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Oscarius(O&G) vs Agoz(Vamps) 2500pts

original thread ↗

Okay, here's the thread, I'll put up a map when I get home. I don't have my book with me so I can't roll for terrain right now.
Hmm...
As I know you like more fluffy and fun lists..would you mind if I tried out the gnobby horde army list, and how that handles 8th?

Of course, I ave a gazzilion lists to try with the normal greenskins too, so it's all up to you. :D


Scratch that, going with OnG, pick your poison:

  • Gunline
  • All Mounted
  • Random Movement o' Doom
  • Spider Cult
x6

^My minions^

Achievements: 33/101
8th ed Ogre
whatever you would prefer, I've actually thought of doing a forest goblin spider army myself :) No idea how effective it is though, probably not very, but it'd look cool.
Silly spider kult it is. :D

And I can throw up the list while I'm at it:

Lv 3 Goblin Great Shaman on Arachnorak w. Shrine, Amulet of Preservation (Loremaster)
Goblin Warboss, Armour of Fortune, Shield (Pink)

Night Goblin Shaman, lv1, Scroll (Vindictive Glare) (Purple)
Night Goblin Shaman, lv1, Staff of Channeling (Curse of da Moon) (Icy)
Night Goblin Shaman, lv1 (Itchy Nuisence) (Blue)
Night Goblin Shaman, lv1 (Gork'll fix it) (Orange)
Goblin BSB, Armour of Destiny, Shield (Grey

40 Forest Goblins, 2 Nasty Skulkers, Shields, Banner, Bows
40 Forest Goblins, 2 Nasty Skulkers, Shields, Banner, Bows
20 Forest Goblins, Shields, Bows, Banner, 2 Skulkers
5 Spider Riders, Bows
5 Spider Riders, Bows
5 Spider Riders, Bows
5 Spider Riders, Bows

5 Chuckas

Arachnorak Spider
Arachnorak Spider

3 fun big spiders, hordes of fast cavs, some solid blocks and some shooting.
And enough magic to make VC cry. :P
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Edit: Okay, heres the correctly priced army list
Vampire Lord(General) Forbidden Lore: Heavens, Master of the Black arts, Crown of the Damned, level 2 wizard 325pts

Vampire Lord, Forbidden Lore:Heavens, Master of the Black arts, level 2 wizard 290pts

Lord subtotal: 615pts

Heroes:
Vampire, Forbidden Lore:Heavens, level 1 wizard 135pts
Vampire, BSB, Forbidden Lore:Heavens, level 1 wizard 160pts

Heroes subtotal: 295pts

Core:
40 Ghouls, Ghast 328pts
40 Ghouls, Ghast 328pts
40 Ghouls, Ghast 328pts
30 skeleton warriors, banner, musician 252pts

core subtotal: 1236pts

Rare:
Vargulf 175pts
Vargulf 175pts

Rare subtotal: 350pts

Total: 2496pts
Think you might be a little bit over, but I'm just going from memory.
Also, I think you *might* (read as is. :P) quite a bit over the 625p maximum for lords.
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Oops, I think your right, now how did I miss that, well, I'll correct it when I get home, I'll probably end up dropping the staff of damnation, pricey pricey vamps :P
Okay, now that my list has been updated, rolling for scenario:
Result of the throw of dice "1d6" :

1

Battleline

number of terrain pieces:
Result of the throw of dice "1d6 +4" :

5 + 4 = 9

*whistles* gonna be crowded methinks
types of terrain:
Rolling "2d6" 9 times

1: 6 + 1 = 7  forest
2: 4 + 2 = 6  building
3: 2 + 6 = 8 Obstacles
4: 3 + 5 = 8 Obstacles
5: 2 + 4 = 6 building
6: 2 + 3 = 5 hill
7: 6 + 6 = 12 encampment of destruction!
8: 1 + 5 = 6 building
9: 1 + 2 = 3 steadfast sanctum

sum: 61, average: 6.77
alright, rolling for the two types of obstacles, and the steadfast sanctum:
Rolling "1d6" 3 times

1: 5
2: 2
3: 3

sum: 10, average: 3.33
A ghost fence and a wall, the sanctum is a wizard's tower

alright, rolling for the encampment of destruction d3 buildings, d3 sets of obstacles:
Rolling "1d3" 2 times

1: 2
2: 1

sum: 3, average: 1.50
two more buildings, one set of obstacles
Type of obstacles:
Result of the throw of dice "1d6" :

5
another ghost fence

Sinister Structure:
Result of the throw of dice "1d6" :

6

a tower of blood

rolling for the hill:
Result of the throw of dice "1d6" :

4
a temple of skulls
so heres what we have:

a mysterious forest
5 buildings
a temple of skulls
2 ghost fences
a wall
a wizard's tower
a tower of blood

quite a crowded board yeah?
And I don't mind crowded boards one bit.

Might even make use of the "wall-crawlers" rule. :P
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Okay, heres the map, look good? the circular building is the wizard's tower, the tower of blood should be obvious enough, the blue and brown obstacles are ghost fences, any questions? Anyway, I think this looks like a fairly well spread out battlefield. I'd rather not take turns placing, as that would take a long time.
Ok, so are we rolling off, the winner deploying first and taking first turn on a 2+?

My spells, my spider shaman got lore master (little waagh).
Going top to bottom for the lv1's:

Result of the throw of dice "1d6" :

1

Kept

Result of the throw of dice "1d6" :

6

Kept

Result of the throw of dice "1d6" :

1

Swapped to 3

Result of the throw of dice "1d6" :

6

Swapped to 4

So 1,6 3 and 4

Do you need spell descriptions?
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Oh! I didn't mean we shouldn't alternate placing units, I just didn't want to take turns placing twelve peices of terrain, thats all. So we'll deploy as normal, and yeah, a little explanation of the spells would be nice.

here's my roll for deployment(with re-roll if needed):
Rolling "1d6" 2 times

1: 4
2: 2

sum: 6, average: 3.00
Oooohh...you meant the TERRAIN.
Yeah, I don't mind ditching that stage either. :P

Deployment.
Rolling "1d6" 2 times

1: 2
2: 4

sum: 6, average: 3.00

Your choice. :)

Ok, spells will be edited here in a sec.

All hexes and auguments hold until the caster's next magic phase

(Sig)Sneaky Stabbing: Augument, 12", 7+. Target unit gets armour peircing. They can re-roll to hits and to wounds in close combat if attacking the flank or rear.
(1)Vindictive Glare: Magic Missile, 24", 5+/10+. 2d6 s3 hits, can be increased to 3d6.
(2)Gift of the Spider God Augument, 24", 8+. Target unit gets poison attacks. If they already have poison that turns into poison(5+)
(3)Itchy Nuisience Hex, 24", 8+. Roll a d6, target unit have their initiative and movement reduced by that much.
(4)Gork'll fix it Hex, 24", 8+. Target unit must re-roll all 6's to hit, to wound and armour saves.
(5)Night Shroud Augument, 12" 11+/17+. Target unit counts as being in soft cover, and any unit charging it must take a dangerous terrain test. Can be increased to work on every unit within 12"
(6)Curse of the Bad Moon Magic Vortex, 15+/25+. Small moves 4d6 on casting and 3d6 in a random direction after that. Also, roll a d6. Any unit passed over or touched by the template must take a characteristic test depending on the roll (1-2=S, 3-4=T, 5-6=I). Failed test = 1 wound, no armour.
Big version uses big template and controller choses test.

Also, on my magic phase.
Night gobbo shamans has shrooms, meaning that they must add another d6 to the casting roll. It doesn't count as a power dice so doesn't cause IF or a miscast. On a roll of "1" on the dice the spell fails and the shaman suffers a wound unless he rolls a 4+ on a d6. (Some rule discussion here, but that's how I'm playing it. :P)

The spider shrine gives the great shaman and every shaman within 12" +2 to channeling.
x6

^My minions^

Achievements: 33/101
8th ed Ogre
okay, I'll deploy first then

A unit of Summoned Monsters (Ghouls)
First of many many spiders. :D

x6

^My minions^

Achievements: 33/101
8th ed Ogre
I'm going to go ahead and place my skeleton warriors (Mind-controlled thralls) in the blue building by the Summoned Monsters
More spiders. :D

x6

^My minions^

Achievements: 33/101
8th ed Ogre
Another unit of summoned monsters
I think you know the drill by now. :P

x6

^My minions^

Achievements: 33/101
8th ed Ogre
Last group of monsters
:roll:

x6

^My minions^

Achievements: 33/101
8th ed Ogre
Gibbering Aberration (Vargulf)

Chuckas, the last being in the house.

x6

^My minions^

Achievements: 33/101
8th ed Ogre
Another Aberration undulates out of a glowing red portal, the sounds of a thousand gibbering mad-men echoing from it.  :P
So sorry for the delay!



Small bunker unit.
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Welcome back  8)
You seem to have removed one of my vargulfs, so I put it back
Characters: The BSB is in the ghoul unit in the center, the rest of them are in the building.
Big 'ol spiders down, aswell as characters. :D



I've marked the colours the characters have, but I can say them now while we're at it:
From left to right.
Nuisience Guy
Gork'll Fix it
General
Big Spider Shaman
BSB
Vindictive Glare
Bad Moon

My roll for first turn:

Result of the throw of dice "1d6" :

6
Ehe, can't complain.  :D


Need vanguard, so I'll re-roll that.  :roll:



New roll for first turn!

Result of the throw of dice "1d6" :

6

Is hamate broken?  :?
x6

^My minions^

Achievements: 33/101
8th ed Ogre
Result of the throw of dice "1d6 +1" :

4 + 1 = 5

you choose :)
I'll take first, animoisity, left to right:

Rolling "1d6 >= 2" 7 times

1: 3 ... success
2: 5 ... success
3: 4 ... success
4: 1 ... failure
5: 5 ... success
6: 5 ... success
7: 5 ... success

sum: 28, average: 4.00, success: 6/7 86%

Riders in the middle fail, what do they do?

Result of the throw of dice "1d6" :

3

They stay where they are.
x6

^My minions^

Achievements: 33/101
8th ed Ogre
mmmmmmk, how about them moves?  :P
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