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Forgottonlor vs. Barney. 2k Tomb Kings vs the Goblin Horde
Ok, I'm back from the wedding. When I wrote my last post, I had forgotten that I lent out my orc and goblin book to a friend and I won't get it back for at least 10 days. I did on the other hand pick up my new Tomb Kings book and would be interested in giving the army a go. 2k again? Or did you want to try something else?
38/101 ogre achievements
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Barney08 May 2011
2k new TK is fine with me. Though I still haven´t figured out a race to play
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor08 May 2011
No problem. I don't have time to even start an army list till Tuesday. I came up with this as our map:
I think we should treat all terrain as normal to avoid forgetting special rules later, which both of us tend to do. I realized as I made this map that we completely forgot the special rule for the crater in our last game. That means 2 normal hills, 2 normal buildings, 2 ordinary walls, a forest and a water hole, which can be treated as an ordinary river. Is that ok with you?
38/101 ogre achievements
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Barney08 May 2011
yup, fine with me As you pointed out, we tend to completely forget anything too special
great looking map, btw.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor10 May 2011
Well, I didn't have enough points to try out everything I wanted so I decided for a classic defensive list:
High Liche Priest, Lvl 3, Lore of Nehekara, Hierophant, Grounding Staff. 200. High Liche Priest, Lvl 3. Lore of Nehekara, Dispel Scroll. 200. Tomb Prince. Talisman of Preservation, Great weapon. 149 points. Necrotek, Luck Bringer Shield, Obsidian Amulet 85. Tomb Herald, Army Standard, Light armour, Banner of the Eternal Flame, Halberd, 99.
Characters 738.
45 Skeletons, Full command. 250. 23 Skeleton archers. 138 5 Horse archers 70 5 Horse archers 70 8 Usabti, Great weapon, Full command. 430 Casket of Souls. 135 Necrolith Colossus, Bow of the Desert, 190.
Vote for the best army list vs. the Dwarves. http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Barney14 May 2011
As I am still unable to find enough time to think about a roster in depth, I´ve decided to give my goofy goblin horde from one of our previous battles a re-run. Hope you don´t mind
Goblin Warboss- Martogs Best Basha, Armor of Destiny, The Other Tricksters Shard, Shield @ 148 pts Night Goblin Great Shaman- Lvl 4, Staff of Sneaky Stealin´ @ 235 pts
Night Goblin Shaman- Lvl 2, Feedback Scroll @ 135 pts Night Goblin Big Boss- BSB, LA, Amulet of Protectyness @ 89 pts Night Goblin Big Boss- One Hit Wounda, Tricksy Trinket @ 75 pts Night Goblin Big Boss- Akkrit Axe @ 60 pts
We'll see. He's switched a 3+ save and T5 for a 5+ save and T6, he looses a wound and costs a bunch less, and by taking the bolt thrower he loses an attack and costs 15 more.
Here are my archers as well currently ranked up in 2 lines of 8 and 1 of 7.
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My characters: The prince, herald, and hierophant join the skeletons with hand weapon & shield. The prince, herald and command are the front rank, therefore the hierophant can hide behind them, at least so long as they are alive.
The Necrotek joins the Usabti, and because of his base size is on the unit's outside.
The other high priest joins the archers.
I have 2 units of light horsemen, they deploy as scouts when you are finished with you deployment.
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Barney27 May 2011
You uploaded the jpeg file, mate
Please reuoload the BCH file.
I´m leaving for the weekend, so no rush there Have a nice weekend
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor27 May 2011
Sorry about that. I hope you have a great weekend.
Since I've got a bit of time now, I'll roll out my spells. The Hierophant first.
Result of the throw of dice "3d6" :
3 + 5 + 6 = 14
Which means the other high priest has 1, 2 & 4.
I guess I'll pass on the movement spell and keep everything I rolled out.
38/101 ogre achievements
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Barney29 May 2011
yes, I had a good time, thanks
The TK now roll out their spells...my my, so many new things I haven´t even had a look at the new book, so you´ll have to be patient with me, as I don´t know what they can and cannot do right now...
my deployment is done, The General is the black one, along with BSB in the spearman unit, the Great Shaman and other boss is is the right unit and the OHW boss in the left one. Little shaman is on his own, on the hill near the Chukka.
First turn roll:
Result of the throw of dice "1d6" :
3
Result of the throw of dice "1d6" :
3
heh.
okay, time to roll out the spells: Little shaman:
Result of the throw of dice "2d6" :
5 + 1 = 6
The hand of Gork and The Gaze of Mork. I´ll keep both.
The Great Shaman:
Result of the throw of dice "4d6" :
6 + 4 + 1 + 2 = 13
Gaze Again, Brain Bursta, Foot of Gork and Mork Wants ya. I´ll keep everything.
Your turn to roll out the first turn
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor29 May 2011
The horsebowmen are placed (scouting)
And make their vanguard move.
Which means they can't declare an attack during my first turn.
Rolling for initiative. You get the +1 due to my scouts:
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor30 May 2011
Channeling:
Result of the throw of dice "2d6" :
6 + 4 = 10
Ok, I'll go with 3 dice from my high priest:
Result of the throw of dice "3d6 +3" :
6 + 6 + 5 + 3 = 20
Its dispelled, leaving me with 3 more dice.
38/101 ogre achievements
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Barney31 May 2011
I´ll go with Brain Bursta on the archers then:
Result of the throw of dice "3d6 +4" :
2 + 1 + 5 + 4 = 12
cast on a twelve. Dispel?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor31 May 2011
I'll let that go and hope you don't kill too many.
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Barney31 May 2011
Result of the throw of dice "2d6" :
3 + 3 = 6
I wish my hopes would come as true as yours do
Result of the throw of dice "6d6" :
3 + 4 + 4 + 2 + 3 + 6 = 22
5 dead skeletons
I´ll use the rest of my dice to cast foot of Gork on the NC:
Result of the throw of dice "2d6 +4" :
1 + 1 + 4 = 6
Umm...yeah.
Shooting phase: DD on the horsemen H2 in front of him: 5+ is hit, 1-4 scatter
Result of the throw of dice "1d6" :
6
hit.
now to see if it doesn´t misfire, 6 is a misfire:
Result of the throw of dice "1d6" :
5
phew
Result of the throw of dice "1d6" :
1
Result of the throw of dice "1d6" :
6
one dead horseman. the left chukka on the H2:
Result of the throw of dice "1d6" :
1
miss
the right chukka on NC:
Result of the throw of dice "1d6" :
2
SUMMARY: 5 dead archers, one dead horseman from H2.
YOur turn to trash my Warmachines
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor31 May 2011
5 dead archers is decidedly above average, Barney. Also since I scouted and made the vanguard move I can't charge just yet, so your war machines have one more chance. Note: My BSB swapped positions with my high priest.
My magic simplified: My spells:1. unit gain killing blow. 2. unit gets a 5+ ward 3. unit gets +1a in close combat or can shoot again. If I buff any of my units with these spells they regain 1d3+1 life, except the constructs gain 1. This does not effect characters. 4. hex. -1d3 move all terrain(even open) become dangerous. 5. hex -1 s, -1 t 6. vortex, s4 small template. The casket has bound: 1 target 3d6 ld test, take wounds for every point failed. On a 3+ hit another enemy unit within 6"So magic dice:
Result of the throw of dice "2d6" :
2 + 5 = 7
Chanelling:
Result of the throw of dice "2d6" :
2 + 4 = 6
The casket also generates 1d3 dice:
Result of the throw of dice "1d3" :
3
So 10 dice for me.
I'll try giving the trolls -1 S, -1T with 3 dice:
Result of the throw of dice "3d6 +3" :
2 + 2 + 5 + 3 = 12
It succeeds. Dispel?
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Barney31 May 2011
Result of the throw of dice "2d6" :
4 + 2 = 6
that probably doesn´t count, right?
that hex will end in your next magic phase, or is it a RiP?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor01 Jun 2011
It ends on my next magic phase. I'll try the 5+ ward save on the archers, which also would raise 1d3+1
Result of the throw of dice "3d6 +4" :
5 + 1 + 3 + 4 = 13
Also good. Dispel?
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Barney03 Jun 2011
nope, no dispel to both spells.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor03 Jun 2011
Its the same spell . The 1d3+1 raised is the lore power.
Result of the throw of dice "1d3 +1" :
1 + 1 = 2
2 archers return and the unit gains a 5+ ward till my next magic phase.
For my last trick I will also try to smite the archers so they can shoot in the magic phase, since its a buff the lore attribute (1d3+1 revived) would also effect them:
Result of the throw of dice "4d6 +3" :
1 + 2 + 4 + 6 + 3 = 16
Dispel?
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Barney03 Jun 2011
I know it was the same spell, I was referring to the first overal cast spell in that statement
I´m saving the dice for the casket.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor04 Jun 2011
I've got no more dice for the casket. That's my last spell, so you might as well roll whatever dispel dice you've got left.
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Barney08 Jun 2011
Result of the throw of dice "5d6" :
1 + 2 + 2 + 6 + 2 = 13
with the +4, it´s 17, so dispelled.
Go on and sorry it took me so long, I was out of country for a few days.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor09 Jun 2011
No problem. My archers shoot at the trolls. The BSB has the banner of the eternal flame so no regeneration, I now have 15 archers in ranks 1 & 2, and 5 in the last rank, so 17 shots, 5+ to hit with volley fire:
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor12 Jun 2011
Wow, my collossus has an I of 1, so I don't think he'll pass that check.
I'll throw all of my dice at that:
Result of the throw of dice "4d6 +4" :
2 + 2 + 2 + 6 + 4 = 16
Just barely dispelled. I've got no dice left, but I do still have my scroll, if worse comes to worse.
38/101 ogre achievements
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Barney12 Jun 2011
damnit
okay, two dice left, so I´ll try brain bursta on the collosus again:
Result of the throw of dice "2d6 +4" :
1 + 6 + 4 = 11
cast on 11.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor13 Jun 2011
Ok, I'll let that go and hope you don't roll too many 6s
38/101 ogre achievements
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Barney13 Jun 2011
Result of the throw of dice "2d6" :
3 + 1 = 4
why do I even bother?
Result of the throw of dice "4d6" :
2 + 2 + 3 + 5 = 12
yeah, I won´t...
okay, shooting time: DD on the HA in front of him:
Result of the throw of dice "1d6" :
2
scatter(clockface):
Result of the throw of dice "1d12" :
3
Result of the throw of dice "1d6" :
1
that goes right into the HA on the right. I´ll adjust the flight by the D3, even tjough I think I don´t need to.
Result of the throw of dice "1d3" :
1
okay, so I hit the right HA.
Result of the throw of dice "1d6" :
3
Result of the throw of dice "3d6" :
4 + 1 + 1 = 6
I seriously think I´m gonna stop playing this stupid dice based game. Only one dies.
Left chukka, the same HA:
Result of the throw of dice "1d6" :
4
Result of the throw of dice "1d6" :
4
one more dead archer.
Right chukka on NC:
Result of the throw of dice "1d6" :
2
of course.
SUMMARY: two dead HA on the right, your turn to trash the WM.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor14 Jun 2011
Ok HA 1 attacks the doom diver, HA2 attacks the left bolt thrower. You must hold. Correct? The crews will need fear checks I think, though. I'll get started on my turn.
The Ushabti try a swift reform:
Result of the throw of dice "2d6" :
4 + 5 = 9
Just made it on the prince's leadership.
The BSB and high priest swap positions again.
Magic dice:
Result of the throw of dice "2d6" :
6 + 2 = 8
Channeling
Result of the throw of dice "2d6" :
3 + 6 = 9
Casket dice:
Result of the throw of dice "1d3" :
1
10 dice total for me.
My hierophant will try dessication on the wounded chariot
Result of the throw of dice "3d6 +4" :
1 + 2 + 2 + 4 = 9
Ugh, that fails. Very well, the high priest still can cast. He tries to give all of my units within 12" of him a 5+ ward save until the beginning of my next magic phase. It needs an 18
Result of the throw of dice "5d6 +3" :
2 + 2 + 6 + 5 + 2 + 3 = 20
That leaves me 2 dice. Dispel?
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Barney14 Jun 2011
Result of the throw of dice "2d6" :
6 + 2 = 8
7 dice for me.
You seriously think I would succeed in dispelling that number with my rolls? Nope, no dispel.
Also, fear tests:
Result of the throw of dice "2d6" :
3 + 1 = 4
Result of the throw of dice "2d6" :
2 + 1 = 3
wohoo, some of the braves goblins around!
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
3 wounds. Should there be a bully, he still lives and can attack back.
3 horse archers with mounts on the bolt thrower:
Result of the throw of dice "6d6" :
3 + 2 + 5 + 4 + 4 + 4 = 22
Result of the throw of dice "4d6" :
4 + 1 + 5 + 2 = 12
2 wounds there.
Summary: The casket gets off with a 5 and needs to be dispelled. My shooting phase is a big zero. The horse archers do 3 wounds to the doom diver crew. The other horse archers do 2 wounds to the bolt thrower. Your crewmen attack simultaneously, so they can all strike back.
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Barney15 Jun 2011
Result of the throw of dice "3d6" :
5 + 1 + 4 = 10
dispelled the casket
DD crew:
Result of the throw of dice "3d6" :
1 + 5 + 3 = 9
Result of the throw of dice "1d6" :
3
nope.
No bully on the DD, so they´re gone.
The chukka has three goblins and a bully, so here go the goblins:
Result of the throw of dice "3d6" :
2 + 4 + 3 = 9
Result of the throw of dice "1d6" :
4
one wound.
the bully:
Result of the throw of dice "1d6" :
6
Result of the throw of dice "1d6" :
6
another wound.
SUMMARY: DD is no more The chukka crew inflicts tow wounds on the attacking archers (one normal, one -1 save). I think if you fail both, the archers will be wiped out and my chukka still alive, is that right? (I shot two in my shooting phase and two now, you didn´t raise any back, as you cast only the 5+ ward spell and the casket....)
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor15 Jun 2011
No ward save, so a 6+ save on the last archer.
Result of the throw of dice "1d6" :
1
Yep there were only 3 horse archers, so the last one dies in crumble.
Vote for the best army list vs. the Dwarves. http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Barney19 Jun 2011
first of all, sorry for my slow responses, but my schedule is really changing these weeks and I don´t get to a Computer with battle chronicler as often as I used to, so sorry about that
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor19 Jun 2011
Channeling:
Result of the throw of dice "2d6" :
2 + 5 = 7
Nothing. All 5 dice at that:
Result of the throw of dice "5d6 +4" :
6 + 4 + 5 + 2 + 1 + 4 = 22
Dispelled. I've got no dice left, but still have my scroll.
38/101 ogre achievements
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Barney19 Jun 2011
brain bursta on the NC again:
Result of the throw of dice "3d6 +4" :
4 + 1 + 3 + 4 = 12
it is cast, and I doubt you´ll dispel, so I´ll roll it out. In case you decide to dispel it, we will scrap the rolls, okay?
Result of the throw of dice "2d6" :
5 + 4 = 9
Result of the throw of dice "9d6" :
2 + 5 + 2 + 5 + 6 + 5 + 3 + 6 + 1 = 35
if the collosus is T6, 2 wounds, if T5 wounds.
Anyways, that concludes my magic phase.
On to shooting: the right chukka at the NC:
Result of the throw of dice "1d6" :
6
wow, a hit.
Result of the throw of dice "1d6" :
4
and a wound!
Result of the throw of dice "1d3" :
2
make that 2 wounds.
The left chukka cannot see anything, so no shooting there.
SUMMARY: if you dispel the Brain bursta, then the NC takes two wounds with -3 AS from the chukka. If you don´t dispel, it takes two more wounds with -1 AS (or 5 more, depending on its toughness)
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor19 Jun 2011
The Collosus is T6, W5. I wouldn't have dispelled your spell, but luckily I still have the incantation of warding up, so I've got a 5+ save. Also I get armour saves vs Brain Bursta.
Result of the throw of dice "2d6" :
1 + 5 = 6
nope. wards vs. Brain bursta
Result of the throw of dice "2d6" :
2 + 5 = 7
1 taken.
and vs. the bolt thrower
Result of the throw of dice "1d6" :
3
Crap. 3 wounds taken.
The left chuka can see the horsemen. They destroyed the doom diver.
38/101 ogre achievements
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Barney19 Jun 2011
oh, right. I forgot.
Result of the throw of dice "1d6" :
3
ookay, let´s stay with the version they cannot see anything
And Wohoo, three wounds!
YOur turn
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor20 Jun 2011
Charges Skeletons attack the trolls and NW2. Ushabti attack NW2 and the squigs. The collosus attacks NS. Horse archers attack the left bolt thrower
Reactions?
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Barney20 Jun 2011
all hold
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor22 Jun 2011
I was only home shortly yesterday and could not get the file to upload, so its taken me till now. Sorry.
I need to roll out the attack distances:
Ushabti:
Result of the throw of dice "2d6 +5" :
6 + 4 + 5 = 15
Skeletons:
Result of the throw of dice "2d6 +4" :
4 + 6 + 4 = 14
Collosus:
Result of the throw of dice "2d6 +6" :
6 + 4 + 6 = 16
All get through. That makes up for the poor ward saves.
Magic dice:
Result of the throw of dice "2d6" :
1 + 3 = 4
casket:
Result of the throw of dice "1d3" :
1
Result of the throw of dice "2d6" :
2 + 1 = 3
Channeling.
Well 5 dice for me.
I'll try 3 on dessication for the trolls (-1s, -1t)
Result of the throw of dice "3d6 +3" :
5 + 6 + 4 + 3 = 18
Dispel?
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Barney22 Jun 2011
Result of the throw of dice "2d6" :
3 + 4 = 7
Actually, this whole time I´ve been forgetting my Staff of Sneaky Stealin´, so I have one more extra dice... I don´t see my chances to dispel an 18 with four dice, but I´ll try anyways.
Result of the throw of dice "4d6" :
3 + 2 + 1 + 3 = 9
ha ha ha ha ha...ha
proceed.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor23 Jun 2011
Ughh! That means I only have 1 dice left! How sneaky.
I'll try to use the casket on the left chariot, I need a 5 on 1 dice though:
Result of the throw of dice "1d6" :
6
If you can't dispel it will need a leadership check on 3d6.
I'll wait to see what happens before shooting.
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Barney23 Jun 2011
damnit, I knew this looked too easy
Anyways, here is the LD check:
Result of the throw of dice "3d6" :
6 + 5 + 2 = 13
Somehow, I get a hunch this is not good for me...
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor23 Jun 2011
Well, that's one dead chariot. On a 3+ it bounces to the next chariot:
Result of the throw of dice "1d6" :
1
nope. Ok the archers try to plug the other chariot:
In close combat, my banner bearer strikes before the trolls:
Result of the throw of dice "3d6" :
6 + 5 + 1 = 12
3+ to wound, as they have been dessicated:
Result of the throw of dice "2d6" :
3 + 3 = 6
2 wounds and they're fire attacks, so no regeneration.
5 skeletons including the champ also attack the trolls. 3+ to hit since they get to use the prince's ws:
Result of the throw of dice "6d6" :
5 + 4 + 4 + 5 + 4 + 3 = 25
and 4+ to wound due to dessication
Result of the throw of dice "6d6" :
2 + 6 + 4 + 6 + 6 + 1 = 25
so a total of 6 wounds on the trolls, no saves.
Elsewhere. I have 3 skeletons who can attack NW1
Result of the throw of dice "3d6" :
6 + 6 + 3 = 15
Result of the throw of dice "3d6" :
2 + 3 + 5 = 10
1 wound there.
My prince also issues a challenge.
Summary the left chariot is destroyed by light of death. The right chariot needs 4 normal saves from the archers. The skeletons and BSB did 6 wounds (flaming attacks) to the dessicated trolls, so no saves. The night goblin unit NW 1 also takes 1 wound from the skeletons. The prince issues a challenge. All my other units have either great weapons or I1, so they strike last.
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Barney23 Jun 2011
okay, 4 saves:
Result of the throw of dice "4d6" :
1 + 4 + 2 + 1 = 8
yeah, riiight...
one 6+ shield save for the goblin, then followed by a parry:
The trolls do 5 wounds at -1 to the skeletons. The NG do three more normal save wounds to the skellies and take none back. My hero accepts the princes challenge
The NC is at -1 strenght, takes 1 wound at -2 AS, must reroll ward save.
the squigs do 4 wounds at -2 AS tot he ushabti.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor23 Jun 2011
Parry for the skeletons:
Result of the throw of dice "5d6" :
5 + 2 + 3 + 5 + 4 = 19
nope.
and the 3 from the goblins:
Result of the throw of dice "3d6" :
5 + 5 + 6 = 16
1 made, so 7 skeletons die.
The Ushabti get a 6+ regeneration roll from the Necrotec
Result of the throw of dice "4d6" :
2 + 6 + 2 + 1 = 11
1 made, but still one dies. The Necrotec also gives the unit hatred.
Summary: The Ushabti (with hated from the necrotec) do 15 wounds (12 -3 saves, 3 -1 saves) to the squigs. (The Ushabti suffer 3 wounds) The Ushabti and Necrotec do 3 wounds (2 saves -1,1 save -3) to the night goblins. 7 skeletons die. The prince does 3 wounds to the goblin hero(-3 save). Has your goblin hero attacked? The prince has a greatsword, so he strikes last. The collosus initially does 2 wounds (-2 save) to the goblins, these are with unstoppabe assault, for every unsaved wound he gets an additional attack. He has yet to stomp.
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Barney24 Jun 2011
okay, I think the aquigs get sqisched heaviliy.
Three 6+ parry saves for the goblins:
Result of the throw of dice "3d6" :
4 + 1 + 6 = 11
okay, so two more dead goblins.
My hero didn´t strike yet, but he will be striking before the Prince. He has the One hit Wounda, which makes him S 10
Result of the throw of dice "3d6" :
1 + 4 + 1 = 6
Result of the throw of dice "1d6" :
3
one wound, and now ard save allowed. My hero is then slain.
You forgot to roll the wound for collossus (1 wound at -2 save and must reroll successfull ward saves)
Other than that, I am quite lost in the combat resolutions and am in a hurry, so I´ll get to counting the Combat resolution later today.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor24 Jun 2011
The collosus has no more ward save, and at S5, no armour save either. My prince gets a 4+ ward:
Result of the throw of dice "1d6" :
2
Nope. The night goblins fighting the collosus still need to make their 2 parry saves, to see wheter the collosus gets additional attacks.
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Barney24 Jun 2011
right, sorry.
Result of the throw of dice "2d6" :
2 + 4 = 6
no luck
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor24 Jun 2011
ok 2 more attacks:
Result of the throw of dice "2d6" :
4 + 5 = 9
to damage:
Result of the throw of dice "2d6" :
5 + 3 = 8
2 more saves, then we continue. . .
In the big fight, I think the tomb kings win big time. The skeleton unit and night goblins have the same number of ranks ( I count 38 gobbos, & 38 skeletons+3 characters) so I don't think there is any steadfast.
The Gobbos & Trolls did 11 wounds I count, I believe the tomb kings did 23, and they have the Bsb, so I think they win by 12.
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Barney24 Jun 2011
damnit, you´re right, I somehow forgot those combats are tied together with the Ushabti combat.
snake eyes for me, from left to right:
Result of the throw of dice "2d6" :
2 + 5 = 7
Result of the throw of dice "2d6" :
5 + 2 = 7
Result of the throw of dice "2d6" :
1 + 5 = 6
not even close.
fleeing, from left to right: sqigs don´t flee, the "Wild Squigs " ruile applies, all units in 2D6" take D6 S5 hits:
Result of the throw of dice "2d6" :
6 + 4 = 10
well, that´s Ushabti, Skellies, and two my units.
Ushabti:
Result of the throw of dice "1d6" :
6
Result of the throw of dice "5d6" :
3 + 6 + 3 + 3 + 5 = 20
Wohoo! 6 wounds at -2 AS for them.
Skellies:
Result of the throw of dice "1d6" :
4
Result of the throw of dice "4d6" :
3 + 4 + 4 + 4 = 15
4 wounds -2 AS.
My goblins:
Result of the throw of dice "1d6" :
2
Result of the throw of dice "2d6" :
6 + 3 = 9
both down.
The trolls:
Result of the throw of dice "1d6" :
3
Result of the throw of dice "3d6" :
2 + 1 + 3 = 6
only oone wound, regen:
Result of the throw of dice "1d6" :
6
saved. The unit is removed, no fleeing applies.
The gobbos flee:
Result of the throw of dice "2d6" :
3 + 4 = 7
The trolls:
Result of the throw of dice "2d6" :
6 + 2 = 8
Two NC parry saves:
Result of the throw of dice "2d6" :
3 + 4 = 7
SUMMARY: The WIld Squigs rule does 6 wounds at -2 AS to your Ushabti and 4 wounds at -2 to the Skellies. Goblins flee 7" Trolls flee 8" You get two more attacks for the collosus.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor25 Jun 2011
The Ushabti get 6+ regeneration saves from the Necrotec. The skeletons get no save
Result of the throw of dice "6d6" :
4 + 3 + 2 + 6 + 6 + 5 = 26
Another Ushabti falls, and one loses 1 life.
The Ushabti pursue the goblins
Result of the throw of dice "2d6" :
5 + 6 = 11
The Skeleton pursue the trolls:
Result of the throw of dice "2d6" :
1 + 5 = 6
The goblins are slain, the trolls escape.
2 more attacks for the collosus:
Result of the throw of dice "2d6" :
6 + 1 = 7
Result of the throw of dice "1d6" :
2
1 more parry save.
I also forgot about the horse archers vs. the bolt thrower:
Result of the throw of dice "6d6" :
4 + 4 + 2 + 3 + 5 + 3 = 21
Result of the throw of dice "3d6" :
5 + 1 + 4 = 10
Summary Skeletons and Ushabti take 4 wounds each. The Collosus does 1 more wound (1 more parry save) The horse archers do 2 wounds to the bolt thrower crew, everyone gets to attack back (all attacks are simultaneous)
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Barney25 Jun 2011
Result of the throw of dice "1d6" :
1
pfft. Another attack for your giant.
I think I have two gobbos and a bully left:
Result of the throw of dice "2d6" :
1 + 4 = 5
Result of the throw of dice "1d6" :
1
the bully
Result of the throw of dice "1d6" :
1
I think the chukka goes bye-bye
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor26 Jun 2011
The chukka gets a break tests at -2 then. If they make it they stick around.
The giant gets another attack:
Result of the throw of dice "1d6" :
6
Result of the throw of dice "1d6" :
4
Ok to speed things up, I'll roll again:
Result of the throw of dice "1d6" :
3
Result of the throw of dice "1d6" :
1
And the stomp
Result of the throw of dice "1d6" :
1
Result of the throw of dice "1d6" :
3
Ok, 1 wound there as well.
So the collosus does a total of 6 or 7 wounds, depending on your last save. He takes 1 wound, and the goblins have 3 ranks and a banner, so they probably lose by 1 or 2, but are steadfast. Correct?
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Barney26 Jun 2011
Result of the throw of dice "1d6" :
3
no save.
Actually, I have a BSB in that unit as well, so I only lost by one:
Result of the throw of dice "2d6" :
4 + 3 = 7
just enough.
The chukka crew:
Result of the throw of dice "2d6" :
4 + 5 = 9
no way
Result of the throw of dice "2d6" :
2 + 4 = 6
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor27 Jun 2011
Ok, then the round is finally over!
Your turn 4
Sorry, I'm having some problem uploading the file. I'll need to try again later.
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Too bad I have little to no useful spells to cast this round. Checked, no castable spells.
Shooting: my chukka will try to nail your Ushabtis flank
Result of the throw of dice "1d6" :
6
Result of the throw of dice "1d6" :
2
jsut enough to hurt him.
Result of the throw of dice "1d3" :
1
only one wound to the Ushabti. Does the bolt go over to another even i it didn´t slay the first ushabti?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor16 Aug 2011
5 die.
4 attack the general:
Result of the throw of dice "4d6" :
5 + 2 + 3 + 6 = 16
2 hits:
Result of the throw of dice "2d6" :
5 + 6 = 11
1 killing blow on him, one normal damage.
6 normal attacks on the gobbos:
Result of the throw of dice "6d6" :
6 + 4 + 6 + 4 + 2 + 3 = 25
Result of the throw of dice "4d6" :
4 + 2 + 5 + 1 = 12
2 normal saves for the gobbos. 1 normal save and one killing blow on the general.
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Barney16 Aug 2011
two saves for them gobbos:
Result of the throw of dice "2d6" :
1 + 3 = 4
parry saves:
Result of the throw of dice "2d6" :
6 + 2 = 8
one lives.
General: 4+ AS vs. the non killing blow:
Result of the throw of dice "1d6" :
1
4+ ward against the non killing blow:
Result of the throw of dice "1d6" :
2
damn.
4+ ward against the kiiling blow:
Result of the throw of dice "1d6" :
4
PHEW!
Okay, that makes it 5 wounds, three ranks, charge and banner vs your two wounds.
You lose 8 more skeletons, right?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor17 Aug 2011
So much for my high hopes. That ends my turn. Over to you.
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Barney21 Aug 2011
okay, animosity for the only unit eliglible to it:
Result of the throw of dice "1d6" :
2
fine.rallying trolls:
Result of the throw of dice "2d6" :
1 + 5 = 6
no way.
Result of the throw of dice "2d6" :
2 + 3 = 5
I think that´s out of the map.
Anyway, I don´t have the chronicler here, and I don= t think I can make any moves anyway, so only one charge- against the CoS:
Result of the throw of dice "2d6 +4" :
3 + 2 + 4 = 9
that´s short again. I hate the rolls.
Okay, magic then:
Result of the throw of dice "2d6" :
1 + 3 = 4
Result of the throw of dice "2d6" :
1 + 1 = 2
okay, 4 dice for me:
all 4 to foot of gork on the ushabti:
Result of the throw of dice "4d6 +4" :
6 + 5 + 6 + 4 + 4 = 25
great, IF and a miscast. wounds:
Result of the throw of dice "1d6" :
2
Result of the throw of dice "2d6" :
1 + 5 = 6
great. one wound. my miscast:
Result of the throw of dice "2d6" :
1 + 2 = 3
great. 5 gobbos take a S10 hit:
Result of the throw of dice "5d6" :
3 + 1 + 4 + 6 + 6 = 20
okay, so 4 gobbos and a GS die, one wound for your ushabti. What a tradeoff
Shooting? chukka into the ushabti flank:
Result of the throw of dice "1d6" :
3
miss, again. Boy those gobbos are blind...
CC: general:
Result of the throw of dice "5d6" :
1 + 3 + 1 + 3 + 4 = 12
Result of the throw of dice "3d6" :
5 + 3 + 3 = 11
3 dead skellies. 10 gobbos:
Result of the throw of dice "10d6" :
3 + 5 + 3 + 1 + 6 + 3 + 6 + 3 + 6 + 4 = 40
Result of the throw of dice "5d6" :
5 + 3 + 5 + 2 + 4 = 19
three more wounds.
SUMARRY: the Trolls are off the map failed charge vs. the CoS my GSs head goes Poof! one S6 wound to the Ushabti 6 wounds vs. the skellies, whoch probably makes the unit disappear.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor27 Aug 2011
The skeletons disintigrate. The Ushabti gets a 6+regeneration roll:
Result of the throw of dice "1d6" :
1
Nope. If that ends your turn, I'm not sure there is much point in playing my turn 6. I'll probably fail charges with the Ushabti and skeletons, and even if I did I'm not sure it will change the outcome much. In any case, I've learned what I wanted to from my list. So thanks for another great game. If you're up for a game in a few weeks after the ogre book comes out, we could play a list to try out some of the new units. If you're too busy, I understand.
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Barney31 Aug 2011
Hey there, I agree. Great game as always, a pleasure
Anyways, as I have said earlier, I´m already in Germany, my new work and living place for some time, and since I don´t have an appartement of my own for now, I have only sparingly the opportunity to access Internet, so there is not much point to play till I get a regular connection, which can take several weeks, or months(I hope not, but you can never be too sure )
WIth that said, I´ll get to you as soon as my connection options get to an appropriate level. Tommorow is the first day at new work, wish me luck, I´m gonna need it!
Till then, stay safe
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor02 Sep 2011
You too, Barney. Good luck and best wishes for your new living situation and job. It's been a real pleasure playing with you over the years, and I hope we can give it another go sometime down the road.
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