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SmokinAces Vs Belly Busta (Glorious 7th)

original thread ↗

Here'we go then Belly Busta, the thread for our game. Not sure how many points you want to play but I prefer 2,250 as thats what most tournements used to run and what just about all my lists are written for.

I'll get working on a map. If you could send me your email I'll get us a dicelog on hamete to roll in. And lastly any preverences to what army you face, I can play any army (although some better than others). Also I would think it better if you stuck with the army books that were out at the time and not the ones released since the new edition.
How's this map?


Terrain - Stream is difficult
            - Big rock impassible
Sound okay?

I'll go ahead and put a list up now as well seeing as I have one I want to play. Hopefully your okay playing against Bretonnians if not I'm more than happy to change.

Bretonnians
Lord
Bretonnian Lord - Grail Vow, Virtue of the Impetuous Knight, shield, Tress of Isoulde, Sirienne's Locket, Morning Star of Fracasse @295pts

Hero's
Paladin - BSB, Grail Vow, Virtue of Duty, Wyrmlance, Gromril Great Helm @175pts
Damsel - Lvl 2, Warhorse, 2x Dispel Scrolls @165 Crow's Feast and Wolf Hunts
Damsel - Lvl 2, Warhorse, Dispel Scroll, Chalice of Malfleur @160pts Hunter's Spear and Wolf Hunts
Damsel - Lvl 2, Warhorse, Falcon-horn of Fredemund @160pts Beast Cowers and Wolf Hunts

Core
8 Knights Errant - full command, Errantry Banner @201pts
8 Knights of the Relm - full command, Warbanner @241pts
12 Skirmishing Bowmen - braziers @89pts

Special
8 Questing Knights - full command, Twilight Banner @276pts
5 Yeomen - shields, mus @87pts
5 Yeomen - shields, mus @87pts

Rare
5 Grail Knights - full command @220pts
Trebuchet @90pts

Bretonnians are the army I am probably least familiar with both using them and fighting against them so I thought I would give them a whirl. I must tell you now that I like to create lists that are/were against the norm trying to find something different but remain competitive and I've had mixed success. Anyway this least I feel is quite a bit different to what most Bretonnian 7th ed lists look liked. No Pegasus' is the biggest things then I have taken the weaker choice of Questing Knights and have actually invested in decent magic phase instead of the the usual scroll caddies and have also taken some lesser seen items. Hope it's fun.


Templates as in order of army list, up and down and left to right as you read.

man your efficient!  :lol: That map is gorgeous!!!! I sent you my email and also let you know what times I can get on so we can try and organise a time when both of us can get on. I have used a dice log before so no problem there. Also cool list and could be quite dangerous if you get some Wolfs Hunts so move the trains around.

Following your lead I thought I would try a army I don't play much which is Warriors of choas. I also decided to make a list which was out of the ordinary and actually had Warriors in it haha! I know the Daemon Prince is seen as a weak choice but meh I wanna give him a go. Also I could probably sharpen the list up magic item wise but we shall see its only a friendly game using old rules haha hence why I used Khorne warriors and Dragone orges and only a few Knights. Anyway enough blabble.

Daemon Prince Xerxes; MoT, Level 2, Bloodcurdling Roar, Fury of the Blood God (435) Flickering Fire and Gateway
Sorcerer; MoT, Level 2, Power Familiar, Dispel Scroll (190) Flickering Fire and Pandaemonium
Sorcerer; MoT, Level 2, Infernal Puppet (175) Flickering Fire and Call to Glory
12 Warriors of Choas; MoK, standard and musician, shields and greatweapons (264)
12 Warriors of Choas; MoK, standard and musician, shields and greatweapons (264)
13 Marauders; MoS, standard and musician, light armour and shields (100)
6 Warhounds (36)
6 Warhounds (36)
3 Dragon; greatweapons (231)
3 Dragon; greatweapons (231)
5 Knights of Choas; MoT, standard and musician, Banner of Rage (285)

Roll for deployment
Result of the throw of dice "1d6" :

6
I hope I did that right and it appeared in the dice log.


I have to admit I didn't make the map, well actually I did but I stole the individual pieces from Asrai.org si many thanks there.

Interesting list. The only time I ever play Warriors is at tournements and there its more like Wizards of Chaos backed up my Knights and Horsemen so this should be good. Although saying that the Daemon Prince with Bloodcurdling Roar and those str7 Dragon Ogres look extra nasty against my armoured Knights.

Roll for first turn with reroll if needed....
Rolling "1d6" 2 times

1: 2
2: 1

sum: 3, average: 1.50
Good start. Your choice of sides. Once you have picked I'll choose my spells.
hmm I will take the top side. Feel free to take mistress of the marsh on all your mages  :P


Hounds

Also what are your champion, musician and standard keys? I'll make mine the same so its easy to remember.

Oh and spells. Daemon Prince on lore of Tzeentch
Rolling "1d6" 2 times

1: 6
2: 4

sum: 10, average: 5.00
so thats Treason and Gateway!!!! I shall swap Treason for Flickering Fire

Sorcerer with Familiar
Rolling "1d6" 2 times

1: 1
2: 3

sum: 4, average: 2.00
Thats Flickering Fire and Pandaemonium. Yay!!!

And finially Sorcerer with Puppet
Rolling "1d6" 2 times

1: 4
2: 5

sum: 9, average: 4.50
Treason and Call to Glory. I'll swap Treason for Flickering Fire.


Three Flickering Fires and a Infernal Gateway! Should be fun. Guess I should count my blessings that you only have a level 2 to try cast Gateway just remind me not to miscast.

As to your question: Mus-alternative colours to unit
                                 Stand-marked with little banner
                                 Champ-different top colour to unit

My spells...
Dispel Scroll Damsel Lore of Beasts...
Crow's Feast and Wolf Hunts

Chalice Damsel Lore of Beasts...
Hunter's Spear and Wolf Hunts

Horn Damsel Lore of Beasts...
Beast Cowers and Wolf Hunts

Rolls are in the log and I will edit the spells into my army list to make it easy to see.

Skirmishing Pesant Bowmen...

:shock: 3 Wolf Hunts that a scary thought of double moving Knight trains which nothing in my army can stand against.

I copyed you and put my spells in my army list as your key   :oops:


More Hounds
Knights of the Relm...

Marauders.
Yeomen...

Dragon Ogres.
Yeomen...

Warriors!!
Questing Knights...

More Warriors.
Knights Errant...

Knights.
Hiding behind a hill really scary!

Trebuchet...
your Knights aren't much to talk praying before each battle to some blonde bimbo.

Have some more Dragon Ogres
Grail Knights...

Just characters left for me.
Yellow guy is Sorcerer with Familiar
Blue guy is Sorcerer with Puppet
Big blue guy who is gonna smash your Knights is the Daemon Prince
The Daemon Prince doesn't have magic attacks does he?

Lord joins Questing Knights
BSB with the KotR
Damsel 1 with Yeomen
Damsel 2 with GK
Damsel 3 with KE

I'll be be praying so you can have the first turn if you like.
no unfortunatly he is stuck with 5 str5 attacks  :P. I guess I'll take the first turn even though you sneakily deployed out of Flickering Fire range  :x.



Magic!!! I have a total of 9 power dice.
I'll start with Gateway on the Questing Knights with 3 dice.
Result of the throw of dice "3d6 >= 15" :

2 + 1 + 4 = 7 ... failure
Ahh well.

Okay then another 3 to cast Call to Glory on the Marauders.
Result of the throw of dice "3d6 >= 12" :

5 + 1 + 1 = 7 ... failure
Yay miscast!

Result of the throw of dice "2d6" :

2 + 2 = 4

Puppet
Result of the throw of dice "1d3" :

2

You can cast a spell  :cry:
Nice start!

My Damsel won't be drinking from the Chalice this turn. So just the 5 dispel dice.

I'll cast Beast Cowers on your Daemon Prince 7+...
Dispel?
ahhh I won't to cast Pandaemonium but if I try you'll be able to charge my Daemon Prince turn 2. Then again you still have 5 dice to my 3.

Urmmm dispel
Result of the throw of dice "3d6 >= 7" :

4 + 6 + 3 = 13 ... success
Gone.

Your turn.
Bretonnian Turn 1

My Damsel is using Falcon-horn so no flying for the Daemon Prince next turn.

Hopefully my movement is clear.

Magic.
I have 8 power dice.
I'll start by casting Wolf Hunts from D2 on the KotR with 3 dice...
Result of the throw of dice "3d6 >= 9" :

4 + 5 + 1 = 10 ... success
Cast. Dispel?
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