11 Sep 2011
Okay, so I've created a list to build after a week of reading and discussing, to take to a tournament.
One thing: I'm assuming, that the armour issue on butchers and slaughtermasters will be resolved into: no magical armour.
If I'm wrong, I can change the list anyway.
Slaughtermaster, level 4, talisman of preservation, dispell scroll - death 355
The idea is to use the slaughtermaster to first kill characters and after that use oher spells to win combat. I think you really need the scroll, especially when you don't have first turn
Bruiser BSB, armour of destiny 180
Just the function of a BSB and all that is too it.
Butcher level 2 hellheart - gutmaw 185
I'm doubting the hellheart, as I'm using death, I shouldn't have mages left, when I'm near.
Only real functions would be against banner of the worlddragon - book of hoeth combination and if I have too few character snipe spells.
40 gnoblars trappers 125
I want to use it, in third round of combat to break ranks. if necessary, though I might make it into a bigger unit with a banner for blood and glory
10 gnoblars trappers 50
10 gnoblars trappers 50
flank protectors or just something to make the enemy flankers think twice
9 ironguts full command and banner of discipline 432
character bunker and center of the battle line
5 maneaters extra handweapon scout and stubborn 260
To take the battle to the enemy in the first rounds and have them disrupt plans early on. the reason for no brace of pistols, is that they should be in combat for 5 turns, so there is no possibility for shooting
3 mournfang cavalry heavy armour, ironfist 210
3 mournfang cavalry heavy armour, ironfist 210
They're there to help the maneaters get in combat as soon as possible.
They should work in a combination to not be redirected too much.
5 leadbelchers 172
Basic function is to remove small units that should redirect my hammers.
after that: gain advantage for the combat unit by removing as many models as possible.
ironblaster 170
Basically to remove big beasties or at least let them move less free.
Total 2399
So, did I make any mistakes? Any advise on making it better?
One thing: I'm assuming, that the armour issue on butchers and slaughtermasters will be resolved into: no magical armour.
If I'm wrong, I can change the list anyway.
Slaughtermaster, level 4, talisman of preservation, dispell scroll - death 355
The idea is to use the slaughtermaster to first kill characters and after that use oher spells to win combat. I think you really need the scroll, especially when you don't have first turn
Bruiser BSB, armour of destiny 180
Just the function of a BSB and all that is too it.
Butcher level 2 hellheart - gutmaw 185
I'm doubting the hellheart, as I'm using death, I shouldn't have mages left, when I'm near.
Only real functions would be against banner of the worlddragon - book of hoeth combination and if I have too few character snipe spells.
40 gnoblars trappers 125
I want to use it, in third round of combat to break ranks. if necessary, though I might make it into a bigger unit with a banner for blood and glory
10 gnoblars trappers 50
10 gnoblars trappers 50
flank protectors or just something to make the enemy flankers think twice
9 ironguts full command and banner of discipline 432
character bunker and center of the battle line
5 maneaters extra handweapon scout and stubborn 260
To take the battle to the enemy in the first rounds and have them disrupt plans early on. the reason for no brace of pistols, is that they should be in combat for 5 turns, so there is no possibility for shooting
3 mournfang cavalry heavy armour, ironfist 210
3 mournfang cavalry heavy armour, ironfist 210
They're there to help the maneaters get in combat as soon as possible.
They should work in a combination to not be redirected too much.
5 leadbelchers 172
Basic function is to remove small units that should redirect my hammers.
after that: gain advantage for the combat unit by removing as many models as possible.
ironblaster 170
Basically to remove big beasties or at least let them move less free.
Total 2399
So, did I make any mistakes? Any advise on making it better?
Cormorant on thundertusk ASL rule
Ogre achievements: 41/101
Quote from: Cormorant on Aug 24, 2011, 05:46:24 PM
Now all we need is the 7th edition rule that said if the models are killed they don't get to fight and we WOULD be a broken army! lol
Ogre achievements: 41/101

