12 Mar 2011
Seige Gnoblar
Its a Gnoblar with an explosive on its back
WS BS S T W I A LD M
4 - 2 3 1 4 1 8 4
Points Cost: 5 points per model
Unit: 1-10 models.
Special rules: Largely Insignificant Skirmishers, BOOM!
BOOM!:
Seige Gnoblars can set the explosives on their backs to go off in a certain number of turns, however, they are Gnoblars, so they dont think ahead enough to plan when they explode. When a Gnoblar is going to explode place the 5 inch teplate centered on the seige gnoblar, every model with a small base must take a strength 6 hit, with armour and ward saves allowed, any magical items on enemy models that survive the blast are destroyed and any wizard hit by the blast is distracted, all remains in play spells cast by the Wizard are automatically dispelled.
To determine the number of turns until the explosion, roll a 6 sided dice at the start of the game, before you deploy and refer to this table:
1: Oops!: The Gnoblar has set his fuse early in his exitement. He explodes after you deploy.
2: 1 turn left. The gnoblar will explode in one turn.
3: The gnoblar will explode in two turns.
4: The gnoblar will explode in three turns.
5: The gnoblar will explode in four turns.
6: the gnoblar is actually smart. You may choose when he explodes (after deployment).
Its a Gnoblar with an explosive on its back
WS BS S T W I A LD M
4 - 2 3 1 4 1 8 4
Points Cost: 5 points per model
Unit: 1-10 models.
Special rules: Largely Insignificant Skirmishers, BOOM!
BOOM!:
Seige Gnoblars can set the explosives on their backs to go off in a certain number of turns, however, they are Gnoblars, so they dont think ahead enough to plan when they explode. When a Gnoblar is going to explode place the 5 inch teplate centered on the seige gnoblar, every model with a small base must take a strength 6 hit, with armour and ward saves allowed, any magical items on enemy models that survive the blast are destroyed and any wizard hit by the blast is distracted, all remains in play spells cast by the Wizard are automatically dispelled.
To determine the number of turns until the explosion, roll a 6 sided dice at the start of the game, before you deploy and refer to this table:
1: Oops!: The Gnoblar has set his fuse early in his exitement. He explodes after you deploy.
2: 1 turn left. The gnoblar will explode in one turn.
3: The gnoblar will explode in two turns.
4: The gnoblar will explode in three turns.
5: The gnoblar will explode in four turns.
6: the gnoblar is actually smart. You may choose when he explodes (after deployment).
::
freddie
freddie