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Ogres come 2nd at Mansfield Maul

original thread ↗

Following on from a win at Open War, the Ogres have come second at a 2999 pt 5 game event with around 65 players. I think they will get a lot more podiums over the next year or so as well - they can definitely compete with the 'big boys'.

I have written some thoughts on my blog (follow linky... need to get more people seeing it ;-) ).

List was:

Tyrant: Sword of Bloodshed, Potion of Strength, Dragonhelm, Heavy Armour, Ironfist
Tyrant: Tricksters Helm, 4+ ward, Ironcurse Icon, Great Weapon
Bruiser: BSB, Armour of Destiny, Great Weapon
Bruiser: Sword of Anti Heros, Enchanted Shield, Heavy Armour, Luckstone
Butcher: Crown of Command
Firebelly: Gold Sigil sword, Other tricksters shard
12 Bulls: FC
7 Ironguts: FC, Std Discipline
5 Mournfang: FC, Dragonhide Banner
3 Maneaters: Great Weapons, Musc, Stubborn, ItP
Sabretusk
Sabretusk
Thundertusk

"Tactics" were 'Deathstar for the win"
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Great job!  Double tyrant sounds fun.  I used to run a similar list at 2500 before the new book.  Did you split your characters between the 2 units for a double deathstar?  I'm curious, what did you do with the unit of 3 maneaters?
Ogre achievements: 57/101  Latest:Halitosis
New Book Record: 29-3-5
That's an excellent result! :). Well done! 

I totally agree with you that the ogre book has a lot of potential for high-end competitive play.  Was it a pair of deathstars you used or all these characters in one unit??

Freddy or Jason? :P
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
The characters moved around as required.... 'usually' it was 5 characters with Bulls and a Tyrant with Guts.

Vs Bretts I went 3 wide with 6 Characters in Bulls.... in a lance formation ;-)

Report should be posted 'soon'

Freddy - didn't mention that for those that didn't know  the Maul Pack... he never did much though (other than kill enemy Freddies).
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Mansfield Maul
Game 1
Empire
The draw was announced a few days before the event, so had time to peruse my opponents list. A couple of cannons and a STANK were worrisome... as were the +5 dispel dice. He had:

General- Arch Lector of Sigmar, 171 pts: Heavy Armour, Biting Blade, Charmed Shield, Van Horstman's Speculum
General of the Empire, 213 pts: Shield, Pegasus, Sword of Fate, Dawn Armor, Dragonbane Gem
Arch Lector of Sigmar, 275 pts: War Altar, Armor of Meteoric Iron, Ruby Ring of Ruin
Master Engineer, 65 pts
Captain of the Empire, 164 pts: Lance; Full Plate Armor; Shield, Pegasus, Dragonhelm, Luckstone, Aldred's Casket of Sorcery
Captain of the Empire (Battle Standard Bearer), 100 pts: Full Plate Armor; Shield; Battle Standard Bearer), Standard of Discipline
Warrior Priest, 160 pts: Barding; Heavy Armour; Shield, Warhorse, Sword of Battle, Crown of Command
Battle Wizard, 95 pts: Rod of Power lore of fire
6 Knights - lances 178 pts: full command
5 Knightly Orders, 139 pts: Preceptor, muscian
31 Swordsmen, 276 pts: full command
- detatchment of 5 Archers
- detatchment of 5 Free Company
15 Crossbowmen with muscian, 190 pts
- detatchment of 5 Archers
- detatchment of 5 Free Company
29 Flagellants with prophet, 300 pts
Mortar, 75 pts
Great Cannon, 100 pts
Great Cannon, 100 pts
5 Pistoliers with muscian, 97 pts
Steam Tank, 300 pts
FREDDY

I deployed in 'lines', although soon found out (after my opponent told me) that in 8th vs MI the cannon has to kill the guy in front to go through (like a bolt thorwer). I did not know this, but it really helps vs cannons, and other warmachines (Mortars, Stone throwers) don't worry Ogre blocks too much due to large bases and multi-wounds.

Anyway, My 'Deathstar' - Bulls + 3 characters went down the middle, towards his blocks, looking to plow through the 'chaff' and get to him (hopefully). He blocked me with his Peg hero, so I charged... and accepted his challenge with the Tyrant 8 str 5 was not enough vs his 2+ rerollable, and without ranks and him having Ld 10 general and BSB nearby he held... just what I wanted. I combat reformed 6 wide

In his turn his detachments ran and blocked the end of my unit at both sides, but the Tyrant unleashed the Potion of Strength and splatted the hero. I was then able to combat reform 3 wide... narrow enough to fit through the gap between detachments, and 11" from his swordsmen character bunker... YUMMY. The Ogre Charge smashed them apart and I cleaned up the center, with only 2 detachments left at end of the game.

'Unkillable' Tyrant went solo and chased chaff around (and took 3 cannon shots with no problems).

On my left the Ironguts + Anti-heros Bruiser and Firebelly went against Knights + Crown of Command Priest and Flaggelents who were in front of the artillery battery.

The Knights blocked me, setting me up for a Flaggelent counter Charge... I got all 'tricksey' again. I charged the 'bait', but directed no attacks vs the priest. The Knights all died, and the stubborn priest held. After a combat reform the Flaggelents could now only charge past the priest and 'clip' with 1-2 getting in - a combat I would easily win, so the flaggelents waited for me. I despatched the priest in his turn and charged the flaggelents. All of this (like the Ogre unit) had meant my opponent had very little oppertunity to shoot me with his cannons. The combat vs the Flaggelents was 'horrible'. Everybody died, and (again by manipulating attack allocation... and a bit of luck) the combat ended in his next turn with the flaggelents wiped out, and me having only the Bruiser... on 1 wound.

The Bruiser was 13.5" from the artillery park... so an 8 was required to get them... anything else and he would get 2 cannons in the face. I rolled 11 and took appart the artillery.

I had 'smashed' the right flank... with my 1 wound bruiser left to tell the tale.

On the left the Mournfang and Maneaters and faced the STank, War Alter, Knights and General on Peg. I was hoping to just tie him up enough to let me centre and right win the game.

The STANK moved up 'on point'  with the Knights blocking a flank charge on it from Maneaters others behind... a Timewarp later and the 30" charge STANK was a 'real' problem. I couldn't afford to have it plough into the Character bus... as I would kill it eventually, but not have time left to get any points. Not able to march past the STANK due to units in the way I charged the knights, they were just short of going off table but right in front of the Alter. If my Mournfang rolled a 7 they would catch them, and get out of the STANKS arc.... 3 dice...5, 1, 1 - bugger!

So the Mournfang sat in front of the STANK and prepared to get smashed... which they did... but it took the tank a few rounds, meaning it didn't achieve anything else in the game.

With the knights in front of the Alter the Maneaters took their oppertunity and ran up to them... I assumed they would rally - which the did meaning they Maneaters could charge through. The Alter could stay behind the Knights or move to the side and get charged directly by maneaters.... he did, and shot them with fireballs. 6 wounds, and the Maneaters were less confident, but they still smashed up the tank (despite not realising, unlike 8th, the priest could do more than 2 bounds a turn... so after doing 4 wounds to the Alter the preist healed it... doh! - he died later though, and when the maneaters were charged by the knights they beat them as well).

At the end the left flank was just a single Maneaters and STANK

A bloody game, but a massacre to me in the end - MVP went to the Maneaters who did bad things to the 'popemodile'. For anyone interested in such things the Thundertusk got shot turn 1... a theme for the weekend, and the sabretusks got shot early as well.




Game 2
Tomb Kings
I was due to play Shane Metcalf, fellow Dragon Slayer known as 'the Hobby Killer'. Game 3 (see later) was a doubles game and I was due to play against Shane in that as well. After checking with the judge it was OK I started the first of my 2 games vs Shanes Tomb Kings.

Shanes List was:

Settra the Imperishable- 475
HEROES
Necrotect- 60
Level 2 liche- nehekhara lore, Dispel scroll 130
Level 2 liche- Nehekhara lore 105
Level 1 liche- lore of light 70
CORE
6 CHARIOTS- champion, standard flaming banner 360
29 archers- champ, musician 194
30 archers- champ, musician 200
SPECIAL
27 Tomb guard-champion, standard +1'' movement banner, Halberds 381
Warsphinx- Fiery Roar 230
3 Carrion 72
RARE
Necrosphinx 225
Bone Giant- Gt weapon 180
Catapult 90
catapult 90
Casket of souls 135


Flaming attacks on Settra, and chariots meant I was confident either Tyrant could take them out... easily. Shane went on the baseline on my left side... like

Necrosphinx (catapult behind) - Chariots - Settra - Tomb Guard - Giant - Archers - Archers (Casket behind) - War Sphinx - Carrion............ Catapult in right corner. Castleing up actually helped vs my list as it meant I could 'Deathstar' and 'smash' through his good stuff.

'Unkillable' Tyrant went in Bulls... all other heros into the Ironguts. My deployment (again left to right)

Sabre - Maneaters - Ironguts - Bulls (Mournfang Behind) - Thundertusk.... Sabre on right corner

Plan was for Guts and Bulls to run down middle and then turn off towards 'Spinexed' which would undubtedly use to block. Leaving Centre Open for Mournfang to run through towards 'juicy' Archers.

The plan worked.

'Unkillable' Tyrant left bulls to stand in Front of Sphinx... Tyrant lost 1 wound over 7 rounds as he slowly re-sculpted the Sphinx into rubble for his garden path. Bulls then ran on and smashed up the archers, casket and mages (who had bailed from the archer unit after it was obvious the bulls would get through).

The other Tyrant ran in front of Chariots and Settra  his 2 + ward vs flaming meant I was confident he would smash them up... so was Shane, so he was charged by the Necro-sphinx and Tomb Guard... (I had half expected this, but figured he would be OK, then next turn the counter charge from guts and a potion of Strngth would splat both units).... after the Tyrant had his Str and T reduced by 2 I was less confident... when all units with 24" of Settra got an extra attack I knew the Tyrant was dead - I was right.

The necro overran into the Guts, but the Tomb Guard were stuck... in front of the chariots. The counter from the Maneaters and Character attacks meant I was able to splat the Necro and then the Maneaters were charged by the Tomb Guard and the Guts by Settra (Chariots still blocked in the corner). Settra died to lots of str 6 attacks, and the maneaters made good use of being stubborn, meaning the guts could splat theGuard next turn.

Meanwhile the Mournfang had charged the Giant, leaving it on 1 wound... so I unleashed the Banner - killing him, and overruning into the archers. I killed them all (no crumble required) in his turn refromed and charged the chariots who were still stuck behind other combats... they died too - all the while the Mournfang hadn't even taken a wound.

On the right flank the sabre ran accross the table, charged and killed the catapult, before being chased down by the carrion - not very exciting. Again the Thundertusk got shot and dies turn 1 or 2.

Mournfang and Maneaters were MVP

So after Battering Shane, with another Massacre I got to play him again in Doubles.... he was not looking forward to facing 6,000 points of Ogres... not at all.




Game 3 - DOUBLES
Ogres & Ogres vs Tomb Kings and Dwarfs

My Fellow Ogres list:
Slaughtermaster (388 pts): Level 4, Ironfist, Fencer's Blades, Dispel Scroll, Greedy Fist, lore of the great maw
Bruiser (188 pts): Battle Standard Bearer, Ironfist, Heavy Armour, Sword of Striking, Crown of Command
Butcher (188 pts): Level 2, Ironfist, Power Stone, Talisman of Endurance, lore of beasts
Firebelly (205 pts): Level 2, Arabyan Carpet, lore of fire
8 Ironguts (394 pts): FC, Lookout Gnoblar, Standard of Discipline
8 Ogres (286 pts): Ironfist, FC
10 Gnoblars (50 pts): Gnoblar Trappers 25
10 Gnoblars (50 pts): Gnoblar Trappers 25
6 Leadbelchers (268 pts): Bellower
4 Mournfang Cavalry (360 pts): Ironfist, H Armour, FC, Dragonhide Banner
1 Sabretusks, 21 pts
1 Sabretusks, 21 pts
6 Maneaters (406 pts): Heavy Armour, Bellower, Brace of Ogre Pistols, poisoned attacks + snipe
1 Ironblaster, 170 pts

Opponents were Shane (as game 2) and Dwarfs:

Lord : Shield bearers, Great weapon, Master rune of challenge, Rune of furnace, Master rune Steel, Rune of preservation, Rune of resistance (296)
Rune lord: Master rune of smiting, Rune of might, Rune of fire, Rune of stone, Rune of resistance, rune of preservation, shield (288)
Rune smith: Rune of spell breakingx3, Shield (147)
Thane: Rune of furyx2, Master rune of Kragg, Rune of stone, Crossbow (145)
Battle Standard Bearer: Master rune of gromril, Rune of resistance, Rune of preservation, tune of furnace, rune of fire (165)
10 crossbowmen 110
20 Thunders: standard (290)
30 Longbeards: Shields, Standard, Ancestral runex2, Rune of determination (410)
Organ cannon 120
Organ cannon 120
Grudge thrower: rune of reloading, Rune of burning (95)
Grudge thrower: Rune of reloading (90)
28Hammers: Standard, Champion (360)
28Hammers: Standard, Champion (360)
Jason


So I got a bit more shooting and Magic - and got a combat-orientated Dwarf army to go with the Tomb Kings... game was vast and complex with units all intermingled (eg TK archers behind dwarf Hammerers), so won't write a full report. Highlights were:

Using 2 Sabre tusks to 'stitch-up Shanes Chariots (again) meaning the 4 Mournfang got to charge them - and smash them to Tiny Pieces (they were countered and smash by one of the Hammerer-hordes though).

Maneaters taking out a Necro Sphinx, then the Bone Giant - each in 1 round.

Ironblaster shooting Settra, making him walk (in the Tomb Guard). The Ironguts and +3 attack Tyrant then got charged by them (after drinking the potion - needing a 6 for a charge and failing), and a bone giant (with a crossed charge so giant wasn't against Tyrant). Tyrant challenged and got to Fight Settra. The Guts died (taking about 10 guard with them) but after despatching Settra, the Tyrant killed the rest of the Tomb Guard.

Clever use of M.R of Challenge saw my 'Deathstar' (bulls and 5 characters) out of the game for a turn or 2... but they then hit, and smashed 1 hammer unit. They were about to get the second, and a Massacre Victory for our Team, but they had str and T dropped by 3, so declined the turn 6 charge (instead charging an archer unit, and despite my poor stats left them with 3 models at end of game).

A really fun game, and we got a Victory - killing half the Dwarf army, but most of the Tomb Kings

MVP - Maneaters (again)... they rocked

Thundertusk died turn 1... again



Game 4
Bretts
Sun morning I was on table 3 and due to play Daemons... Skarbrand and Epidermous made for a vicious combination - but I thought I could take them. My opponent was late, as was Adi McWalter's (another fellow Dragon Slayer) so we played each other instead.

Adi is (apparantly) the best Brett player in the world, but I wasn't too worried. His list was;

Bretonnian Lord, Virtue of Heroism, Mantle of the Damsel Elena, Tress of Isoulde Dragon Helm, Lance, Shield. Barded Warhorse 230 points
Bretonnian Lord, Grail Vow, Virtue of the Joust, Siriennes Locket, Cuirass of Fortune, Lance, Shield, Barded warhorse 268 points
Battle Standard Bearer, Gromril Great Helm, Lance, Shield, Barded warhorse 110 points
Paladin Enchanted Shield, Dawnstone, Lance, Barded Warhorse 113 points
Paladin Questing Vow, Insignia of the Quest, Dragon Bane Gem, Potion of the Foolhardy, Great Weapon Shield, Pegasus 164 points
Damsel Level 2, Beasts Crown of Command, Warhorse 150 points
Damsel Level 2, Beasts, Dispel Scroll, Warhorse 140 points
8 x Realm Knights Full Command, Standard of Discipline 231 points
12 x Realm Knights Full Command, War banner 337 points
12 x Errant Knights Full Command 271 points
5 Errant Knights 100 points
10 Peasant Bowmen Longbow, Stakes and Braziers 65 points
10 Peasant Bowmen Longbow, Stakes and Braziers 65 points
3 x Pegasus Knights Champion and Musician 175 points
10 Grail Knights Standard 400 points
2x Trebuchets 180
Freddy Kruger free

His main realm lance (std of discipline) had a front rank of Hero with 1+ rerollable, HKB Lord, Hero with 1+ rerollable and (importantly) crown of command damsel behind.

I put all 6 characters into my Bulls, went 3 wide (in lance formation and ran at him), with 2 lances to the front, 1 to the side (but the Grails out of arc - they were busy on the left vs... the rest of my army). Adi knew I had 'Out Deathstared' him and was a little worried.

On my right I had the Thundertusk, who survived this game as Adi's Trebs missed turn 1 - and then shot the (more threatening) Maneaters. He was acting as a counter to any flank charges from the Realm Knights and/or Hero on Peg.

The archers ran out to block charges from the 'Deathstar', but there was a gap I could just squeeze through to charge the errants. No idea if this was intended or a mistake, but I charged and smashed the errants. Problem was, with archers along my flanks I couldn't combat reform properly and if I overran I would get the Generals lance in the flank (and his hero in the flank to stop some of my characters making way). So I turned, allowing his lance to move to my side (where errants had been). I then turned to face them, but would receive the charge.

I wasn't worried. VS the Horrible Brett Chare, my charcters stayed in 2nd and 3rd rank (tried some supporting attacks but achived little). I lost 4 Ogres and held on stubborn 9. I then Drank my potions, and the tundertusk charged some archers - a 5" overrun would bring him close enough to make the Brett General Cold so I could kill him before I got a HKB to the face. The Charging Thundertusk killed 5 peasants... they were still steadfast on a rerollable 10... stupid hairy beast - the one game he survived and it fecks up!

My charcters went aganist his characters. My 8 str 8 attacks killed one hero (just), and the Sword of Anti-Heros and 4 characters mean another 8 str 9 vs the other. He too died. My Tyrant was not Heroic Killing Blowed (HKB) and his 5 str 7 + another 3 str 7 supporting 'only' did 2 wounds. Adi was stubborn on 10 and held (he rolled a 10, and I thought I'd got him till he reminded me about the Std of Discipline... doh!!)

In Adis turn the Peg Hero and Errants Charged the Flank of my bus... and tried to get a Savage Beast on the General. He miscast killing the mage (with crown of command) and 4 knights. I survived the HKB and took out the general, and his unit, but lost by 1 due to the 'flankers'. I passed and was ready to combat reform to kill them all turn 6 (with a flank charge from thundertusk who had (finally) killed the archers - but we ran out of time (my fault... see the left flank below).

So... whilst the "Deathstars" had been going to-to-toe I had to deal with the Grail Knights. The small errants had ran out as bait. I charged with Ironguts, leaving the Mournfang and Maneaters ready to counter the 'enevitable' Grail Knight charge. It all went as expected. Small errants died (horribly), Grails with 2nd lord charged the Guts and splatted them (14 wounds). My 3 remaning Guts rolled 1-1.

I had no idea what to do. My 'counter charge' units couldn't charge and I assumed the Grails would break me (or kill me) - especially as Wyssens Wildform was on them, reform and charge the flank of my bus (with Generals 'Deathstar' to the front).... I think I would loose that one.

I spent a while trying to work out how to block them (too long as it turns out as we didn't get the 6th turn in - as above this cost me a lot of points). A failed march test from a Sabretusk (expected) and Firebelly (moving out of the 'Deathstar'... not expected), meant I couldn't get close enoght to block the reform, but I was able to block the charge onto my main unit.

I then moved back the Maneaters and Mournfang so when 1 was charged the other could counter (or counter if he charged the firebelly). In the magic phase I (surprisingly) got Stuborn onto the Guts, challenged and held with only my champ (on 1 wound)... all that effort for nothing. I should have trusted my magic (yeh right!). In his turn he finished the Guts, but I was now too far to 'guarantee' the charge, but I could march out of the charge arc of the Grails. So I did that meaning the Grails didn't get to charge me, and I survived.

I won, but if we would have had a 6th turn I would have had the massacre. My fault as I spent a while trying to work out what to do after the 1,1. Adi insists the 1,1 (and subsequent stubborn cast) was the only reason I won, but I think without it I would have got a massacre.

Game 5
Empire
Empire again, vs #1 Empire player in UK (according to ranking HQ anyway) - Scott Lines. Scott had split his Empire army with his mate, so it was a bit 'unusual'. List was below:

General: Arch Lector - Barded Steed, Heavy Armour, Shield, Mace of Helstrom, Potion of Speed, White Cloak - 255
Arch Lector - Barded Steed, Heavy Armour, Shield, Great Weapon, Crown of Command, Shroud of Magnus - 260
Captain - BsB, Full Plate, Barded Steed, Banner of Sigismond - 157
Battle Wizard - Lv2 Fire, Seal of Destruction - 159
Battle Wizard - Lv2 Shadow, Rod of Power - 144
Captain - Pegasus, Full Plate, Shield, Sword of Fate, Potion of Fool hardyness, Dragon Bane Gem - 160
15 Knights - FC, Banner of Disipline - 400
15 Knights- FC, Banner of Eternal Flame - 395
5 Knights - Musician, Banner - 139
10 Outriders - Musician, Champ with Hochland Long Rifle - 239
5 Pistoliers - Musician, Outrider, Repeater Pistol - 114
2 Great Cannon - 200
1 Mortar - 75
1 Steamtank - 300

Scott baselined, pinning me back with STANK, and use of Miasma whilst he shot me with cannon (Thundertusk died first shot). I stayed 24 1/2 from the Outriders and not much happened for 2 turns (over than losing Thundertusk and some Mournfang - who had charged Pistollers to chase them off). Turn 3 a failed Miasma meant it was time... the 2 remaining mournfang charged Stank... when they died it was charged by Sabres... keeping it out of the game while it ground through them.

Scott blocked me with the Fire mage and started to run past my Deathstar (splitting the two knight units making it difficult to engage both). I tried to charge characters from the second rank (who weren't blocked by mage). Que a 10 min rules disussion, involving TO and a couple of ETC rules judges.. in the end it was 'probably' legal, but I felt bad as Scott clearly didn't think I could... so charged the mage instead.

The 'Unkillable' Tyant needed an 8 to charge out of the front rank of the Guts at them (intending to pin them in place until the Guts arrived. If I failed they could charge him and he would be OK - I rolled a 9 and proceeded to beat up the lector with Crown of command. The plan was working perfectly until I put 4 str 7 wounds onto the 1 wound lector. With 6+ armour, 5+ ward he survived... and healed himself in his magic phase. Poo!!! HE combat reformed, and challenged me with Lector so when Guts arrived none of them could fight. The maneaters in the flank killed some knights, but with the Tyrant again failing to kill the Lector he held due to the crown.

After killing the firemage, I overran and next turn charged the other knight unit. with Potion of Strength and Anti-Heros vs 2 characters I killed the BSB and 8 knights. No stubborn, no 1,1 - they died.

So.. 5 wins - of which 2 were massacres. I came second. Yeh Me!! More importantly I won the 'fancy dress'


The "Deathstar" did exactly what was expected. What surprised me was how good the Maneaters were. They survived all 5 games, and over the weekend killed:
5 Knights
Archlector on Popemobile
Necrosphinx
Necrosphinx
Bone Giant
4 Knights

I'm thinking 3: 2 with 2 h-w and 1 Gt Weapon (in middle) with Scout/Stubborn will be 'optimal'. Only 165pts of pure awesome. Also I think 2 x Tyrants are were its at for 2,400+

Also I don't think the big mounrnfang are necessary when points are tight. I think 2 x 2 is best use for these guys, as fast flankers.

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Some Pics from during the Doubles game (I'm the Green Ogre half way down)






























[/quote]
Check out my Gnoblog
I'm thinking 3: 2 with 2 h-w and 1 Gt Weapon (in middle) with Scout/Stubborn will be 'optimal'. Only 165pts of pure awesome. Also I think 2 x Tyrants are were its at for 2,400+

What made you change your mind to having that setup as apposed to build you had in the tourny? It seemed they fared pretty well in that setup. : P

Also thanks for writing up such in-depth and awesome battle reports, they were a great read! : D
Collected Armies:
Iron Warriors
Dark Elves 
Ogre Kingdoms
Trollbloods
Quote
Have fun and live well.
New build is 40 pts less.... also the list could do with some 'harassers' to keep shooting units/armies busy. Scouting Maneaters seem to fit the bill.

GW in middle so I got 10 attacks at I3, unless the opponent wipes me out I then get another 4 at str 7.

They did do very well, doesn't mean they can't be 'improved'. I may find I like 3 x Great Weapon better. I tend to 'tinker' a lot with lists, and the new Ogres have so many good options I could be tinkering for quite a while.
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Dave,

Congrats on your placing and thanks for the posting!

Very interesting to see that your list is so character heavy.  I've done the same with mine (5 at 2400pts) and find that the Make Way Rule allows for correct placement and stops the Ogres/Guts from being hit.

I've had success using an SM rather than Tyrant, but I think it shows the viability of different builds of Ogres, which for a change, is a testament to GW!!
Mark Muslek

The thing about free advice, is that you can always ignore it
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