18 Nov 2011
Here are some unoffical Big Names me and my friends run, with a change to the overal Big Name allowance. So what does everyone think?
OGRE BIG NAMES
Ogre characters are able to spend points on big names, as detailed in the army list. The points spent on big names add to the cost of magic items chosen for the Ogre and are limited by the maximum amount of points the character can spend on magic items. No big name may be taken more than once in the same army.
Warmonger 15 points
Only the most war hardened and ferocious Ogres gain the title of Warmonger. Excelling at both combat and barbarity these Ogres cleave flesh from bone with uncanny savagery and speed.
Ogres with the Warmonger name gain +1 Weapon Skill and +1 Initiative.
Mangler 25 points
Insatiable bloodlust and animosity typify these ornery brutes that would soon rather devour their own kin then let an enemy escape their insatiable maw.
Manglers are subject to the rules of Hatred.
Gnobler 5 points
Some Ogres take kindly to the likes of Gnoblar hordes that scavenge the remains left behind across the barren Mountains of Mourn. Further yet some Ogres go so far as to carry many a pet Gnoblar into battle with them for luck or to assist in combat. As these weak and incommodious creatures cling to the shoulders and backs of their Ogre masters, pet Gnoblars will wait hoping for the perfect moment to strike out and reap the spoils of war.
Ogres with the Gnobler name may take up to five pet Gnoblars (i.e. Sword, Luck and Tooth) into battle at +5 points per Gnoblar. Sword Gnoblars confer an additional strength 2 attack per Gnaoblar at the attacking Ogres Weapon Skill and Initiative each round of combat. Luck Gnoblars allow one failed save to be re-rolled once per turn then are of no use. Tooth Gnoblars add +1 to a single casting attempt per Gnoblar used then are of no further use.
Fire Breather 20 points
Not all Ogres worship the Great Maw, some pay favor to the mighty Fire Mouth. Consuming molten rock and other fiery concoctions these Ogres grow to sweat searing hot liquids and even the hint of their breath flickers immense heat and flame.
Fire Breathers once per battle can make one strength 4 flaming breath weapon attack. Furthermore these Ogres have the Blessing of the Volcano God.
Devourer 30 points
With enormous and unyielding maws lined with razor sharp teeth and other knifelike objects, Devourers can bite through limbs and armor alike, slaying both man and beast in a single crushing chop.
Ogres with the Devourer name gain +1 Attack subject to the rules Heroic Killing Blow.
Stalker 20 points
These Ogres are extremely stealthy and can move in close to prey undetected, stalking their targets until the time to kill.
Stalkers can choose to follow the rules of deployment as with Scouts.
Maneater 35 points
Fearless and without regard these Ogres fight on in battle despite any and all odds, fearing nothing other than the all consuming power of the Great Maw itself.
Ogres with the Maneater name gain Stubborn and are Immune to Psychology.
Seer (Slaughtermasters and Butchers only) 30 points
Over countless rituals and shamanistic rites Slaughtermasters and Butchers can sometimes gain vision and clairvoyance regarding the raw energies of the Great Maw and can even harness the very flow of magic that surrounds them.
Seers can select their Gut Magic Spells before battle.
Foe Grinder 25 points
Often heavily outnumbered in combat Ogres who can turn their enemys strength in numbers against them in battle are titled Foe Grinders. Such Ogres are capable of smashing countless foes with just a single well placed blow, using the masses of their enemies as a means to greater carnage and slaughter.
Ogres with the Foe Ginder name gain +1 attack whilst attacking an out ranking enemy in combat and +2 attacks when attacking a horde or swarm.
Bullgorger 20 points
Gut Magic is more the practice of ghastly deeds and corpulent acts in appeasement of the Great Maw then it is a learned arcane trade or craft. Some Ogres have discovered that whilst consuming flesh and blood in battle and gorging on the raw sinews of the dead they too can harness the power of the Great Maw.
Once per battle an Ogre with the Bullgorger name can attempt to cast the Gut Magic Spell Bullgorger rolling a single D6 and adding both their current number of wounds and the total number of unsaved wounds theyve inflicted in combat during battle to the casting roll.
OGRE BIG NAMES
Ogre characters are able to spend points on big names, as detailed in the army list. The points spent on big names add to the cost of magic items chosen for the Ogre and are limited by the maximum amount of points the character can spend on magic items. No big name may be taken more than once in the same army.
Warmonger 15 points
Only the most war hardened and ferocious Ogres gain the title of Warmonger. Excelling at both combat and barbarity these Ogres cleave flesh from bone with uncanny savagery and speed.
Ogres with the Warmonger name gain +1 Weapon Skill and +1 Initiative.
Mangler 25 points
Insatiable bloodlust and animosity typify these ornery brutes that would soon rather devour their own kin then let an enemy escape their insatiable maw.
Manglers are subject to the rules of Hatred.
Gnobler 5 points
Some Ogres take kindly to the likes of Gnoblar hordes that scavenge the remains left behind across the barren Mountains of Mourn. Further yet some Ogres go so far as to carry many a pet Gnoblar into battle with them for luck or to assist in combat. As these weak and incommodious creatures cling to the shoulders and backs of their Ogre masters, pet Gnoblars will wait hoping for the perfect moment to strike out and reap the spoils of war.
Ogres with the Gnobler name may take up to five pet Gnoblars (i.e. Sword, Luck and Tooth) into battle at +5 points per Gnoblar. Sword Gnoblars confer an additional strength 2 attack per Gnaoblar at the attacking Ogres Weapon Skill and Initiative each round of combat. Luck Gnoblars allow one failed save to be re-rolled once per turn then are of no use. Tooth Gnoblars add +1 to a single casting attempt per Gnoblar used then are of no further use.
Fire Breather 20 points
Not all Ogres worship the Great Maw, some pay favor to the mighty Fire Mouth. Consuming molten rock and other fiery concoctions these Ogres grow to sweat searing hot liquids and even the hint of their breath flickers immense heat and flame.
Fire Breathers once per battle can make one strength 4 flaming breath weapon attack. Furthermore these Ogres have the Blessing of the Volcano God.
Devourer 30 points
With enormous and unyielding maws lined with razor sharp teeth and other knifelike objects, Devourers can bite through limbs and armor alike, slaying both man and beast in a single crushing chop.
Ogres with the Devourer name gain +1 Attack subject to the rules Heroic Killing Blow.
Stalker 20 points
These Ogres are extremely stealthy and can move in close to prey undetected, stalking their targets until the time to kill.
Stalkers can choose to follow the rules of deployment as with Scouts.
Maneater 35 points
Fearless and without regard these Ogres fight on in battle despite any and all odds, fearing nothing other than the all consuming power of the Great Maw itself.
Ogres with the Maneater name gain Stubborn and are Immune to Psychology.
Seer (Slaughtermasters and Butchers only) 30 points
Over countless rituals and shamanistic rites Slaughtermasters and Butchers can sometimes gain vision and clairvoyance regarding the raw energies of the Great Maw and can even harness the very flow of magic that surrounds them.
Seers can select their Gut Magic Spells before battle.
Foe Grinder 25 points
Often heavily outnumbered in combat Ogres who can turn their enemys strength in numbers against them in battle are titled Foe Grinders. Such Ogres are capable of smashing countless foes with just a single well placed blow, using the masses of their enemies as a means to greater carnage and slaughter.
Ogres with the Foe Ginder name gain +1 attack whilst attacking an out ranking enemy in combat and +2 attacks when attacking a horde or swarm.
Bullgorger 20 points
Gut Magic is more the practice of ghastly deeds and corpulent acts in appeasement of the Great Maw then it is a learned arcane trade or craft. Some Ogres have discovered that whilst consuming flesh and blood in battle and gorging on the raw sinews of the dead they too can harness the power of the Great Maw.
Once per battle an Ogre with the Bullgorger name can attempt to cast the Gut Magic Spell Bullgorger rolling a single D6 and adding both their current number of wounds and the total number of unsaved wounds theyve inflicted in combat during battle to the casting roll.
Mash der skullz n bleed em out dry boyz... Leev nothin but bonz! (Ogre Tyrant Grux Maw of the Mangle Tusk Tribe)
).
mwahaha. Do you get +3 attacks against an outranking horde/swarm?