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Children of the Maw

original thread ↗

Escalation League Battle Reports: http://www.ogrestronghold.com/forum/index.php?topic=19694.0

Final record (June-August): 13-2, 87% win-loss.
27/30 points in league play after the final round.
Tournament to come Saturday, Sept. 10th.

Three game tournament with new army book.  2000 points.  Saturday, September 10, 2011.

Game 1 - Ed, Peasant Bretonians, Dawn Attack

Special Rule: Shots in the dark. Turn 1 shooting attacks are made at -2, shooting attacks that don't roll to hit may shoot on a 4+. Turn 2 shooting attacks are made at -1, shooting attacks that don't roll to hit may shoot on a 3+.

Terrain: River running down the center of the table with a fording point near the middle. Small stand of trees that would get in my way just off center beside the river. Don't remember what our roll was for the mysterious forest, but you had to make dangerous terrain rolls when moving through.

Set Up: All my stuff ended up center or right flank. All Ed's ended up center and his right flank so we were on opposite corners of the board.

Ed had: level 4 Beasts, Level 2 Beasts, Level 1 Life, 40 men at arms w/ general and BSB, 20ish men at arms, 5 peasant yeomen, 2 trebuchets. 20ish bowmen, grail relique, skirmisher bowmen (?)
Beast spells for level 4: signature, 2, 3, 4. Beast spells for level 2: signature, 6. Life spell: 5.

Turn 1
Ray: IG, Ogres, both sabretusks march forward. Bonecusher kills two mounted yeomen. Ed uses silver mirror to stop something. LB's move and kill three men at arms.

Ed: No effective magic.Trebuchets fail to shoot. Archers do one wound on sabretusk.
<Scenario special rule really screwed Ed on turn 1.>

Turn 2
Ray: ST charges skirmisher bowmen, who stand and shoot, killing it. Ogres and ST charge mounted yeomen who flee. Messed up here as the second flee would have forced them to roll again most likely going off the table. Something new learned everyday. LB's kill four bowmen.

Ed: No effective magic. Dispel scroll used. Archers kills one IG. Trebuchets kill two IG.

Turn 3
Ray: No effective magic. Dispel scroll used. LB's kill four bowmen. IG charge big men at arms unit, who fail their fear test. Win big. No steadfast. Run and we catch them, killing general and BSB.

Ed: No effective magic. Hellheart used. Rolled a 2 = 10" and missed all his mages. Trebuchet kills three ogres.

Turn 4
Ray: Get toothcracker and tollguts on IG who reform to face trebuchets, archers, and other men at arms. LB's kill five bowmen.

Ed: WW on small men at arms. Transformation of Khadon into hydra.

<Pretty much from here on the grail knight were moving after the LB's and would never catch them. The skirmishing bowmen were heading for my table edge for bonus objective points. The three mounted yeomen had done the same. My lone sabretusk was doing the same on Ed's side. >

Turn 5
Ray: IG charged into the remaining men at arms who hold. Ogres charge hydra who flees. IG run down men at arm and over run into a trebuchet.

Ed: Rallies hydra. Shots some. Time called.

VP game: I lost a sabretusk. Ed lost his general, BSB, two of his casters, and both units of men at arms.

Notes: Scenario effectively gave me a free turn to move. Because of the setup it was needed. Ed's trebuchet dice didn't do much for him. He killed two IG and three ogres total. Magic was pretty much a wash the whole game. Nothing special of note.

New book notes:
1. LB's are AWESOME! They were putting out ~30 shots a turn.
2. Not having loremaster didn't hurt. I got the spells I needed - signature, bonecrusher, toothcracker, trollguts. Ended up getting this game two as well and could have game three but changed it up a bit. Rolled doubles on spells each game.
3. I like the sabretusks. Perfect for what they are supposed to do.
Game 2 - Tim, Bretonians, Battleline

Special Rule: Favored Winds. Start of each magic phase each player rolls a d3. the player who wins the roll may add the difference between the results rolled to their respective pool (casting or dispel).

Terrain: Nothing that mattered.

Set Up: I had IG, Ogres, and LB's across from his KotR and men at arms. My sabretusks were far on my left flank across from his trebuchet, 10 archers, and three pegasi knight. His other KotR were angled for a flank charge (building protecting his flank) on my right side.

Tim had: level 4 caster with life, level 2 with beasts, general, BSB, two units of KotR each about 12 in size, two units of 10 archers, two trebuchets, three pegasi knights.
Life spells: 1, 2, 3, 6. Beast spells: signature, 3.

Turn 1
Ray: Move up IG and Ogres so Tim would need a 10-11 on die roll to charge. Trollguts cast on IG. WW cast on Ogres. LB's shoot and kill three KotR.

Tim: Magic 11-7 (Tim would dominate the magic phase in at least die rolls). Nothing of note had to use dispel scroll on Dweller's Below. Archers kill one ST. Archers kill one LB and put a wound on another. Both trebuchets miss.

Turn 2
Ray: Shift army sideways. IF on trollguts. Roll 10. Lose three levels off the SM, this would be huge event #1. Only spell remaining was toothcracker. LB kill two KotR.

Tim: Magic 12-7. Men at arms shuffle forward. Use hellheart. Roll a 1. Mages are 7" and 12" away. Nothing! Dwellers kills three IG's. Archers fail to wound anything. Trebuchet one misses. Trebuchet two misfires and cannot shoot. Pegasi Knights charge lone ST. Do one wound. ST does two. CR = 2 vs 2 and we draw. Huge event #2.

Turn 3
Ray: IG and Ogres charge men at arms. Tim flees but we catch him and run them down. He rolled low and I rolled an 11. This would be huge event #3. IG now to the side of the KotR the LB's have been blasting out of charge range, but set up to be flanked by his other unit of KotR. Get area version of toothcracker on IG and Ogres. LB kill two KotR, I think the unit was down to about six now.

Tim: WW on small KotR. Trebuchets put two wounds on ogres, I think one missed. Big KotR charge flank of IG. Small KotR charge LB's. Big unit wins combat by a few but we are stubborn and hold. Small unit killed only one. I hit nine times in return and wound...wait for it...ONCE! Huge event #4. We run and he chases us down. Which pretty much puts his KotR on my side of the table and my stuff on his side.

Turn 4
Ray: Ogres hit flank of big KotR. Kill unit. General flees but not off the board and we fail to catch him. Panic tests forced on archer and one trebuchet and both fail, fleeing off the table. Huge event #5.

Tim: Fails musician quick reform on small unit of KotR. Archers and trebuchet miss.

Turn 5
Ray: Kills general and combat reforms both units to face last unit of KotR which are far off.

Tim: Moves up. Trebuchet misfires and blows up.

Turn 6
Ray: Gets toothcracker on IG and sits back.

Tim: No charge gets off. Shoots some. End game.

VP game: I lost both ST's and the unit of LB's. Tim lost general, BSB, one caster, KotR, men at arms, archer unit, trebuchet.

Notes: This game was hilarious. We had so many huge events going on that any one of them could have altered the outcome of the game. We were laughing pretty much every turn from 2-4. After that it was a move around and watch Tim shoot me as our fighting units were on opposite sides of the table.
Game 3 - Dan, Ogre Kingdoms, Meeting Engagement - Ogre on Ogre love for the final table.

Special Rules: Reserves. Lead from the Front - General will automatically start on the board.

Terrain: Mysterious forest I would have to move through. Ended up being ordinary woods.

Set up: Dan's mournfang were in reserve and he set up IG - Ogres - Ironblaster - LB's on the line at the middle of the board. Daring me to set up directly across from him. I didn't. My LB's were in reserve. I set up everything on his LB side.

Dan had: level 4 SM, BSB, about the same number of IG and ogres as I did, I think five LB's, three mournfang, and a ironblaster.
LoGM spells: signature, 3, 5, 6.

Turn 1
I rolled a 6 and got to go first. Huge event #1.
This game I had signature, and spells 2, 5, and 6 (trying the maw vs ogres).

Ray: IG and Ogres charge LB's. Hold. I need a 9 and 10 to reach him and the IG's succeed, huge event #2. First 10+ roll for me in the tournament. IG crush LB and overrun outside of charge arcs.

Dan: Reforms IG and Ogres. Ironblaster moves away to shoot me. Gets off Maw with a mmiscast doing two wounds to his IG's. Maw scatters off target. Ironblaster fails to wound.

Turn 2
Ray: LB's move on. Reform IG to face him. Trollguts cast on IG's. I get Maw off on his ogres and kill three. LB's kill two and wound another of his ogres.

Dan: Mournafang move on about 18" away by his IG. Ogres charge ogres. I use dispel scroll on his casting of Maw. Ironblaster shoots IG. Wounds. Pass regeneration roll. Ineffective again.

Turn 3
Ray: IG and ST charge ironblaster. Trollguts cast on IG. LB's shoot IG's and do two wounds. Cannon flees it is caught. ST goes off table. IG just miss and are now sitting pretty to be flanked by his mournfang. Ogre vs ogre battle has him left with BSB only.

Dan: Mournfang charge IG in flank. IG's charge LB's. Rolls two dice to make lone BSB stubborn vs. my ogres. IF. Miscast kills his SM. Huge event #3. Mournfang get five impact hits, all fail to wound. Dan calls the game.

VP Game: I lost nothing. Dan lost SM, LB's, ogres, ironblaster. Turn 4 he would have lost BSB and mournfang.

Notes: Reserves screwed Dan (mournfang cannot charge on the turn they enter) and did nothing to me (LB's can move on and shoot). I stole the initiative. I rolled the big charge mowing down the LB's. Dan's dice which were hot earlier caught up with him against me.

League and tournament final record: 16-2.
Ogre Achievements

1. Gettin Started - Play a game of warhammer using the new ogre book
2. Going Large - Play a game of warhammer of over 2000 points using the new ogre book
3. Brace for impact! - During a game, an ogre unit successfully charges and rolls 10+ on the dice
4. I'm in charge! - play a game with the new book using a tyrant in your army
5. Incoming! - during a game, lose at least 3 ogres to a single war machine shot
6. look what we can do! - have a mornfang rider successfully parry an attack
7. Oooo, shiny! - buy one of the models new to the ogre range
8. That's huge! - build a stonehorn or thundertusk model
9. Sigh! - lose more than 3 ogres to any one casting of a spell that involved you taking an initiative test as part of it's resolution
10. I didn't mean it lads - lose a spellcaster to the "snake eyes" effect of grut's sickle
11. Boom! Hur, Hur, Hur - field a unit of 5+ leadbelchers and shoot with them at least 4 times in a single game.
12. Say hello to my little friend! - field an ironblaster in your army
13. Still loving it - play 5 games using the new book rules
14. Crush the thinlings - take a new book ogre army to a tournament
15. getting colder - field a thundertusk OR a unit of yhetees in your army
16. it's freezing! - field more than one thunder tusk AND a unit of yhettes in your army
17. Getting warmer! - field a firebelly in your army
18. Hot! Hot! - field more than one firebelly in your army
19. Unleash Hell! - field 2 scraplaunchers and 2 iron blasters in your army
20. One for the cauldron - paint an ogre model and post it on the stronghold
21. Paint a unit of ogres
22. Here Kitty! - field 1 or more lone sabretusks in your army
23. Win a game using ogres vs. beastmen.
24. Win a game using ogres vs. Dwarfs
25. Does this taste funny to you? - Win a game using ogres vs. Daemons of chaos
26. Win a game using ogres vs. High elves
27. Win a game using ogres vs. Wood elves
28. Win a game using ogres vs. Dark elves
29. franzfurters - Win a game using ogres vs. Empire
30. Tastes like chicken - Win a game using ogres vs. Lizardmen
31. Stake Out - Win a game using ogres vs. Vampire counts
32. Past their sell-by date - win a game using ogres vs. Tomb kings
33. Eat your greens - Win a game using ogres vs. orcs and goblins
34. Win a game using ogres vs. Warriors of Chaos
35. Overtyrant - win a game using ogres vs. Ogres
36. Tinned food - win a game using ogres vs. Bretonnia
37. Rats! - win a game using ogres vs. Skaven
38. Convert one of the new range of ogre models
39. Oops! - destroy either a scraplauncher or an ironblaster with a misfire
40. We don't bicker! - field an army containing 4+ units of gnoblars
41. No auto-wounds for you! - have a butcher or slaughtermaster get hit with a poisoned attack
42. What that  coming over the hill? - field a unit of 4+ mornfangs
43. Now you see me - field a unit of scouting maneaters
44. Hunger! - field 3 gorgers in an army
45. Hahahaha! - kill 3+ models in a single use of the gnoblar trappers rule.
46. Fork in the eye! - kill an enemy character with a scraplauncher killing blow
47. I'm special - field any one of the ogre special characters in your army
48. The maw! - successfully use the large template version of the maw spell to kill an enemy model
49. the maw the merrier! - have the large template version of the maw spell roll a misfire and kill one or more of your ogres.
50. Oh no you don't - use the greedy fist item to consume the magical properties of a weapon
51. I Heart you - use the hellheart to cause miscasts in 2+ enemy wizards in one use.
52. hole is where the heart is - cause an enemy wizard to dimensional cascade and go down a hole using the hellheart.
53. Its mine, MINE! - use the gnoblar Thiefstone to steal an item from an enemy character.
54. Just the lads - field an army containing ONLY ogres, no animals, gnoblars, etc.  Bonus if you also win.
55. You can't touch this - pass a 4+ ward vs flaming with a firebelly.
56. Start a gnoblog for your ogre army
57. Update pics into your ogre gnoblog on at least 4 seperate occasions.
58. Use the thunder mace in a game to kill 10+ models with thunder crush attacks (does not have to be all in one attack)
59. Why do I bother? - lose 3 games in a row with your ogre army
60. Overpowered! - win 3 games in a row with your ogre army.
61. That's no place for a hatchet - roll a 2 on the scraplauncher misfire chart
62. Jugger! - roll a 10+ when successfully charging with a stone horn
63. Re-roll this! - subject 3+ high elf units to numbing chill in the same combat phase
64. Oh shi-! - Have a slaughermaster or butcher die from rolling a 1 on Bloodgruel.
65. Seigebroken - Hit a building with Seigebreaker.
66. OH GOD MY FACE! - Kill an enemy character with  the chaintrap from the Thundertusk.
67. Dancing On Sunshine -. Have a character pass his Initative test from being hit by Purple Sun
68. Sunburned - Kill an Ogre with a Purple Sun that YOU cast.
69. Why Can't I Hold All These Items? - Roll 120pts for Golgfag magic item allowance.
70. Buffy The Ogre Caster - Have all of your Slaughtermasters spells be augments.
71. It's Rude To Bragg - Have Bragg kill a Large Target in a challenge.
72. WHAT THE FU-BOOOM! - Destroy an enemy model with an Ironblaster misfire. 
73. Soups on! -  Have Skrag kill enough models to unlock all of his special rules in one game
74. Crusher - play 10 games with the new ogre book
75. Bruiser - play 20 games with the new ogre book
76. Tyrant - play 50 games with the new ogre book
77. Maneater - play with the new ogre book in 5 different venues
78. ker-splat! - kill an enemy unit with just your impact hits alone.
79. Box clever - construct, buy or convert a new carry case for your ogre army
80. Altered beast power up! - boost every unit in your army with a single augment from the lore of the great maw
81. ...and you play Ogres!? - Have more war machine weapons in your army than your opponent.
82.  Small, but many -have a gnoblar horde break an enemy unit.
83. We're all there - have a unit of at least 12 ogres get into the enemy deployment zone with no casualties taken.
84. My horde is bigger then yours - have an ogre horde break an enemy horde.
85. So much power lost - have an ogre unit roll 10 or more and still fail a charge.
86. Rambo or Conan? - have a lone ogre lose a combat but pass his break test.
87. You call that a club?.... THIS is a club - cause 6 S10's with Siegebreaker on a unit occupying a building.
88. Ogre zoo - Paint at least one of the Stonehorn, Thundertusk, Mournfang and Sabretusk models.
89. She's a Maaaaaneater! - paint the female Maneater model.
90. They're not bloody Eagles you know! - Run a Hunter in a unit of 5 or more Sabretusks.
91. But they're soooo cute! - Fill your whole core with Gnoblars.
92. Bird brained - kill an enemy model with a hunter's blood vulture.
93. Timber! - lose an ogre when a giant (yours or your opponent's) falls on one of your units.
94. Thinling roast! - kill 5 enemy models with a single firebelly breath weapon blast
95. Cats paw - Kill a skaven weapon team with a sabretusk
96. Halitosis - use 3 breath weapon attacks in a single game.
97. Billy no-mates - field an army with only 1 character in it.  He cannot deploy in a unit or join one.  Bonus if he survives the game.  He survived!   :D
98. Steady now! - Use freehand to paint a banner for an ogre unit
99. Da lads! - post a pic of your entire army on the stronghold in your ogre gnoblog.
100. Feast master - place 1st, or best in race, at a tournament.
101. Brrrr! - field more than one thundertusk in your army OR more than one unit of yhettes in your army
Good idea including the 101 list in your blog, may have to copy it ;)

Any chance of seeing the list you used in the above tourney?
Thanks.  Feel free to steal the idea, I thought it a good one.

List from above tourney as requested:

Slaughtermaster with LoGM (level 4), AHW, Talisman of Preservation, Hellheart, Iron Curse Icon

Bruiser with BSB, HvA, Dragon Helm, Iron Fist, Crown of Command

Butcher with Beasts (level 1), Dispel Scroll, Rock Eye

11 Ogres with FC, Lookout Gnoblar, Iron Fists (Butcher hanging out here)

11 Iron Guts with FC, Lookout Gnoblar, Standard of Discipline (SM and BSB going here)

8 Leadbealchers

2 Sabretusks (being ran individually)
Sunday, October 30: Game 4 - Travis - Dwarves - 2400 points - Battle of the Pass (#3)

Attempted Achievements:
#2. Going Large
#4. I'm In Charge!
#6. Look What We Can Do
#18. Hot! Hot!
#24. Win vs Dwarves
#42. What that Coming Over the Hill?
#43. Now You See Me
#94. Thinling Roast
#96. Halitosis

My list: Tyrant with GW, Armor of Silvered Steel, Talisman of Preservation, IronCurse Icon (317); Bruiser BSB with GW (176), CoC; Firebelly (level 1) with AHW, Rock Eye (127); Firebelly (level 1) with AHW (122); 9 Ironguts with FC, Standard of Swiftness (432); 11 Ironguts with FC (503); 3 Maneaters (Scout and Stubborn) with AHW, Standard of Discipline (171); 3 Maneaters (Vanguard and ItP) with GW (183); 4 Mournfang with HA, IF, Musician, DH Banner, Musician (340), 1 Sabretusk (21).  Total = 2,392.

His list: I don't know it all, but he had something like this: Lord, Some special guy with the Anvil of Doom, Thane BSB, Engineers with most of his WM's, 30 or so Warriors, 10 Giant Slayers, 10 Hammerers, 20 Thunderers, Ogrun Gun, Grudge Thrower, Bolt Thrower, Cannon (all four with multiple runes)

Terrain of note & Set up: Played length-wise so the terrain we had set up really didn't effect anything.  He deployed back in the middle of his deploymet zone so I didn't hit his lines till turn three.
IG+3 = unit with three characters
IG+1 = unit with lone FB

Turn 1
Ray: Scouts deployed in front of Thunderers.  Everything moves up.  Scout ME's move 1" from Thunderers hoping for the best.  Vanguard ME's move up within charge range of Giant Slayers.

Travis: Giant Slayers fail to charge.  Thunderers do five wounds to Scout ME's who pass their Ld test.  Whew.  GT kills one IG from unit with FB.  BT kills one ME from Vanguard unit.  Cannon does one wound to MF crusher.  OG missed or did nothing.  Anvil of Doom used to give Giant Slayers a second charge attempt which also failed.

Turn 2
Ray: Scout ME's charge Thunderers.  Win combat by 6.  Run them down and end up in-between cannon and OG.  Vanguard ME charge Giant Slayers.  2x Rune of Slowness prevents them from making it.  Everything else moves up for a big round three multi-charge round.

Travis: Giant Slayers flank charge Vanguard ME's and kill them all reforming to face IG unit with lone FB.  GT kills one IG from same unit.  BT into same unit for nothing.  OG into other unit with the three characters and fails to wound, thank you ironcurse icon.  Cannon kills MF crusher.  Anvil does wounds to IG+3 and MF with Ancient Wrath and Ruin.

Turn 3
Ray: IG+1 and ST (flank) charge Giant Slayers.  Kill them all.  IG+3 and MF (flank) charge warriors and kill them all.  Both FB's used breath weapons.  Forgot MF, but I do use it later.  No where close to killing five models with them.  Scout ME's reform to face OG.

Travis: Hammerers charge IG+3.  Tyrant challenges again and kills lord.  We win combat and run them down.  BT kills two IG from IG+1 unit.  GT kills one and wounds another in IG+1 unit.  OG kills the last two Scout ME's.  Cannon kills one and wounds another MF.  Anvil use Ancient power again.  Kills wounded MF, leaving only the Standard bearer and kills one IG from IG+1 unit.

<From here on out it is me going after WM's and getting blasted while at it.>

Turn 4
Ray: Lone MF charges Anvil.  Use breath weapon.  Kills the anvil guards.  Combat holds.  IG+3 charge BT.  Tyrant kills the engineer.  Crusher kills all but one crew.  Dwarves hold?  WM are not unbreakable are they? 

Travis: GT kills three, OG kills another from IG+1 unit, which passes Ld test and we got another achievement!  Cannon kills last MF.

Turn 5
Ray: Reforms IG+3 into one long line and heads for cannon.  IG+1 heads toward GT.

Travis: Finishes off IG+1 with both WM's.

Turn 6
Ray: IG+3 charges cannon and overruns off table so we won't get shot by the GT.

Travis: Nothing to shoot.

End results:  Travis had his Grudge Thrower left (~165 points remaining, I think).  I had Tyrant, Brusier with BSB, Firebelly and four IG from their unit (1052 total remaining).   

Got all attempted achievements except #94 Thinling Roast.  But added #5 Incoming! and #83 We're all there.

Game notes:  Long table deployment sucks against Dwarves.  First time using MF and ME's.  Both have lots of potential!  Can see them in most of my lists.  Didn't attempt a spell the whole game.  Could see trying the same two FB list but giving them Scroll and Hellheart for magic defense and see how it goes.
Good reports!  I'm kind of surprised that the Tyrant killed the Dwarf Lord.  Most of the time if Dwarves run a Lord, they make him unkillable.
My Gnoblog:

http://www.ogrestronghold.com/forum/index.php?topic=19304.0
New guy, still learning the rules.  I think he had a 2+ save, but most of that does away with S7 attacks.  I felt bad for him just a bit.
Thundertusk = built!

All owned models are currently assembled.  About 20 of 65 are not painted.  Gnoblog pics to come tomorrow.
New guy, still learning the rules.  I think he had a 2+ save, but most of that does away with S7 attacks.  I felt bad for him just a bit.

Ah, makes sense.  Barring  killing blow or ignoring armor saves, it takes something like 210 attacks (at S5 or more) to kill a typical Dwarf Lord Build.

That also explains why he took 10 hammerers (way too small).

Still, Dwarves are tough in any fight, so good job winning.
My Gnoblog:

http://www.ogrestronghold.com/forum/index.php?topic=19304.0
Thanks.  The length-wise table deployment gave him three rounds of pounding me before I could get into combat.  Then having to chase down his war machines at the game cost quite a few models in the lost department.  Casualties would have been much lower if we had played across the short side.
Some pictures...

1st - Slaughter Master

2nd - Butcher

3rd - Ogre

4th - BSB (still in progress)

None are final, but all are close.  Need to go over them all again and hit a few other details and then I'd like to say I'm going to tattoo them all, but that might be wishful thinking.
Current model count:

Lords
1 Tyrant
1 Slaughter Master

Heroes
1 Bruiser - BSB
1 Butcher
1 Firebelly

Core
6   Ogres
24 Ogres with Iron Fists
12 Iron Guts
10 Gnoblar Trappers

Special
8 Leadbealchers
5 Maneaters (Hunter model, BoH limited Bruiser model, Arabian, Paymaster, Pirate)
2 Sabretusks
4 Mournfang

Rare
2 Iron Blasters
Lords & Core

All painted and based.  Two of the banners still need to be finished.

Tyrant is magnetized and can go between great weapon and two hand weapons.  Most of the standard bearers and musicians are magnetized so they can become basic trooper models as well.
More finished pics.

Maneater
Leadbealchers
Sabretusks
This weekends work:

Mournfang ogres
Firebelly

Ogres are pretty much done, but I need to start on the Mournfang themselves.

Firebelly is still a work in progress.
Primed and waiting in the wings are the rest of the maneaters.
So all I have left to paint is the firebelly (in progress), the four mournfang cavalry themselves, and the three remaining maneaters.  Goal is to have them all finished by Christmas and get a full painted army picture up before the end of the year.

<Most likely I'll be getting rid of the Thundertusk so he doesn't count and I won't be picking up the Iron Blasters till everything else is painted.>  :)
I like your metals. And I like the basing material you use.
However, the rocks look a little fish-tanky, and not entirely in a good way. Before gluing down the rocks you might want to paint the base brown, so that when the viewer sees through the spaces between the rocks it looks like ground. Additionally, the rocks are very clean. Consider some washes of various dark colors, used in patches, to make the rocks more part of the mini.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer
http://www.ogrestronghold.com/forum/index.php?topic=7241.0
Going Last Podcast; http://goinglast.net/
Thanks for the replies.

Metals = boltgun metal and a heavy dose of ogryn flesh wash.

Basing materials are just bigger flocking materials I found for use with model railroading.

I used some devlin mud on the rocks, but will hit them with something darker after I get the last few models painted.  I'll see if I can do something about the "see through" but it's probably a bit late to do anything about it now.
Tuesday, December 20: Game 5 - Mike - High Eves - 2500 points - Battle Line

I had: SM (level 4 - Heavens, Signature, #1, 4, 5) with Hellheart, Butcher (level 1 - Maw, #3) with Dispel Scroll, 12 units of 10 gnoblar trappers, 1 unit of 10 gnoblars, 3 units of 6 LB's (the flanking two units had bellowers), 4 ME's (ItP/Scout), Thudertusk, Iron Blaster

He had: Mage (level 4 - Life, 1, 2, 5, 6), Mage (level 1 - fire, signature), BSB, 2 units of 20 LSG, 13 archers, 12 SMoH, 40 Phoenix Guard, Chariot, Great Eagle, 2 RBT's.  Items I know he had, dispel scroll and banner that gives +1d3 power dice.

Terrain: Building and two sets of obstacles (18" each of wall) played a part in the middle of the battle field, everything else was not really an issue.

Set-up:  Nothing major, but the ME's did get to be placed behind and to the flank of the archers.

Break down of the game:
I win initiative without the +1

Turn 1
Ray: March all gnoblars forward.  FORGET to march ME's!  Magic phase nothing happens.  Shoot level 4 with IB, hit, wounds, makes 4+ ward.  Kill two LSG with TT template.  LB's to far back because of all the gnoblars to shoot.

Mike: Moved up and reformed his flank where the ME's were picking their noses.  Magic phase nothing happens.  Shot them with RBT, archers, and a unit of LSG killing one and leaving one with one wound left.  Other RBT puts three wounds on TT.

Turn 2
Ray: ME's fail to charge.  Everything else moves up.  Magic phase nothing happens.  LB's shoot.  We have a disagreement on LoS and cover, he thinks the gnoblars provide cover to his units and so does the wall he is not in contact with, still only applying one.  I don't argue about it, friendly game afterall, so I need 7's to hit, instead of 5's (1/3rd hitting goes to 1/12th).  LB's shooting kills 4 LSG.  IB is lined up to shoot down his reformed archers (could have hit 10), hits the first and doesn't bounce (MISFIRED TWICE).  Thundertusk misfires.  Harpoon his level 1 mage, wounds, no saves, inflict 1 wound only.  The only time the harpoon hit in the three turns.

Mike: Chariot charges gnoblar trappers - passed DT - kills 4, they flee, he doesn't pursue and reforms.  Magic phase nothing happens.  Archers finish off ME's.  RBT's miss.  LSG kill 2 gnoblars. 

Turn 3:
Ray: Gnoblars rally from chariot.  Moves gnoblars around.  12-6 magic dice.  Level 4 casts extended range Urannon's Thunderboltt at his level 4 with IF/miscast.  Makes look out sir (assuming you can do that vs magic) and those loses a level.  Level 1 casts 12" toothcracker and gets IF/miscast.  Miscast does nothing (each took a hit, but neither was wounded).  IB hits an obstacle and blows it up.  TT misses. LB's shoot at things not behind cover (as I needed 7's even though they really wern't behind cover) and kill 4 PG and 4 SMoH.

Mike: PG, one unit of LSG, and Chariot charge different units of gnobalrs, chariot in flank so no traps.  Magic phase is again pretty uneventful, he gets a few SMoH back from regrowth and +2 T on PG.  Archers and both RBT's fail to wound the TT.  Chariot runs down one unit.  PG kill the other, but chariot is in the way to overrun.  LSG causes the other to flee, he does not purse again, not sure why not.

<Mike had to then call the game as he schedule another game.>

So he killed the ME's (200) and two units of gnoblar trappers (100) and had one unit of GT fleeing (50) = 350 VP's.  I got zero.

We did manage to kill 3+ models twice with the gnoblar trappers, once vs the PG (even with their ward save) and once against the LSG, so that was fun. 

Hellheart never got used as he kept his mages between 21-24" away most of the time, did use the dispel scroll to make for one of the boring magic phases. 

The two "warmachines" managed to inflict four wounds in three turns of shooting.

Lessons learned: Make sure you can articulate the rules correctly.  One of our local judges arrived on turn 3 of the game and I called him over to explain, but it was to late by this time as I had already gone so we just kept it the same for his turn. 

All gnoblar core does throw off your opponent.  He didn't really know what to do and could have probably been in combat a turn earlier if he just came straight on (depending on charge rolls).  I can see a few units being useful.

<All sarcastic comments removed for the holidays.   :D)
So two weeks ago i had four mournfang, three maneaters, and a firebelly on the painting table to have the army competed.  Got work done Thursday, Friday, and some today. 

My buddy Tim did the basecoat, inking, and first layer of drybrushing.  I finished the saddles and a second layer of drybrushing.

I present to you the completed mournfang.

Hopefully, will get two of the three if not all three MEs up tomorrow.
Great Gnoblog, cant wait to read more.
ogres are the boulder rolling down at you.  you can side step it, run away from it or blow it up before it gets to you... but you can never ignore it.
Monday, May 28th - Game 14

Tim deployed in a corner.  OG near a building.  Quarrelers 6" away from it on the other side.  Warriors to the side of the OG.

I deployed the ogres at across from the bridge again.  ST all over.  FB across from the quarrelers.  ME's 12.1" from the warriors.

Game ended up exactly the same for the most part.

Turn 1 - Tim went first and the OG had no shots, 24" hurt him.  Quarrelers shot at FB and did two wounds.  I charged the ME's into the warriors, needing a 7 and got a 9.  Moved ogres into the river (boiling) and lost an ogre.  FB did nothing.  ME's broke the warriors again, though we lost one, and overran into the OG.

Turn 2 - Tim failed to wound the ogres.  The OG was killed.  I moved the ME's behind the building and the ogres out of the river.  FB did nothing.

Turn 3 - Finds us in the same place we were the first game.  Tim calls game as I would charge the quarrelers with both the ogres and ME's.
Monday, May 28: Game 15 - Derick - High Elves - 600 points - Battleline

I had: FB, level 1, ruby ring; 5 ogres, IF; 3x single ST's; 4 ME (Scout/Stubborn), 3x AHW, 1 GW, std bearer, gleaming pendant.  defaulted to fireball.

He had: level 2 wizard, silver wand (swordsmen); 20 archers; bolt thrower; 10 swordsmen, FC.  He got 5+ regen, regrowth, and dweller's below.

Same terrain as the games 13 and 14.

Derick deployed BT on my left, archers in the middle, and swordsmen on my right.  I deployed ST's across from the swordsmen, ogres across from the archers.  ME's 12.1" in front of the BT.

Turn 1
I went first and got a ST in the river (normal).  Ogres knowing it was safe to enter the water marched away from the swordsmen and in front of the archers.  ME's marched 1" away from the BT.  FB blasted swordsmen with the ruby ring, he dispelled the other, but we did six hits, killing a few.  For three turns the ruby ring would get six hits!

Derick moved the swordsmen up.  Cast regen, forgetting all I had was fireballs to throw at him, and regrowth.  Dweller's, but make all S tests!  BT failed to wound any ME's.

Turn 2
ME's charged.  Ogres moved closer to archers but further from swordsmen (9" needed on charge).  ST's moved to swordsmen flank.  FB moved up.  Killed more swordsmen with fireballs.  Destroyed BT in CC.  Reformed.

Derick charged with the swordsmen and failed.  Moved 3" closer to me.  Shot the ogres some.  Regrowth on the swordsmen again, Dwellers kills one ogre.

Turn 3
Ogres charged the swordsmen along with two ST's in the flank.  ME's headed toward archers.  FB moved.  Hit arches with fireball, killed some.  Don't remember what happened but killed all the swordsmen leaving the wizard.

Derick has archers charge us in the rear.  Don't remember what happens during magic phase, nothing special.  Ogres die, but we finish off the wizard. 

Turn 4
ME's start chasing the archers.  FB hits them with fireballs and kills them all.

I lost: all five ogres and two ST's.

He lost: everything.

I'm loving this list at 600 points.
Monday, May 28: Game 16 - Dan - Empire - 2250 points - Battleline

I had: SM, level 4 death, carpet, talisman of preservation, charmed shield; Butcher, level 2 maw, dispel scroll, rock eye; Hunter, longstrider, sword of striking, potion of speed; 3 units of 6 Ogres with IF; 5x ST; 1x ST; 1x ST; 6 ME's (scout/stubborn), std bearer, gleaming pendant, 3x AHW; 6 ME's (vanguard/ItP), std bearer, 3x AHW; IB

I get Spinemarrow and Toothcracker on the maw caster.  Purple Sun, Doom and Darkness, Caress, and Soulblight.

He had: arch lector on war altar of sigmar, the horn of sigmund, armor of meteoric iron; battle wizard lord, talisman of preservation, van horstman's speculum; 15 knights of the inner circle, musician, standard bearer, ranger's standard; warrior priest, sword of might; 10 handgunners; marksman; helblaster volley gun; master engineer, armor of destiny; 42 great swords, musician, standard bearer, banner of eternal flame; markus wulfhart, amber bow; 10 wulfhart's hunters, musician, standard bearer

He has Miasma, Enfeebling Foe, and Pit of Shades.

Terrain: Same table as games 14 and 15.  River ends up being a River of Light which had HUGE impact to the game.

He got the +1 and went first.

Scouts are 12.1" away from the swordsmen.  Vanguard Hunter with ST's and ME's closing in on swordsmen as well.  Carpet SM on right flank hoping to drop some purple sun for the first time on the knights.

Turn 1
Dan goes first.  Nothing major on magic phase, though he does lower S by 2 of scouting ME's.  Kills three ST's and puts a wound on the Hunter from shooting. 

I fly up the SM near the knights and fail to cast any spells.  Vanguard units move closer but still a hard charge for him.  IB does two wounds on war altar.  One unit of ogres moves into river and gets the auto pass ld rolls spell.

Turn 2
War altar and knights (get the -1 to hit spell, so we both have good results) charge the ogres.  Magic kills one ME (vanguard unit) with Pit.  Shooting does two wounds on SM.  We kill a few knights and do a wound on the war altar.  He kills the butcher and two or three ogres.  We auto pass do to the river of light!

I charge the swordsmen with both units of ME's and the Hunter and his 2 ST's.  Flank charge the knights with a unit of ogres.  Rear charge the knights with the other unit of ogres.  Fly SM to launch PS at hand gunners and war machine and he casts it, but then rolls a misfire!  Kills himself.  No casters for me at the end of turn 2!  IB misfires and gets the pivot result.  All charges vs swordsmen make it (he fails his fear test).  Leave the unit with 12 or 14 left, lose a few ME's in return, he is stubborn and holds.  Flank charges make it on the knights.  Rear charges make it, but hit the river and get the net spell and fail their S test so don't get into combat.  We lost by three and he runs both units down.

Turn 3
Dan moves the war altar and knights toward. the IB.  Gets Miasma off on one unit of ME's so they are WS 1.  Shooting kills and ogre standing in the river.  Both ME's and Hunter + ST finish off the swordsmen (failed fear test) leaving only his level 3 and a warrior priest.  We run them both down, setting up charges on hand gunners and master engineer (not attached but within 3" of war machine) for next turn..  No caster for Dan.

Ray charges hand gunners with hunter and ST's and one unit of ME's, within move so no stand and shoot so hold.  Other unit of ME's charge engineer who flees, we fail to redirect and fail to catch him.  Moves IB so war altar and knights have no charge, got the building in the way.  Bounce doesn't reach target.  Hand gunners killed, Hunter and tusks overrun into war machine.

Turn 4
Dan fails to rally engineer who flees off the table.  Moves knights and war altar.  Not much else happens.  War machine destroyed.

Ray moves ogres out of river to face huntsmen, taking 2d6 S4 hits doing so, river of light again.  ME's and ST's march to face them as well.  IB away from his war altar and knights to play keep away.

We call the game for time and we both figured we would try to avoid the other the last two turns and had the river in the way.

What we had left: Dan had 2/3rds of his knights, wounded war altar, and all his huntsmen left.  I had both ME units (4 and 5 models remaining), Hunter and two ST's, one ogre unit (four remaining), two lone ST's, and my IB. 

I killed 1341 VP's to his 1393.  Draw.
Thursday, May 31 - Games 17-19 - Ryland - Vampire Counts - 600 points - Battleline

I had: Firebelly with RRoR; 5 ogres with IF's; 3 single ST's; 4 ME (scout/swift stride), standard bearer, gleaming pendant, 3x AHW, 1x GW - I defaulted to fireball all three games

He had (games 17-18): necromancer, level 2, dispel scroll, 55 zombies with FC, 3 wraiths, 5 hexwraiths

He had (game 19): necromancer, level 2, dispel scroll; 2 units of 26 zombies each with FC, 3 wraiths, 3 vargheists

Game 17
Only important set up information was the ME's had room to set up to the rear of his core, he had them angled to the side of a forest.  He went first.  Hexwraiths used their vanguard  move to move toward the ME's and then marched into the woods (fungus).  Wraiths moved around to face ME's as well.  Magic let him move his hexwraiths, which he did, but to the flank of the ME's allowing a potential charge to the rear of his core, would need a 9.  I charged with the ME's and got a 10 (thank you swift stride).  Hexwraiths got hit by the RRoR and a fireball and were evaporated.  ME's left his vampire and seven models.  He called the game and wanted to play again.  Ogres win.

Game 18
He deployed everything in a corner except the hexwraiths, which he placed on the opposite side (looking for a flank charge).  Built up core during magic.  I didn't scout the ME's and just sat back and waited.  Nothing really going on as he kept his ethereal units outside my FB's line of sight.  I started moving him to see the wraiths, when he brought the hexwraiths out.  They ate fireballs again to die.  He called the game again, realizing that I was just going to sit back and hit the wraiths the next turn and by up 300 VP to 0.  Ogres win.

Game 19
A much better list for him.  Didn't have time to finish the game, but we did get four turns in.  Game ended in a draw and our stuff was far enough apart that I'm not sure anything would have changed in two turns.  I set up the ME's to the flank of on core unit and he smartly moved his wraiths to block me from charging them.  I still charged the other unit the next turn, but the wraiths were waiting to hit me and after I took care of the core, he hit me with them.  His vargheists and wraiths did massive damage to me, but his vampire miscast and was sucked into the warp and his vargheists didn't run the ogres down and instead of chasing them after they failed to rally went back after my FB.  The ogres then rallied on the last turn.  So bad dice got him otherwise I think he would have had me.  I think I should have kept the ME's back and just made him come to me again.  Played aggressively like game 17 and it hurt.  Should have played more like game 18 and I think I might have been able to have done better.
Game 20 comes with no battle report.

Final Gnoblog post for the ogres as they have now been sold.  I got tired of all the local wining about them and am either going to take a break from miniature gaming or try something new.  Currently, I'm borrowing a friends army and doing all goblin spider riders.

Ogre Kingdom Results: 

35 games played over the past year.  20 with the new army book.

Record: Win - Draw - Loss
28-3-4 (15-3-2 New Army Book)

Completed 53 of the Ogre achievements.

Hope you don't mind me sticking around.  This place is still my favorite WHFB website.


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