11 May 2012
I'll defend 2 Large Blocks and counter against Guthording - if you disagree that's fine... defend your point!
Lets get into what it means to have a Guthorde.
For Ogre Kingdoms that have monstrous infantry, a 6 wide Horde Rule block requires 16 models for the Horde rule to be used efficiently (16 core models of your choice [Ironguts or Bulls] and then 2 Lords/heroes in there too. Obviously more heroes is possible, we're just throwing some numbers around) and more if you want to "protect the horde" as I like to call it (protect the Horde Rule by adding additional models to the block so that the wounds that are taken during the time it takes to get to Close Combat do not remove the benefit of having a horde rule, which is a 3rd rank to attack from). So that's a 6x3 block and at 2,000pts (which is what we play at our Local Hobby Store), Bulls spill over the 500 point core requirement by a small and easily overlooked margin. Ironguts, however, spill over much more than 500 points (by 200 points) and that's not as easily overlooked.
The reason why I am saying easily overlooked is because although our core is great and they really pull their weight and are worth their points, our special and rare selections are just a lot better of a decision. With Mournfang, Leadbelchers, and Maneaters, as well as the Ironblaster in rare, spending as little in Core as possible is usually a more strategically sound idea.
Our Special and Rare choices are far better choices than our core. Please don't twist my words; our core is very good and I like them, but I think we can all agree the special choices are better.
So if our Special and Rare choices are preferred over our core, that means we want to spend right at or a little over the minimum requirements in core so that we can spend as much as possible in the other categories. I would say 100points over in core is understandable (although I try to not over over even 10 points, that's a personal preference.).
So at 2,000points if we want to save our points we spend in core to use in Special and Rare, the Guthorde becomes very difficult to accomplish with only minimum levels reached, which means that Guthorde is weak at 2,000points and lower strictly because of Points, not even gameplay/strategy/tactics. I mean if you have exactly 18 models in a horde block rule, taking only 3 wounds before close combat starts to chop away at the whole purpose of having a horde rule.
Above 2,000points, such as 'Ard Boyz 3,000points, Guthorde is a lot easier to achieve in a manner of speaking raw points. You can put 3 or 4 hero/lord selections in the block and fill it up to 18 Ironguts and spill over just a little in Core. So 2,250, 2,500, and 3,000 are all more viable options for the Horde Rule when we are talking strictly points.
But then that leads us into the problems of the Guthorde on the tabletop - a large target that screams to be misdirected, spells thrown at it, and flank charge situations.
I can easily hop, skip, and dance around one large horde block until I am ready to deal with it and prevent it from being able to do what it does best - SMASH!
Using chaff units alone would cause a lot of pain for that one big block! And if my opponent decides to attack my chaff/redirector units with fireballs, cannons, leadbelchers, and maneaters with Brace of Handguns, all the more better! I would love to spend 21 points to stop any of those from attacking the more important models in my army.
So either kill the chaff units with all those scary attacks to free up the big block or delay the block and use those abilities for their intended targets.
So what do you all think? Agree, disagree?
P.S. I got rushed when writing this and I'll comeback and modify accordingly
Lets get into what it means to have a Guthorde.
For Ogre Kingdoms that have monstrous infantry, a 6 wide Horde Rule block requires 16 models for the Horde rule to be used efficiently (16 core models of your choice [Ironguts or Bulls] and then 2 Lords/heroes in there too. Obviously more heroes is possible, we're just throwing some numbers around) and more if you want to "protect the horde" as I like to call it (protect the Horde Rule by adding additional models to the block so that the wounds that are taken during the time it takes to get to Close Combat do not remove the benefit of having a horde rule, which is a 3rd rank to attack from). So that's a 6x3 block and at 2,000pts (which is what we play at our Local Hobby Store), Bulls spill over the 500 point core requirement by a small and easily overlooked margin. Ironguts, however, spill over much more than 500 points (by 200 points) and that's not as easily overlooked.
The reason why I am saying easily overlooked is because although our core is great and they really pull their weight and are worth their points, our special and rare selections are just a lot better of a decision. With Mournfang, Leadbelchers, and Maneaters, as well as the Ironblaster in rare, spending as little in Core as possible is usually a more strategically sound idea.
Our Special and Rare choices are far better choices than our core. Please don't twist my words; our core is very good and I like them, but I think we can all agree the special choices are better.
So if our Special and Rare choices are preferred over our core, that means we want to spend right at or a little over the minimum requirements in core so that we can spend as much as possible in the other categories. I would say 100points over in core is understandable (although I try to not over over even 10 points, that's a personal preference.).
So at 2,000points if we want to save our points we spend in core to use in Special and Rare, the Guthorde becomes very difficult to accomplish with only minimum levels reached, which means that Guthorde is weak at 2,000points and lower strictly because of Points, not even gameplay/strategy/tactics. I mean if you have exactly 18 models in a horde block rule, taking only 3 wounds before close combat starts to chop away at the whole purpose of having a horde rule.
Above 2,000points, such as 'Ard Boyz 3,000points, Guthorde is a lot easier to achieve in a manner of speaking raw points. You can put 3 or 4 hero/lord selections in the block and fill it up to 18 Ironguts and spill over just a little in Core. So 2,250, 2,500, and 3,000 are all more viable options for the Horde Rule when we are talking strictly points.
But then that leads us into the problems of the Guthorde on the tabletop - a large target that screams to be misdirected, spells thrown at it, and flank charge situations.
I can easily hop, skip, and dance around one large horde block until I am ready to deal with it and prevent it from being able to do what it does best - SMASH!
Using chaff units alone would cause a lot of pain for that one big block! And if my opponent decides to attack my chaff/redirector units with fireballs, cannons, leadbelchers, and maneaters with Brace of Handguns, all the more better! I would love to spend 21 points to stop any of those from attacking the more important models in my army.
So either kill the chaff units with all those scary attacks to free up the big block or delay the block and use those abilities for their intended targets.
So what do you all think? Agree, disagree?
P.S. I got rushed when writing this and I'll comeback and modify accordingly
I'm "That Guy"
I've also been told that I make "Inflammatory comments with no backing." -Mercules
I've also been told that I make "Inflammatory comments with no backing." -Mercules
