03 Nov 2011
I'm going with a K.I.S.S. list personally
LORD
Slaughtermaster general lvl 4
LotGM, HellHeart, Talisman of Preservation
HERO
Butcher lvl2
LotGM, Glittering Scales, Dispel Scroll, xhw
Bruiser BSB
Ironfist, Heavy Armor,Talisman of Endurance, Sword of Striking
CORE
Gnoblars x14
Trappers
Ogres x9
FC & IFs
Ogres x9
FC & IFs
SPECIAL
Sabertusk
Sabertusk
Maneaters x6 (deployed 4 wide with SM & BSB)
FC, HA, Brace, Stubborn & Sniper, Standard of Disc
Mournfang Calvaryx4
FC, Dragonhide, GW & HA
RARE
Ironblaster
Ironblaster
Reasoning
It's a pretty straighforward fight in my mind against a list like this. The key thing here is that all of his units rely on specific key models for the whole army to work. Sniping maneaters for example will be plenty to deal with the skink priest and scar vet. The double cannons will be able to make mince meat out of the steg.
Mournfangs will be able to plow through any support unit thrown infront of them. And without my opponent leaving speedbumps in the way the MFs can provide a serious threat to his blocks of troops (especially considering that I will throw all my fire power at supporting them if he leaves the MF an opening).
The only offensive spell life provides is tested off of strength so with a lvl2&4 maw casters I'll be able to boost myself up to a str 5+ easily.
Butcher being immune to poison is free to chase down chamleon skinks solo with impunity.
Tusk will help me deploy in a good position,
Gnoblars will park infront of the ME block so even if he does get a chance to go after my general the only units he has that could reliably take them down would result in a loss of his unit by 1/3rd which I am confident my ME block with some gut magic would be able to hold up against, and even if I couldn't the unit is stubborn on a rerollable 9.
Hellheart is actually there to force my opponent to use his cupped hands, It's a bit of a gamble but considering I can heal myself etc with cupped hands gone my opponent will be risking loosing the game every time he tries to cast a big spell. And even then I don't really care if he gets off anything but crown of thorns, without that buff the rest of his spells are marginally useful at best.
my 2cents
LORD
Slaughtermaster general lvl 4
LotGM, HellHeart, Talisman of Preservation
HERO
Butcher lvl2
LotGM, Glittering Scales, Dispel Scroll, xhw
Bruiser BSB
Ironfist, Heavy Armor,Talisman of Endurance, Sword of Striking
CORE
Gnoblars x14
Trappers
Ogres x9
FC & IFs
Ogres x9
FC & IFs
SPECIAL
Sabertusk
Sabertusk
Maneaters x6 (deployed 4 wide with SM & BSB)
FC, HA, Brace, Stubborn & Sniper, Standard of Disc
Mournfang Calvaryx4
FC, Dragonhide, GW & HA
RARE
Ironblaster
Ironblaster
Reasoning
It's a pretty straighforward fight in my mind against a list like this. The key thing here is that all of his units rely on specific key models for the whole army to work. Sniping maneaters for example will be plenty to deal with the skink priest and scar vet. The double cannons will be able to make mince meat out of the steg.
Mournfangs will be able to plow through any support unit thrown infront of them. And without my opponent leaving speedbumps in the way the MFs can provide a serious threat to his blocks of troops (especially considering that I will throw all my fire power at supporting them if he leaves the MF an opening).
The only offensive spell life provides is tested off of strength so with a lvl2&4 maw casters I'll be able to boost myself up to a str 5+ easily.
Butcher being immune to poison is free to chase down chamleon skinks solo with impunity.
Tusk will help me deploy in a good position,
Gnoblars will park infront of the ME block so even if he does get a chance to go after my general the only units he has that could reliably take them down would result in a loss of his unit by 1/3rd which I am confident my ME block with some gut magic would be able to hold up against, and even if I couldn't the unit is stubborn on a rerollable 9.
Hellheart is actually there to force my opponent to use his cupped hands, It's a bit of a gamble but considering I can heal myself etc with cupped hands gone my opponent will be risking loosing the game every time he tries to cast a big spell. And even then I don't really care if he gets off anything but crown of thorns, without that buff the rest of his spells are marginally useful at best.
my 2cents

