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'Ard Boyz Training - It's All About Movement!

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"Welcome back to another article in our our 'Ard Boyz preparation series, this time detailing the Movement Phase! TheTrev0 has some tips, tricks, and rules clarifications that might just show to others you are the 'ard one for 'Ard Boyz!"



You can read and comment on the new article over here.
The Bellower
I don't have one of the accounts to post a comment, so...

Who does the "shift"?  Winner or loser?  Charger or unit that is charged?

Thanks for this great "tutorial".  I've learned alot.

GutChef
My wife says I cheat at games; I don't cheat, I just don't learn all the rules!

Long-story-short, its called "Reform" and both units can perform a reform, however, the winner can do it for "free" while the loser must pass a leadership roll, although if the leadership test is passed then the unit can perform the same type of reform as the winner with no other differences.  Who initiated the Charge and who got charged has no effect on who is eligible to reform (only the winner of the close combat round).

This will allow you to maximize base-to-base contact if you were unable to do so during the charge. 

I'm "That Guy"
It doesn't allow you to maximize by scooting your models.  All you are allowed to do is to take models that arent in B2B and move them to either end of the unit to add more frontage in combat.  You are NEVER allowed to scoot models if your charge didnt bring you into an ideal frontage... you can only add to the sides and deal with it.

Long story short, once you charge in, you're stuck there, so make sure you like up  correctly to make sure you get the models you want on champs, characters, etc.
62/100 Ogre Cheeves

Latest: 90. They're not bloody Eagles you know! - Run a Hunter in a unit of 5 or more Sabretusks.
Currently 26W-1L-0T with the new book!
Long story short, once you charge in, you're stuck there, so make sure you like up  correctly to make sure you get the models you want on champs, characters, etc.

To some extent yes, but a Combat Reform (as described on Page 55 in the Rule Book) allows you to move your models so that they can fight in the next round of combat.  The one thing you can't do with the reform though is take models out of combat (You must always increase the number of models in combat if you have the chance to modify model's positions).

Reading Page 55 under the section "Combat reform" describes it very well.
I'm "That Guy"
All you are allowed to do is to take models that arent in B2B and move them to either end of the unit to add more frontage in combat. 

Long story short, once you charge in, you're stuck there, so make sure you like up  correctly to make sure you get the models you want on champs, characters, etc.

To some extent yes, but a Combat Reform (as described on Page 55 in the Rule Book) allows you to move your models so that they can fight in the next round of combat.  The one thing you can't do with the reform though is take models out of combat (You must always increase the number of models in combat if you have the chance to modify model's positions).

Reading Page 55 under the section "Combat reform" describes it very well.

Like I said :)
62/100 Ogre Cheeves

Latest: 90. They're not bloody Eagles you know! - Run a Hunter in a unit of 5 or more Sabretusks.
Currently 26W-1L-0T with the new book!
Quick question about the sabertusk examples: Doesn't the special rule "Their Masters Voice" prevent them from using the BSB or the General's leadership?  If that's the case then I wouldn't want my sabertusk anywhere near each other.
You shall fear the warppuppies for the warppuppies have teeth and are hungry, and forsooth they have decided that thy are crunchy and taste good with ketchup
Quick question about the sabertusk examples: Doesn't the special rule "Their Masters Voice" prevent them from using the BSB or the General's leadership?  If that's the case then I wouldn't want my sabertusk anywhere near each other.

I would use this moment to curse, but I've already done it when I looked up the rule.  Well that's a huge rule oversight that changes things quite a bit... how did I miss that?

Well as I've said before, that's the purpose of these articles, to improve upon our abilities, skills, and understanding of the game so that we may arise from it better players and, more importantly, 'Ard Boyz!

Thank you for pointing out the rule.




In light of the rule that's been there the entire time and I just didn't realize it, the strategy is the same and still works to a similar extent, however, great caution must be used now when employing it.

I recommend that Sabertusks maintain similar structure and position so long as they are more than 6'' away from each other.  If a kitty dies to the enemy, the other cats will be further than 6'' away and thus will not have to panic.
I'm "That Guy"
Quick question about the sabertusk examples: Doesn't the special rule "Their Masters Voice" prevent them from using the BSB or the General's leadership?  If that's the case then I wouldn't want my sabertusk anywhere near each other.

I would use this moment to curse, but I've already done it when I looked up the rule.  Well that's a huge rule oversight that changes things quite a bit... how did I miss that?

Well as I've said before, that's the purpose of these articles, to improve upon our abilities, skills, and understanding of the game so that we may arise from it better players and, more importantly, 'Ard Boyz!

Thank you for pointing out the rule.




In light of the rule that's been there the entire time and I just didn't realize it, the strategy is the same and still works to a similar extent, however, great caution must be used now when employing it.

I recommend that Sabertusks maintain similar structure and position so long as they are more than 6'' away from each other.  If a kitty dies to the enemy, the other cats will be further than 6'' away and thus will not have to panic.


I am unforgiving and a rules monger.

ahem...  :P
Ogre achievements: 55/101

My Deathmaw Gnoblog: http://www.ogrestronghold.com/forum/index.php?topic=21973.msg299027#msg299027

I am unforgiving and a rules monger.

ahem...  :P

Well said and well pointed out! It's very refreshing (seriously) to be humbled. 

However, in my defense, my original comment about being unforgiving and a rules monger was directed to enforcing the rules regardless of sportsmanship.  If you measure the distance for a charge and its 10 and 1/16th of an inch then your 11 inches away for the charge.  Also I try to keep myself very up-to-date with all of the rules of the game and know them back-to-front.

Try as I might, I will be wrong and as we have all seen... I have been wrong two times so far with very important rules that should be considered something well-known (Especially this Sabertusk leadership rule! How did I miss that!?!)

BUT! The good news is, I know I'll have people like you (dirtycrabcakes) and Torg and others who will always makes sure that I am placed square back into position!  Which is good! This is 'Ard Boyz Training and we all need to help each other out!
I'm "That Guy"
I'm just messing with you Trev... I thoroughly enjoy your articles. Keep up the good work.  :)
Ogre achievements: 55/101

My Deathmaw Gnoblog: http://www.ogrestronghold.com/forum/index.php?topic=21973.msg299027#msg299027
I'm just messing with you Trev... I thoroughly enjoy your articles. Keep up the good work.  :)

Oh I know! I love the comradery that's going on here - I feel like I'm in a hobby shop with all of you and someone goes "Oh RLY?" and I get rolled and everyone goes "OOoooohhh!!!!! Burned!!!" haha

I'm "That Guy"
On a serious note, that tactic works fantastically with gnoblars. Especially in front of Leadbelchers.

In fact, I'm contemplating an army with just 3 big unit of leadbelchers and a full Core allowance of trappers... :)
Quote from: Gutlord Inquisitor on Nov 16, 2011, 03:28:43 PM
The answer to everything is sabretusks.  There is no problem that can't be solved at least in part with kitties.

Record: 17/14/5
Last game: 2400 vs Warriors - Win
Learning Points: Cannonballing off a Disc Riding Chaos Lord is immensly satisfying!

Ogre Achievements: 52/101
Latest Achievement: Timber!
Trevo, I think that cascading charges is a very important idea.  My initial thought was that you would put it in the movement phase section, as that is when the decision is made to set up charges, and thus the planning for which combats you will fight first and subsequently overrun into a second, unfinished combat for a free round.  Are you planning instead on putting this concept in with your later discussion of the close combat phase, because that is when you choose combat order?
62/100 Ogre Cheeves

Latest: 90. They're not bloody Eagles you know! - Run a Hunter in a unit of 5 or more Sabretusks.
Currently 26W-1L-0T with the new book!
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