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Well I managed to throw a list together. I'll get to the Battle Chronicler file soon.
Beast of Chaos
28 Gors, XHW, command. 28 Gors, XHW, command. 24 Bestigors, banner, musician. Razagor Razagor Razagor 5 Harpies , scouts. Chaos Spawn Chaos Spawn Great Shaman. Steel Claws, Talisman of Preservation, Jagged dagger, Ironcurse Icon, Lvl 4 Lore of Beasts. Beastlord. Shield, Heavy armour, Ramhorn Helm. Wargor, BSB. Heavy armor, Shield, Gnarled Hide, Beastbanner. Bray Shaman. Extra Hand Weapon. Lore of Beasts. Dispel Scroll. Lvl 2.
2001 points. I'm one over.
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forgottenlor13 Feb 2011
How is this for a map?
I thought the crater could be the cursed stone (+1 on damage rolls within 6") and the swamps could be foggy moors (I test or lose 1d6 models) What do you think? I won't get to entering my units tonight, and tommorow is Valentine's day, so that probably means Tuesday.
38/101 ogre achievements
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Barney13 Feb 2011
AS I still haven´t even decided on a race, I´m fine with tuesday. And the map is great, as always, mate
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor15 Feb 2011
Ok. Finished. Here is the file. No pressure on starting. Whenever you're ready we can roll off to deploy.
Vote for the best army list vs. the Dwarves. http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Barney15 Feb 2011
ok, Tomb kings after all. I presume I´ll be dead (more dead, actually ) within 4 rounds. But what the heck
my list:
Tomb king - Glittering scales, Sword of Swift Slaying, 4+ ward save thingie 265 Liche priest - cloak of dunes(fly move) hieratic jar (+1incant.) - 160 Liche priest - casket of souls, Dispel Scroll 305
Screaming Skull Catapult. I noticed I deined the TGs bases as 50x100mm Any ideas how to change that? because I can´t seem to find the way how.
About the civil war- sound great, but I don´t really have the book, nor did I preorder one, so that twould be a tough one...Maybe I could borrow one somewhere around here, but I doubt it.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
I changed the size of the Tomb Guard, but it wasn't easy. I chaged it in the edit: army details: menu, but it still wouldn't change it in the template, so I copied the unit, deleted the old tomb guard, and then named the copied unit tomb guard.
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The Tomb Guard. Thanks for your help, i did edit the template in the Army Details, but I didn´t know why wouldn´t it change the template in the game. So thanks again for your help
Anyway, I only have heroes and two scorpions left
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor23 Feb 2011
No problem. Here is my second unit of Gors. If you're burying the scorpions, you can place your heroes, then I'll finish my deployment. My harpies will be deployed as scouts. I'm gone for a funeral this weekend. My wife's grandmother has died. Therefore I won't be posting again till Sunday.
MY deployment is done. The TK is with the tomb gueard, the flying priest is attached to the SSC and the casket priest is by himself. I have no idea what base size is the casket on, so i put a chariot base in there. I don´t think it really matters that much in this case, anyway.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor27 Feb 2011
I don't actually think the priest can join the catapult under the new rules. I don't think any character can join a war machine unless there is a specific exception in the army book.
My casket didn't come with a plastic base. The amorphis metal base is sort of oval shaped. I think the chariot base is fine.
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor12 Mar 2011
Are you smiting SB2? You can only succesfully smite a unit one time in a magic round. You can try to smite them as much as you'd like, but once the smite gets off, the unit is finished in the magic phase.
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Barney12 Mar 2011
oh, right. S let´s say I´m smiting SB1, then.
Can i keep that roll?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor13 Mar 2011
No problem, I'll let that through.
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Barney14 Mar 2011
okay, 10 shots at R3:
Result of the throw of dice "10d6" :
4 + 1 + 3 + 5 + 2 + 4 + 4 + 3 + 3 + 4 = 33
Result of the throw of dice "1d6" :
2
Casket:
Result of the throw of dice "2d6" :
2 + 1 = 3
Shooting phase next: SLH and SB1 at R1 again, I´ll roll them all at once:
SUMMARY: dispel casket at 3 one wond at R1 from shooting. after that, over to you
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor14 Mar 2011
You do realize your tomb king has 2 incantations with 1 die (actually he would start the round) and he can move or smite a unit within 6" of him? That's why I've been keeping all of my dice.
I'll throw 2 dice at the casket, using the great shaman:
Result of the throw of dice "2d6" :
1 + 4 = 5
9, so dispelled.
T5 on the Razagor, so you're correct about the wounds.
Chaos spawn movements: CS 1 first, then CS2. Both charge SB2, if possible
Rolling "2d6" 2 times
1: 2 + 5 = 7 2: 4 + 3 = 7
sum: 14, average: 7.00
CS2, might get there, but you've got to hold regardless. My other charges. You've also got to hold, shoud they be succesful:
Harpies vs. Casket:
Result of the throw of dice "3d6" :
4 + 2 + 4 = 10
16 inches, should it suffice.
R1 vs. Light cavalry:
Result of the throw of dice "3d6" :
1 + 6 + 5 = 12
18 inches.
R2 vs. SB2:
Result of the throw of dice "3d6" :
1 + 4 + 2 = 7
13, but I'm assuming he comes up short and moves 4.
R3 on SB2:
Result of the throw of dice "3d6" :
1 + 5 + 4 = 10
16 inches, should it suffice.
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forgottenlor14 Mar 2011
I'm having problems dowloading the file. I'll try again later.
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I'm going to cast Wyssan's wildform on G2 with 3 dice:
Result of the throw of dice "3d6" :
2 + 1 + 3 = 6
Well it gets off with a 10, even though I'd hoped for more. Dispel?
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Barney15 Mar 2011
Result of the throw of dice "2d6" :
1 + 6 = 7
wow. so I get 4 dice to dispel.
I´ll let that one through.
One question, don´t I get a Stand and Shoot reaction against the charge? P.S.: I know my TK has an incantation as well, I just thought not moving would be better in the suituation. I might have miscalculated that, though
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor15 Mar 2011
In the Tomb King rules book (my book p.21) it says they can only choose "hold" as a reaction to an attack. I've heard this might change in the new book, but as it is, you can't shoot.
I'll cast Amber spear with the great shaman:
Result of the throw of dice "3d6" :
3 + 3 + 4 = 10
14. Dispel?
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Barney15 Mar 2011
oh, right. I forgot that, sorry.
I´ll try to dispel that:
Result of the throw of dice "4d6" :
1 + 3 + 2 + 1 = 7
yeah, right.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor17 Mar 2011
And I forgot to say I wanted to empower it, so its a normal shot at s.6, 2+ to wound:
Result of the throw of dice "1d6" : 5
and 1d3 wounds:
Result of the throw of dice "1d3" : 1
Well not much damage done. On to close combat.
Harpies vs. Casket
Fear check:
Result of the throw of dice "2d6" :
1 + 4 = 5
They made it.
6 attacks agains the liche priest:
Result of the throw of dice "6d6" :
2 + 1 + 4 + 3 + 3 + 1 = 14
only 1 hit.
Result of the throw of dice "1d6" :
3
whiff!
R1 vs the light horse All attacks are simeltaneous, so anyone my razagor kills can still attack:
Result of the throw of dice "4d6" :
3 + 4 + 1 + 1 = 9
Result of the throw of dice "2d6" :
4 + 2 = 6
2 wounds.
Razagors vs. SB1
Again all attacks are simultaneous.
Result of the throw of dice "8d6" :
4 + 6 + 4 + 4 + 3 + 4 + 2 + 6 = 33
Result of the throw of dice "7d6" :
1 + 4 + 5 + 5 + 1 + 5 + 3 = 24
5 wounds done.
Summary: 1 wounds from the amber spear on the chariot. The harpies completely wiff their attacks vs. the casket. 2 wounds (-3 save) on the light horsemen, attacks are simultaneous, so even those who fall can attack back. 5 wounds (-3 save) on the archers (SB1), attacks are simultaneous, so even those who fall can attack back.
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Barney17 Mar 2011
chariot takes a wound. 4 atatcks from the casket back:
Result of the throw of dice "4d6" :
6 + 5 + 4 + 1 = 16
Result of the throw of dice "3d6" :
3 + 3 + 6 = 12
that´s a killing blow, plus those two should also suffice to kill the harpies (S4) the priest back:
Result of the throw of dice "1d6" :
5
Result of the throw of dice "1d6" :
3
nope
5 horsemen:
Result of the throw of dice "5d6" :
1 + 3 + 5 + 5 + 6 = 20
Result of the throw of dice "3d6" :
3 + 5 + 1 = 9
one wound. Horses:
Result of the throw of dice "5d6" :
3 + 3 + 4 + 3 + 3 = 16
Result of the throw of dice "1d6" :
2
10 attacks from the SB1:
Result of the throw of dice "10d6" :
1 + 1 + 4 + 2 + 2 + 1 + 5 + 1 + 4 + 3 = 24
Result of the throw of dice "3d6" :
6 + 2 + 1 = 9
one wound.
SUMMARY: Chariot takes a wound. Two Horsemen die, inflicting one wound back. 5 Bowmen die, inflicting one wound back. The Casket guards kill a harpy with KB and inflict two more wounds at S4
I´ll be away till Sunday, so I´ll get back to you then
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor18 Mar 2011
Break test for the harpies:
Result of the throw of dice "2d6" :
6 + 4 = 10
It was a longshot anyways. They flee:
Result of the throw of dice "3d6" :
2 + 6 + 5 = 13
And fly 11".
Have a great weekend.
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Barney19 Mar 2011
I´m back, a bit sooner that I had anticipated.
Anyways, you still have some saves and CR left to do.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor20 Mar 2011
Actually nothing of mine gets a save.
The one razagor fighting the light cavalry dies after killing the two. The two razagors fighting the archers win by 3 I think (you've got a rank) meaning that unit is reduced to 2.
Which means unless I missed something its my turn?
I'll roll out the chaos spawns now, as that won't change regardless. They both head towards SB2:
Rolling "2d6" 2 times
1: 6 + 6 = 12 2: 4 + 4 = 8
sum: 20, average: 10.00
And both arrive, it appears. No other charges at the moment.
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Barney21 Mar 2011
okay
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor21 Mar 2011
Barney, I just had a total brain meltdown. That WAS my turn. Which means it goes over to you.
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Barney21 Mar 2011
really? I didn´t even notice
Okay then, my charges: Chariot into Gors 2
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor23 Mar 2011
I hold.
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Magic: my first trick is TK doing the move thing on his TG unit:
Result of the throw of dice "1d6" :
5
Dispel?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor24 Mar 2011
Let's see how many dice I've got:
Result of the throw of dice "2d6" :
1 + 3 = 4
Chanelling:
Result of the throw of dice "2d6" :
5 + 4 = 9
Only 3 dice. Well seeing as you can try it three times, I'm going to have to let it go, as I have no chance of dispelling it 3 times.
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Barney25 Mar 2011
okay, I´m casting the same thing on my big skelly block, with the priest:
Result of the throw of dice "2d6" :
1 + 1 = 2
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor25 Mar 2011
I'll throw one dice at that, no bonuses:
Result of the throw of dice "1d6" :
4
Dispelled.
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Barney25 Mar 2011
okay, ame thing again, same unit:
Result of the throw of dice "2d6" :
5 + 1 = 6
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor26 Mar 2011
My Great shaman will try to stop that:
Result of the throw of dice "1d6 +4" :
3 + 4 = 7
Dispelled.
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Barney26 Mar 2011
the hierophant priest will cast the same thing, same unit again, I think I should be just in range:
Result of the throw of dice "2d6" :
5 + 5 = 10
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor27 Mar 2011
As he's a normal liche priest he only gets one incantation a round, the urn gives him a one use extra incantation. The king has 2 incantations though, so he could try it with one die. Normally he must cast both of his before the priests, but if you want you can use his second one now.
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Barney27 Mar 2011
actually, I cast it twice with the flying priest (1 normal and one jar incantation). Now I´m trying with the hierophant priest, the one stationed at the casket of souls.
Or am I missing something?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor28 Mar 2011
The jar is one use only. I think you used in the first round.
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Barney29 Mar 2011
damn. I totally missed that. Sorry :oops
okay, so I´ll opt for the second TK incantation:
Result of the throw of dice "1d6" :
2
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor29 Mar 2011
Ok I'll use my last dice on that:
Result of the throw of dice "1d6 +4" :
5 + 4 = 9
Ok, I can't stop the casket, so all my units not in close combat (G1, the bestigores & both spawn) or effected.
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Barney29 Mar 2011
Result of the throw of dice "2d6" :
2 + 4 = 6
crap on the stick. My lousy rolls continue, tha´s 8 alltogether. Are there even any wounds inflicted?
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor30 Mar 2011
Actually you roll individually for each unit. (Which believe me can be to your advantage) If we go from left to right, you'd do no damage to CS 2, you need to roll for CS1, G1, and the Bestigors.
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forgottenlor19 Apr 2011
I've just got my ward save:
Result of the throw of dice "3d6" :
1 + 1 + 1 = 3
Well, I guess the gods weren't smiling on the great shaman.
The Tomb King slays the great shaman. 3 saves -2 and 4 saves -1 for Tomb Guard. The tomb guards attacks simultaneously, so casualties do not affect their number of attacks.
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Barney19 Apr 2011
3 parry saves:
Result of the throw of dice "3d6" :
6 + 2 + 2 = 10
Result of the throw of dice "4d6" :
4 + 2 + 4 + 1 = 11
Result of the throw of dice "4d6" :
3 + 2 + 1 + 3 = 9
6 TG slain.
10 attacks back:
Result of the throw of dice "10d6" :
6 + 2 + 6 + 4 + 6 + 2 + 3 + 6 + 3 + 1 = 39
Result of the throw of dice "5d6" :
5 + 5 + 2 + 1 + 4 = 17
3 wounds with -1 save. 6 daed(er) TG
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor21 Apr 2011
Ok, the gors have no saves. You inflicted 7 wounds to my 6. I still have 2 ranks & a BsB, you have none left, so the gors win by 2, and 2 further tomb guard crumble (leaving you with 4 I think).
The two spawn attack the last bowmen:
Rolling "1d6 +1" 2 times
1: 3 + 1 = 4 2: 6 + 1 = 7
sum: 11, average: 5.50
3+ to hit:
Result of the throw of dice "11d6" :
5 + 5 + 2 + 3 + 4 + 6 + 5 + 6 + 6 + 5 + 4 = 51
3+ to wound:
Result of the throw of dice "10d6" :
1 + 3 + 1 + 1 + 1 + 5 + 3 + 1 + 3 + 2 = 21
They destroy the skeletons, but the skeletons have the same I, so they can attack back before they perish.
Then its my turn. Correct?
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Barney21 Apr 2011
I´m not even sure how many I do have left, I believe 4.
Result of the throw of dice "4d6" :
4 + 3 + 4 + 2 = 13
Result of the throw of dice "2d6" :
4 + 5 = 9
no luck.
Your turn indeed
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor22 Apr 2011
Both Razagors attack the casket.
The Spawn will try as well:
Rolling "2d6" 2 times
1: 4 + 2 = 6 2: 6 + 1 = 7
sum: 13, average: 6.50
The Gors charge the skeletons & the Bestigors attack the flank of the tomb guard:
Result of the throw of dice "2d6" :
1 + 5 = 6
Charge succesful. More to come.
38/101 ogre achievements
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forgottenlor22 Apr 2011
Magic dice:
Result of the throw of dice "2d6" :
3 + 4 = 7
chanelling:
Result of the throw of dice "1d6" :
2
nope. Well he's got 2 spells so I might as well try both.
Wildform +1 s, +1 t on his unit (g1)
Result of the throw of dice "4d6 +2" :
5 + 3 + 5 + 1 + 2 = 16
And the curse on the King's unit (-1 to hit)
Result of the throw of dice "3d6 +2" :
1 + 6 + 3 + 2 = 12
Would also be succesful. Which do you dispel?
38/101 ogre achievements
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Barney26 Apr 2011
channeling:
Result of the throw of dice "2d6" :
3 + 1 = 4
dispelling the first one:
Result of the throw of dice "4d6" :
3 + 3 + 2 + 1 = 9
yeah, right
and sorry for the delay, I went out of town for the easter holidays and somehow forgot to mention it
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor26 Apr 2011
I also was gone for Easter, so no sweat. My bestigor champ issues a challenge in the big fight. I'm not sure if you want to take it with the king or the skeleton or tomb guard champ.
38/101 ogre achievements
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Barney28 Apr 2011
My TK will accept, hoping to do as good as he did with the shaman
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor28 Apr 2011
Ok, you strike first in the challenge.
Elsewhere: The beaslord pushes himself into the battle with the skeletons.
Primal Fury:
Result of the throw of dice "2d6" :
5 + 4 = 9
That makes it on the Beaslord's leadership
Result of the throw of dice "4d6" :
5 + 5 + 6 + 6 = 22
No rerolls needed. 2+ to wound
Result of the throw of dice "4d6" :
5 + 5 + 2 + 5 = 17
4 saves -2.
The BSB is also in position to attack the skeletons:
Result of the throw of dice "3d6" :
2 + 2 + 4 = 8
2 rerolls needed:
Result of the throw of dice "2d6" :
6 + 6 = 12
2+ to damage:
Result of the throw of dice "3d6" :
5 + 2 + 5 = 12
3 saves -2.
Two gors (one champ) can attack from the first row, and 4 from the 2nd ranks of G1 and G2, so 9 attacks all at S.4, G2 has the strength banner and G1 is buffed from wildform.
Result of the throw of dice "9d6" :
2 + 2 + 2 + 1 + 6 + 1 + 2 + 3 + 4 = 23
6 rerolls:
Result of the throw of dice "6d6" :
6 + 2 + 2 + 3 + 6 + 2 = 21
6 hits, 3+ to wound.
Result of the throw of dice "6d6" :
1 + 3 + 1 + 2 + 2 + 3 = 12
2 saves -1.
The G2 also can make 7 front rank attacks (including 1 champ) and 3 rear attacks on the tomb guard:
Result of the throw of dice "7d6" :
4 + 3 + 6 + 6 + 1 + 1 + 3 = 24
4 rerolls:
Result of the throw of dice "4d6" :
6 + 2 + 5 + 3 = 16
5 hits, 4+ to wound:
Result of the throw of dice "5d6" :
5 + 2 + 1 + 6 + 4 = 18
3 saves -1 on the tomb guard.
Summary 7 saves -2 and 2 saves -1 for the skeletons 3 save -1 for the tomb guard. Attacks are simultaneous all the tomb guard can strike back. Your king strikes first in the challenge. The Bestigors strike last, in case any tomb guard survive.
38/101 ogre achievements
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Barney29 Apr 2011
2 saves -1:
Result of the throw of dice "2d6" :
1 + 1 = 2
9 parry saves for them then:
Result of the throw of dice "9d6" :
1 + 3 + 6 + 4 + 5 + 2 + 3 + 2 + 5 = 31
8 die.
3 saves for the TG:
Result of the throw of dice "3d6" :
1 + 6 + 2 = 9
Result of the throw of dice "2d6" :
1 + 4 = 5
one si saved.
Skeleton attacks back:
Result of the throw of dice "11d6" :
1 + 2 + 6 + 6 + 5 + 1 + 1 + 3 + 3 + 1 + 2 = 31
Result of the throw of dice "3d6" :
1 + 1 + 2 = 4
whole lot of nothing.
TG strike back:
Result of the throw of dice "4d6" :
5 + 3 + 3 + 6 = 17
Result of the throw of dice "2d6" :
3 + 3 = 6
that´s two wounds?
Challenge:
Result of the throw of dice "4d6" :
4 + 4 + 2 + 4 = 14
Result of the throw of dice "3d6" :
3 + 5 + 6 = 14
I´m thinking that´s a dead champ.
SUMMARY: 8 skeletons die 2 TG die skeletons inflict no wounds back TG does 2 wounds. THe TK does three wounds in challenge
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
Val Dee29 Apr 2011
Why you don't roll for fear test?
forgottenlor01 May 2011
You are correct, I think we both forgot it:
on the Beastlord's ld
Result of the throw of dice "2d6" :
2 + 4 = 6
Fear test made. The Bestigor champ is indeed dead. 2 Bestigors try to off the the last tomb guard:
Result of the throw of dice "2d6" :
1 + 5 = 6
1 reroll
Result of the throw of dice "1d6" :
5
to wound:
Result of the throw of dice "2d6" :
1 + 1 = 2
nope. Wounds go 10 to 5 in the beastmen's favour. They also have the BSB, so they win by 6, which crumble the tomb guard, tomb king, and 6 skeletons.
I also need to roll out the attacks from the razagors on the casket:
Result of the throw of dice "6d6" :
1 + 1 + 3 + 6 + 5 + 6 = 22
strength 6 charge:
Result of the throw of dice "3d6" :
4 + 2 + 6 = 12
I forgot to desginate a target, so I guess that means both guards are dead, and the liche priest remains. Things look pretty grim for the dead guys Barney. Do you want to play it out or start a new game?
38/101 ogre achievements
Vote for the best army list vs. the Dwarves. http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Barney01 May 2011
I don´t really think I can do anything much with this game, really. A total wipeout, nothing less
So, congratulations and yeah, we can start a new game...But I´m quite busy these days, so I cannot guarantee when I will get to make an army list.
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
The Rockhide Tribe. Now in Color!
forgottenlor02 May 2011
Thanks for the game! I'd like to try out the "new" orcs and gobin book, playing a sort of forest themed army of savage orcs and common+forest goblins. Seeing as you're not in a hurry, I'll start a thread Sunday or early next week, as this week I've got 2 work appointments in the evening, a dentist appointment and a wedding on the weekend.
38/101 ogre achievements
Vote for the best army list vs. the Dwarves. http://www.ogrestronghold.com/forum/index.php?topic=22397.msg303186#new
Barney04 May 2011
wow, that sure is a busy scheudle you got there, mate
Hope everything goes well for you
Quote
Well that's why we play games of luck, to get repeatedly affirmed that the universe just wants to punch us in the face.
Reg06
Da Green Menace (31 played): Wins:15 (6 massacres) Draws:3 Losses:13 (6 massacres) The Rockhide Tribe (Ogre Kingdoms): Wins:7 (3 massacres) Draws:2 Losses:10 (4 massacre)
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