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2500 point WoC list

original thread ↗

I am going to play another tournament in August in Houston.  They tournament allows one of each special named character to be used, so I came up with this list that I think will be pretty nasty, and actually not completely unfluffy either!

Sorcerer Lord (Shadow)   385
Distentable Maw   
Lv 4   
Dragonbane Gem   
Charmed Shield   
Crown of Command   
Blood of Tzeentch   
   
Exalted Hero   264
BSB   
Mark of Nurgle   
Palanquin of Nurgle   
Shield   
Dawnstone   
Dragonhelm   
The Other Trickster's Shard   
Flail   
   
Festus the Leechlord   185
   
   
25 WoC   470
FC   
Standard of Discipline   
MoNurgle   
Halberds   
   
25 WoC   478
standard, muso   
MoTzeentch   
Shields   
Blasted Standard   
   
5 Marauder Horsemen   65
5 Marauder Horsemen   65
   
17 Marauders, Flails, muso   89
17 Marauders, Flails, muso   89
   
Hellcannon   
Hellcannon   


I would normally drop all my characters into the nurgle warriors unit with only the command group and the BSB on palanquin in the front rank.  Each warrior in this unit has base 2 WS5 Str5 poisoned attacks and -1 to opposing WS.  They have 4+ ASv and 5+ Regen and are at a -1 to hit from Ballistic skill shooting.
The tzeentch unit of warriors only dishes out 2 WS5 Str4 attacks, but they have 3+ASv and 5+WSv in combat and 4+WSv vs shooting.  hellcannons are gamebreaking.  2 units of maruader horsemen can either hunt scouts or warmachines or cover/redirect both big units flanks while they smash everything head on.  17 man flail marauders are flexible in either redirecting, smashing small units, or causing disruptions due to flank charges.  shadow magic to hex either toughness or strength and then use nurgle hex curse of the leper to try for whole unit kills.  Miasma is also an awesome signature spell.

Will I get killed?  i know i will.  how would you attack this army?  What do I still need to work on?  I will post some battle reports after I try it out a few more times.  I've only played a similar list 3 times so far and have not run Festus yet.
seems decent, although if you go for a nurgle theme i would reccomend a 2nd nurgle caster besides Festus.

Fleshy Abundance is a great spell for buffing and only having Festus(who only rolls for one spell) is a reduction in chance to get it.
Current win streak: 10

Things Fluffy,my Stonehorn, has flattened: Ancient Stegadon, Unit of 5 Chariots with Tomb king, Chaos Lord, Herald of Khorne on Jugger,
x58 Forever steadfast
(\__/)
(='.'=)
(")_(") This is Bunny________ This is bunny after a Thunderstomp
which tourney? im in houston too  :lol:

why units of 17 maruaders and not just one unit of 34?
i dont think ill need regenerate from fleshy abundance b/c the tzeentch unit has all those ward saves already and festus' death star unit has 5+ regen.

I was thinking 17 man units for mobility and the ability to cause disruptions with flank charges.  im still up in the air on these units.

The tournament in Houston is called Bayou Battles.  check out http://houstonfb.com/
yeah, but what about the warriors who don't have MoT?


there are also alot of cases where you don't get your parry save: Flank attacks, shooting, stomps.

4+ regen will save you from those nasty things you only get 6s against.
Current win streak: 10

Things Fluffy,my Stonehorn, has flattened: Ancient Stegadon, Unit of 5 Chariots with Tomb king, Chaos Lord, Herald of Khorne on Jugger,
x58 Forever steadfast
(\__/)
(='.'=)
(")_(") This is Bunny________ This is bunny after a Thunderstomp
yes you are right.  and i felt it last night.  i got rolled up pretty hard by some shadow magic heavy high elves.  Occams + miasma ruled the day and i got tabled.  the problem with this army for me is that it is so slow.  my opponents are usually able to outmaneuver me and dictate who gets into combat when.  then the opponent gets to sling augments/hexes on the critical combats and win the day.  I guess i need to rethink this list b/c they just arent ogres I am usually successful at charging with.
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