) Grave Guard - 464 points
27 Grave Guard, FC, Wraith
(MN) Master Necromancer - 275 points
(Z) 20 Zombies - 70 points
(W1) 5 Wolves - 40 points
(W2) 5 Wolves - 40 points
(W3) 5 Wolves - 40 points
(W4) 5 Wolves - 40 points
Total: 2508 points (I'm sure this is 2498. I'm going off of his paper... I don't have the vc book)
Now I'm happy to get to play Vampire Counts, as they are an army I have never in my life played against. When last I played fantasy there was just a single undead book. Vampires led units of mummies while screaming skull catapults and wraith cavalry wreaked havoc, and giant skeletons creaked across the battlefield. Spells could give your undead units extra rounds of rolling attacks in hand to hand during the magic phase. The game was herohammer, and undead had some of the best heroes out there. And we had to walk uphill both ways.
So, this will be new for me.
We rolled for terrain and got 10 pieces.

The buildings were normal. There were three patches of forest, all mysterious. The tower in the middle was a sorcerous portal, so that would be shooting spells all game. In the north east was a haunted mansion that shot d6 strength 1 magical attacks at any units within 6". None of the rest of the terrain had any appreciable effect.
Enjoy:
OK, so week 5 and we are on to 2500 point armies. I was playing the Ogres, and was up against Nick with Vampire Counts.
Ogres vs. Vampire Counts
Date played: Tuesday, July 10, 2012
Ogres
General: Christian
(IG1) Ironguts 1 - 885 points
7 Ironguts, full command, BSB and General
(IG2) Ironguts 2 - 288 points
6 Ironguts, full command
(LB) Leadbelchers - 483 points
7 Leadbelchers, musician, Firebelly
(MF1) Mournfang 1 - 310 points
4 Mournfang, standard, musician
(MF2) Mournfang 2 - 150 points
2 Mournfang, standard
(S1) Sabertusk 1 - 21 points
(S2) Sabertusk 2 - 21 points
(IB1) Ironblaster 1 - 170 points
(IB2) Ironblaster 2 - 170 points
Total: 2498 points
Vampire Counts
General: Nick
(CH) 6 Crypt Horrors - 228 points
(HW) 5 Hexwraiths - 150 points
(FB) 2 Fell Bats - 32 points
(TG) Terrorgheist - 225 points
(SH1) Spirit Host 1 - 45 points
(SH2) Spirit Host 2 - 45 points
(S1) Skelly 1 - 499 points
Vampire, Banshee, 34 skeletons
(S2) Skelly 2 - 315 points
28 Skelletons, FC, necromancer
(GG) Grave Guard - 464 points
27 Grave Guard, FC, Wraith
(MN) Master Necromancer - 275 points
(Z) 20 Zombies - 70 points
(W1) 5 Wolves - 40 points
(W2) 5 Wolves - 40 points
(W3) 5 Wolves - 40 points
(W4) 5 Wolves - 40 points
Total: 2508 points (I'm sure this is 2498. I'm going off of his paper... I don't have the vc book)
Now I'm happy to get to play Vampire Counts, as they are an army I have never in my life played against. When last I played fantasy there was just a single undead book. Vampires led units of mummies while screaming skull catapults and wraith cavalry wreaked havoc, and giant skeletons creaked across the battlefield. Spells could give your undead units extra rounds of rolling attacks in hand to hand during the magic phase. The game was herohammer, and undead had some of the best heroes out there. And we had to walk uphill both ways.
So, this will be new for me.
We rolled for terrain and got 10 pieces.

The buildings were normal. There were three patches of forest, all mysterious. The tower in the middle was a sorcerous portal, so that would be shooting spells all game. In the north east was a haunted mansion that shot d6 strength 1 magical attacks at any units within 6". None of the rest of the terrain had any appreciable effect.












