29 Oct 2011
So, as a complement to the discussion I had engineered over on The Feeding Grounds, I've decided to post a "Bruiser-Bus" list. It's very preliminary, but I think it has some promise:
Bruiser-Bus - 2500 points:
Core - 651 points:
2 x 10 Gnoblars, Trappers
12 Ironguts, Musician, Standard-Bearer, Standard of Discipline [Characters go in here]
Special - 599 points:
2 x 6 Leadbelchers, Musician
3 x Sabretusk
Rare - 340 points:
2 x Ironblaster
Heroes - 522 points:
Bruiser, BSB, Great Weapon, Heavy Armor, Talisman of Preservation
Bruiser, Armor of Destiny, Great Weapon
Bruiser, Armor of Silvered Steel, Great Weapon, Ironcurse Icon
Lords - 385 points:
Slaughtermaster, Fencer's Blades, Glittering Scales, Greedy Fist, L4 Wizard [Lore of the Great Maw]
Grand Total: 2497 points
So, the strategy here is pretty basic - we have a 4 x 4 block of Ogre death that hits hard, is supremely hard to kill (self-healing Lord with 5 Wounds, 2 guys with 4 Wounds and a 4+ Ward, and one guy has 4 Wounds and a 2+ armor save), and forces enemies to allocate attacks individually against them in close combat. To support it, we have plenty of shooting, thanks to 12 Leadbelcher guns and 2 actual Cannons. The Gnoblars and Sabretusks act as dummy drops, so I'll hopefully have plenty of time to decide where the block of Ogre death is hitting the table (I have 9 drops before I am forced to deploy the Ironguts).
So... thoughts?
Bruiser-Bus - 2500 points:
Core - 651 points:
2 x 10 Gnoblars, Trappers
12 Ironguts, Musician, Standard-Bearer, Standard of Discipline [Characters go in here]
Special - 599 points:
2 x 6 Leadbelchers, Musician
3 x Sabretusk
Rare - 340 points:
2 x Ironblaster
Heroes - 522 points:
Bruiser, BSB, Great Weapon, Heavy Armor, Talisman of Preservation
Bruiser, Armor of Destiny, Great Weapon
Bruiser, Armor of Silvered Steel, Great Weapon, Ironcurse Icon
Lords - 385 points:
Slaughtermaster, Fencer's Blades, Glittering Scales, Greedy Fist, L4 Wizard [Lore of the Great Maw]
Grand Total: 2497 points
So, the strategy here is pretty basic - we have a 4 x 4 block of Ogre death that hits hard, is supremely hard to kill (self-healing Lord with 5 Wounds, 2 guys with 4 Wounds and a 4+ Ward, and one guy has 4 Wounds and a 2+ armor save), and forces enemies to allocate attacks individually against them in close combat. To support it, we have plenty of shooting, thanks to 12 Leadbelcher guns and 2 actual Cannons. The Gnoblars and Sabretusks act as dummy drops, so I'll hopefully have plenty of time to decide where the block of Ogre death is hitting the table (I have 9 drops before I am forced to deploy the Ironguts).
So... thoughts?
"The best defense is a good offense." -General George S. Patton
"Everything in europe is comped badly. ETC is just 7th edition in disguise." -Shimmergloom from Da Warpath, on comp
My philosophy on gaming, courtesy of Herm Edwards.
"Everything in europe is comped badly. ETC is just 7th edition in disguise." -Shimmergloom from Da Warpath, on comp
My philosophy on gaming, courtesy of Herm Edwards.

