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Operation: Yhetee

original thread ↗

Game test #1

Game size: 3000
Number of yhetees: 1 unit of 3, no command
Opposing army: housemade rat-ogres, very viable and competitive
Was flammability a problem: in the way that it ruled my deployment, yes, otherwise no
Overall game effect : very little, I wish I had 6 (or more). They didn't match with a unit they could win against so I had only one left very early. The only good effect was my opponent reaction with the I4.
Ogre achievements: 25/101
Latest: Rambo or Conan?


Quote from: Wildcard on Feb 02, 2012, 10:22:35 AM
The only real limit on the effectiveness of gnoblars is the owner's tolerance for painting so many of them.
I have two reports for the stronghold

Game test #1

Game size:  2000
Number of yhetees:  1 unit of 6, no command
Opposing army: Warriors of Chaos
Was flammability an issue: no
Overall game effect:  undecipherable, though very little in terms of practical use.  Scenario was Meeting Engagement, and the WoC deployed first with one unit of warriors being held back.  As I was deploying my army, I completely forgot about this missing unit and deployed accordingly.  At the end of deployment, the yhetees were in a great flanking position for a second unit of warriors that was simultaneously threatened by a mid-size bull unit.  Lo and behold, I failed to take the initiative and the tardy warrior unit arrived in such a manner that it both threatened my bulls' flank and denied the yhetees a flank to the first unit.  to avoid a disaster, I committed the yhetee unit into a frontal charge to frenzied dual wielding Chaos loonies.  They performed about as well as you would expect, though they did survive 2 rounds of combat (with a helpful spinemarrow spell) before being destroyed.  While they killed very few warriors, they protected the rest of my army from an ambush.


Game Test #2

Game size:  3000
Number of yhetees:  1 unit of 3, no command
Opposing army:  Warriors of Chaos
Was flammability an issue:  Not really.  The flaming-attack-causing hill was deployed dead center, but I wanted them on a flank anyway, and they never got close enough for it to be an issue.
Overall game effect:  Great!  On turn 2, they combo charged a large unit of Khorne warriors with a bull unit, killed a decent number of them, and forced it to flee.  I had the yhetees pursue, catching the warriors, and overran into a warshrine.  This also put them in LoS and range of a frenzied marauder horde, who obligingly rushed in to take care of the malformed beasts.  Although the yhetees barely put a dent in the horde, they survived the onslaught and fled, being run down by the marauders.  Their sacrifice did not go unnoticed, however, as the previously mentioned bull unit was now able to flank charge the marauders, defeating them in combat and forcing them to flee off the board.
Ogre Achievements:  22/101
Last Achievement:  One for the Cauldron

New book record:  6/1/3
Last game:  WoC...Win
I have bought, built, under and basecoated my first unit of 3 yhetees! I'll post what succes/failures I have with them when I finally get around to using them!
Gary
Never eat yellow snow!
Game test #3(of3)

Game size:  1500
Number of yhetees:  1 unit of 3, no command
Opposing army: Skaven
Was flammability an issue: no
Overall game effect:  Well they blocked the charge from a Hellpit Abomination and managed to pull it out of action for a couple of turn. And the Abomination had to charge them to prevent the Yhetees from destroying the Warp Lightning Canon. Unfortunatley for me though my opponent rolled amazing killing one Sabretooth with a unit of Slaves who needed 6+4 to hit with their slings, and killing the other one just with the canon crew. This was rather indicative of the game, where my opponent put together some amazing rolls and played well too. I suppose if the rolls had come together differently it might have been a worthwhile sacrafice.
38/101 ogre achievements

Vote for the best army list vs. the Dwarves.
http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Right, time to resurrect this as I have some games to report!

The "yhetees as fast cav role" is one that I'm trying myself at the moment. 

This struck a chord when I read it, and looking at the stats of a small unit of Yhettees I realised that they are the equal of (if not superior to) most other flanking fast cav style units in other armies. They are cheap (at 132 points), very quick and dish out a lot of damage over a small frontage. So this was my plan when I desinged my list. As I like a sense of symmetry to my deployment, I went with 2 units of 3 for two games, combining them with 2 Sabretusks and 2 units of 10 Trappers as my first 6 deployments.

Game 1
Game size:  2400
Number of yhetees:  2 unit of 3, no Greyback
Opposing army: Beastmen
Was flammability an issue: No
Overall game effect: As flankers, they took a while to get into the game properly. He had 3 big Hordes of beastmen, 2 Gor and 1 Bestigor. I knew my army could deal with two of these at once, so a unit of Yhettees and a Sabretusk were tasked with distracting one unit of Gor. Unfortunately my Sabre was unable to March on turn 2, so the Yhettees went straight into the face of the Gor, angled so when he charged he would face away from the centre. In the first round of combat he was far enough away from his General and BSB that he failed his Fear check, so 12 automatic Str5 hits killed a fair few Gor! I won this round, rather unexpectedly, and only lost 2 wounds to supporting attacks. In the second round he passed his Fear, and despite going first and killing another handful of beasts, I lost 2 Yhettees and the remaining one fled on one wound. Unfortunately he passed his restrain check, but they bought me a turn against a vastly supirior foe.

On the other flank, they killed a Razorgor that was blocking my Mournfang and then supported said cav by charging another Gor block in the flank. This was great, as they suffered very few attacks back in return and again killed loads of them. They then ran down the Gor when they fled, but as the Mournfang also would have caught them this was nothing over the top.


Game 2
Game size:  2400
Number of yhetees:  2 unit of 3, no Greyback
Opposing army: Warriors of Chaos
Was flammability an issue: Slightly
Overall game effect: Same set up as in Game 1, this time though the flanks were more dangerous. One unit took out some Warhounds, but couldn't overrun into the way of a double chariot charge that killed the Mournfang. They did however countercharge the chariots, and again they failed a Fear test meaning no attacks back and 9 Str 5 hits. They beat this chariot and ran it down, crashing into the other before doing the same thing! The Helcannon eventually Rampaged them off the board.

On the other flank they didn't last long. I wanted to use them to redirect his Frenzied Marauders, but his Wizard managed to zap them with a Flickering Fire of Tzeentch, killing 2 by doing 2 wounds. The survivor fled off the board. Whilst Flamability doubled the damage, even if they hadn't been Flammable the same thing would have happened, so it wasn't a big problem. I had to let the spell through, as he still had Gateway to cast that turn at my big unit of Ironguts.


Overall, I thnk they do rather well in this role. Their Str of 5 and their I of 4 are really big when fighting small units, and as always Swiftstride is a huge boost.

For my third game I will try a single bigger unit, just to get a different experience with them. I am not sure when this will be, but I will report back once I have done so!
Quote from: Gutlord Inquisitor on Nov 16, 2011, 02:28:43 PM
The answer to everything is sabretusks.  There is no problem that can't be solved at least in part with kitties.

Record: 17/14/5
Last game: 2400 vs Warriors - Win
Learning Points: Cannonballing off a Disc Riding Chaos Lord is immensly satisfying!

Ogre Achievements: 52/101
Latest Achievement: Timber!
Wow, you played against the Beatmen?   ;)

It was I who originally suggested down the club to Wildcard that Yhettees could work in a fast Cav role, tried them out in a couple of games and liked them, but I just find that I'd rather spend they points elsewhere for the min.

I don't think I'd ever bother with a bigger unit as I don't think they would work very well at all in a different role.
Quote from: Thunder lord klement on Aug 12, 2011, 04:39:47 PM
You can't be old and wise, and have youthful memory... even if you are FF 

Achievements 39/101

Latest: 9. Sigh! - lose more than 3 ogres to any one casting of a spell that involved you taking an initiative test as part of it's resolution


W/L/D : 9/10/2
Wow, you played against the Beatmen?   ;)

Yeah, yeah, I can't spell. Corrected now so everyone will be confused... :P

I'm not convinced a unit of 6 is necessarily a good idea, but I want to at least try it before I write them off in that role. Their stats certainly suggest that they can be good, but I guess it will be how they are supported. I doubt that they can just be plugged into a normal army and still be successful, you have to plan around them and their weaknesses.
Quote from: Gutlord Inquisitor on Nov 16, 2011, 02:28:43 PM
The answer to everything is sabretusks.  There is no problem that can't be solved at least in part with kitties.

Record: 17/14/5
Last game: 2400 vs Warriors - Win
Learning Points: Cannonballing off a Disc Riding Chaos Lord is immensly satisfying!

Ogre Achievements: 52/101
Latest Achievement: Timber!
Corrected now so everyone will be confused... :P

Damn you Sandals! *Shakes fist*  :lol:

If you manage to get them to work in a unit of 6 I will be pleasantly suprised  :)
Let us know how you get on dude.
Quote from: Thunder lord klement on Aug 12, 2011, 04:39:47 PM
You can't be old and wise, and have youthful memory... even if you are FF 

Achievements 39/101

Latest: 9. Sigh! - lose more than 3 ogres to any one casting of a spell that involved you taking an initiative test as part of it's resolution


W/L/D : 9/10/2
I think it would be really nice if someone could sum all this up... It would probably provide with alot of material for the upcoming yhettee discussion in the ogre handbook experiment series.

Regards
Danne
Ogre achievements:6/101
Latest achivement: 57. Update pics into your ogre gnoblog on at least 4 seperate occasions.
Track record 8th ed Ogre kingdoms: 0/0/0
Latest Result: N/A

Quote from: Zippy Wonderdog on Dec 27, 2011, 12:13:26 PM
Think of it as a magic glove, like Michael Jackson use to wear, you could even model your character up grabbing at his crotch.
-Zippy on the Greedy Fist
With the new VC book full of Ethereal Goodness maybe the Yhetees will become more popular again?
WC's Achievements  36/101 = 36% completed
Ogres  7:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's, WoC, and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
I think it would be really nice if someone could sum all this up... It would probably provide with alot of material for the upcoming yhettee discussion in the ogre handbook experiment series.

Regards
Danne

Go ahead. No one's stopping you.  :)
My 8th Edition Ogres Record: 0 Wins, 4,547 Losses, 7 Draws.

My Deathmaw Gnoblog: http://www.ogrestronghold.com/forum/index.php?topic=21973.msg299027#msg299027
Alright I will have a crack at distilling this thread, I like Statistics.

Number of games played with Yhetees so far in this thread = 37

Popular Yhetee unit sizes
1 unit of 3 = 21 games
1 unit of 6 = 6 games
1 unit of 4 = 5 games
2 units of 3 = 3 games
1 unit of 8 = 1 game
1 horde = 1 game

From what I have read in this thread the Flammable rule wasn't a major problem as the smaller units of Yhetees generally were used as flankers thereby avoiding the Banner of Eternal Flame.

However being Flammable was a draw back of larger Yhetee units, and opponents with Fire Magic/Flame Weapons could get bonus damage on the Yhetees.

The role of the Yhetees as fast cavalry like units seems to have had mixed results as would normal fast cavalry units. This seems to be a role the Yhetees can be used for (fast flankers).

The success of the Yhetee units seems to vary but they are on a par with the IG units.

Running a character in a bigger unit of Yhetees seems a viable tactic to get the -1 WS on opponents, there may potentially be an optimal builds for Bruisers, Tyrants or Fire-bellies run in a Yhetee unit.

There is nothing actually wrong with the Yhetee units as such, they are about the right points for what you get.

The big problem is they are arguably competing with the Ogre Kingdoms best units Mournfangs, Maneaters, Leadbelchers, Sabre tusks (see the top 3 best Ogre troops thread).
http://www.ogrestronghold.com/forum/index.php?topic=21496.0

One bonus the Yhetees have over other Special choices is their Magical attacks useful vs. WE's and the new VC book. Something that may see small units of 3+ Yhetees creep into some Tourney Lists.
WC's Achievements  36/101 = 36% completed
Ogres  7:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's, WoC, and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
haha not to derail the thread but picturing what someone could model for yhettes guarding a firebelly would be hilarious.

however this is at least selling me on the idea of getting a pack of three.
I'll second that. Once I have bought the last parts for my upcoming project, a box of these furries will be my next purchase. Plan to use 3 of them side by side with a unit of mournfangs. I believe in them, and in a list with 2 firebellies (sword of ruin) and a dragonhide mournfang unit, I think they have alot of potential.

Regards
Danne
Ogre achievements:6/101
Latest achivement: 57. Update pics into your ogre gnoblog on at least 4 seperate occasions.
Track record 8th ed Ogre kingdoms: 0/0/0
Latest Result: N/A

Quote from: Zippy Wonderdog on Dec 27, 2011, 12:13:26 PM
Think of it as a magic glove, like Michael Jackson use to wear, you could even model your character up grabbing at his crotch.
-Zippy on the Greedy Fist
You can drop another ten games for me in there, all unit size 3. Flammable was a problem once, but only after my Yhetees failed to do one wound to a Hydra. Initiative four saved a game for me against a Lizardman player, else a Scar Vet on Cold One would have dropped another bunch of wounds into a combat. Of course, in some games, I just stick them in a building to block scouts and not give up victory points.
Wildcard's Ogre Achievements: 30/101
I'll second that. Once I have bought the last parts for my upcoming project, a box of these furries will be my next purchase. Plan to use 3 of them side by side with a unit of mournfangs. I believe in them, and in a list with 2 firebellies (sword of ruin) and a dragonhide mournfang unit, I think they have alot of potential.

Regards
Danne

haha not to derail the thread but picturing what someone could model for yhettes guarding a firebelly would be hilarious.

however this is at least selling me on the idea of getting a pack of three.

And where exactly does the flammable special rule come into play?
It works wonders but when you think of it is a bity silly... :-)
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