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Stonehorn special mission

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The Stonehorn Graveyard
Deadly Treasure in the Mountains of Mourn

This mission represents the fortunes of an expedition that has dared the perilous journey to a Stonehorn graveyard in the Mountains of Mourn to harvest precious gemstones and metals from the hides of deceased Stonehorns. But not quite all Stonehorns found in these eerie places are dead. Some will simply be in the final stages of Petrifaction . A slow process, it can take a Stonehorn many years to finally succumb to the inevitable and during this time it will remain motionless, but no less deadly then when it was alive.

Board set up:
The battle takes place in the Mountains of Mourn in a windswept valley. The board has D6 Scree Slopes automatically, no need to roll. Place them as normal.

The players forces:
The Mining Expedition player chooses his forces from any army book of his choosing with several exceptions.
No Lords of any kind may be taken and No Special Characters.
No Wizard may have a level greater than 2.
No units may purchase Banners, this is a treasure seeking expedition not an army.

The Stonehorn player may, for every 500 points in the Mining Expedition, take 1 Dying Stonehorn.

Dying Stonehorns have a slightly different profile compared to the one in the Ogre Kingdoms Army Book.
Dying Stonehorn   M: 7   WS: 3   BS:0   S: 6   T: 8   W: 6   I: 2   A: 5   Ld: 5
                           
Special Rules: Earth-shattering charge, Frenzy,  Large Target, Natural Armor(3+), Stone Skeleton, Unbreakable, Terror, Petrifaction*

Dying Stonehorns have become nearly completely Petrified and as a result are much tougher then a younger, more fleshy, stonehorn. In addition, a Dying Stonehorn can never lose its Frenzy.

Petrifaction: Dying Stonehorns are, unlike they were earlier in life, content to stand still and await their fate. Unless they are attacked first in either shooting or CC, the Stonehorn is not required to test for its Frenzy and may remain motionless if it desires. But if a Dying Stonehorn is charged or shot at and wounded, its instincts will drive it to defend itself, it will immediately have to begin testing for Frenzy as normal.

Scenerio Special Rules:
Graveyard: For every Dying Stonehorn the Stoneplayer has at his command, he may also place D3 Dead Stonehorns. These are Stonehorns that are well and truly dead. For the purposes of this mission, Dead Stonehorns are treated as Impassable Terrain that gives Hard Cover to units standing behind.

Blizzard Conditions: Stonehorns make their Graveyards in the most inhospitable regions, all the better to die in solitude. All shooting attacks made over 12" suffer a -2 penalty to hit(even Arrows of Asp) and shooting that does not use BS may only fire on a roll of 4+. In addition, at the beginning of each turn, roll a 2D6 and multiply by 3. That is the distance in Inches that that unit may see this turn. It may only declare charges, cast spells, and shoot at units within that distance. Spells that do not require LoS are uneffected.

Victory Conditions:
The Mining Expedition wins if it gains Treasure equal to, or greater then, the total point value of the game.

The Stonehorn player wins if the Mining Expedition fails to gather Treasure points equal to, or greater then, half the points value of the Mining Expedition.

Any other result is a Draw.

Treasure:
The Mining Expedition gains treasure by being in combat with Dead Stonehorns. Note that if any Dying Stonehorn is killed, it will become a Dead Stonehorn. Units in combat with Dead Stonehorns will gain D3x50 Treasure for every round of combat they are engaged with a Dead Stonehorn.

However, each model in the unit must take a Dangerous Terrain test at the start of each round to represent the inherent danger that comes from climbing on and around a massive stone statue. If any causalities are caused by these Dangerous Terrain tests the unit must immediately take a Panic test, even if they are normally ItP, to represent their fear of the Stonehorn suddenly coming alive.

If a unit successfully charges a Dying Stonehorn that has not yet moved during the game instead of a Dead one, the unit will suffer 3D3+3 impact hits from the Stonehorn waking up as they scurry over its body prying precious gems from its hide. The Stonehorn will also count as having charged and not the unit that actually charged, they are caught completely off guard.

Deployment:
The Mining Expedition player's deployment zone is anywhere within 12" of his long table edge.

The Stonehorn player may place his Dying Stonehorn(s) and Dead Stonehorns anywhere on the map outside of the Mining Expedition player's deployment zone. Do NOT tell the Mining Player which Stonehorns are Dead or Dying, but instead place a slip of paper under each stonehorn's base to tell you which is which when the time comes.
Current win streak: 10

Things Fluffy has flattened: Ancient Stegadon, Unit of 5 Chariots with Tomb king, Chaos Lord, Herald of Khorne on Jugger,
x58 Forever steadfast
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(='.'=)
(")_(") This is Bunny________ This is bunny after a Thunderstomp
I like this. I can see you put a lot of thought into a really cool scenario. Its difficult to tell how balanced it is, but that's rarely the point. Lots of cool rules representing the stone horn graveyard.
29/101 Achievements

*Insert emoticon of your choice here*

I've got a lovely bunch of gnoblars *dodo do do* Here they are all sitting in a row!

Cool scenario! The only downside is needing that much stonehorns...







The Gutmass Tribe
Ogre and chaos BB Team
Agreed.  I would play it for sure sound like a lot of fun for both players.
Passmossis's MUDMaw Tribe

- Fly'n solo
I can hear the conversation now... "But honey! I have to buy a dozen Stonehorn kits so I can play this scenario!"... :lol:
Damn, i loved that fluff in the book and now it just been brought to life.

Fantastic job here, it sounds like it could be a really fun scenario.

Now i just gotta gather up 400$ to buy the necessary number of stonehorns....
We Are Legion, For We Are Hungry
My honest advice? Send this in to Jervis. He'll adore it.
I don't suffer from mental instability. In fact, I enjoy it immensely.

Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
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