03 May 2011
I am going to play another tournament in August in Houston. They tournament allows one of each special named character to be used, so I came up with this list that I think will be pretty nasty, and actually not completely unfluffy either!
Sorcerer Lord (Shadow) 385
Distentable Maw
Lv 4
Dragonbane Gem
Charmed Shield
Crown of Command
Blood of Tzeentch
Exalted Hero 264
BSB
Mark of Nurgle
Palanquin of Nurgle
Shield
Dawnstone
Dragonhelm
The Other Trickster's Shard
Flail
Festus the Leechlord 185
25 WoC 470
FC
Standard of Discipline
MoNurgle
Halberds
25 WoC 478
standard, muso
MoTzeentch
Shields
Blasted Standard
5 Marauder Horsemen 65
5 Marauder Horsemen 65
17 Marauders, Flails, muso 89
17 Marauders, Flails, muso 89
Hellcannon
Hellcannon
I would normally drop all my characters into the nurgle warriors unit with only the command group and the BSB on palanquin in the front rank. Each warrior in this unit has base 2 WS5 Str5 poisoned attacks and -1 to opposing WS. They have 4+ ASv and 5+ Regen and are at a -1 to hit from Ballistic skill shooting.
The tzeentch unit of warriors only dishes out 2 WS5 Str4 attacks, but they have 3+ASv and 5+WSv in combat and 4+WSv vs shooting. hellcannons are gamebreaking. 2 units of maruader horsemen can either hunt scouts or warmachines or cover/redirect both big units flanks while they smash everything head on. 17 man flail marauders are flexible in either redirecting, smashing small units, or causing disruptions due to flank charges. shadow magic to hex either toughness or strength and then use nurgle hex curse of the leper to try for whole unit kills. Miasma is also an awesome signature spell.
Will I get killed? i know i will. how would you attack this army? What do I still need to work on? I will post some battle reports after I try it out a few more times. I've only played a similar list 3 times so far and have not run Festus yet.
Sorcerer Lord (Shadow) 385
Distentable Maw
Lv 4
Dragonbane Gem
Charmed Shield
Crown of Command
Blood of Tzeentch
Exalted Hero 264
BSB
Mark of Nurgle
Palanquin of Nurgle
Shield
Dawnstone
Dragonhelm
The Other Trickster's Shard
Flail
Festus the Leechlord 185
25 WoC 470
FC
Standard of Discipline
MoNurgle
Halberds
25 WoC 478
standard, muso
MoTzeentch
Shields
Blasted Standard
5 Marauder Horsemen 65
5 Marauder Horsemen 65
17 Marauders, Flails, muso 89
17 Marauders, Flails, muso 89
Hellcannon
Hellcannon
I would normally drop all my characters into the nurgle warriors unit with only the command group and the BSB on palanquin in the front rank. Each warrior in this unit has base 2 WS5 Str5 poisoned attacks and -1 to opposing WS. They have 4+ ASv and 5+ Regen and are at a -1 to hit from Ballistic skill shooting.
The tzeentch unit of warriors only dishes out 2 WS5 Str4 attacks, but they have 3+ASv and 5+WSv in combat and 4+WSv vs shooting. hellcannons are gamebreaking. 2 units of maruader horsemen can either hunt scouts or warmachines or cover/redirect both big units flanks while they smash everything head on. 17 man flail marauders are flexible in either redirecting, smashing small units, or causing disruptions due to flank charges. shadow magic to hex either toughness or strength and then use nurgle hex curse of the leper to try for whole unit kills. Miasma is also an awesome signature spell.
Will I get killed? i know i will. how would you attack this army? What do I still need to work on? I will post some battle reports after I try it out a few more times. I've only played a similar list 3 times so far and have not run Festus yet.
