25 Jan 2011
Lords: 595
Tyrant
Tricksters Helm
Greyback Pelt
Mawseeker
Heavy Armor
Great Weapon
Slaughtermaster
Bloodcleaver
Crown of Command
Skullmantle
Heroes: 367
BSB
Cathayan Longsword
Heavy Armor
Enchanted Shield
Ironcurse Icon
Mawseeker
Butcher
Dispel Scroll
Ruby Ring of Ruin
Core:1098
6 Ironguts
Muso
SB w/ Lookout Gnoblar
RuneMaw Banner
6 Bulls
Nekkid
Muso
SB w/ Lookout Gnoblar
6 Bulls
Nekkid
6 Bulls
Nekkid
90 Points, 2 units of Gnoblars
either 21 Fighters + 8 Trappers
or 25 Fighters + 20 Fighters
Special: 440
2 Scraplaunchers
2 Leadbelchers
How about that for a vanilla list?!? I set this list up to be as versatile and forgiving as possible. I will plan to run the SM + BSB in the IG unit w/ SM on 2nd Rank. However, if I feel like I messed up in deployment or some other screw up on my part, I can still stick the BSB + SM into the unit of Bulls w/ Muso and SB. I usually like to run my Butcher with my Leadbelchers behind my whole army just pumping out buffs and trying to keep baddies off my backside. I prefer to start the Tyrant in any one of the units and charge him out alone into a big baddie and let them swing and miss while he wins the combat. But with this list I also have the option of sticking Butcher + Tyrant into the unit of Bulls + Muso if I have to.
My Questions for the Stronghold:
1. Thoughts in general on how this list will work in an uber-competitive environment? I have to admit I have played a version of this list about 15 times in 8th Edition, and not one time have I played anyone with a competitive playstyle.
2. Which Gnoblar option do you guys like?
3. Do i really need warmachine hunters when I plan to be in B2B by turn 2?
4. Do I really need lookout gnoblars? I always feel like I do, and always take them, but then I never end up using them because my heroes are so much tougher to wound.
5. I think leadbelchers kind of suck, but I also know that explaining to people that they do an artillery dice worth of shots gives me a psychological advantage. In my games (admittedly vs mainly beginners), they have done a great job of bunkering my vulnerable butcher and allowing him to buff early game and magic missile/cleanup duty late game. Will this work on the tourney scene?
Obviously, Im really excited about my first tournament, and I would be open to and very much appreciate any advice you guys might lend.
Tyrant
Tricksters Helm
Greyback Pelt
Mawseeker
Heavy Armor
Great Weapon
Slaughtermaster
Bloodcleaver
Crown of Command
Skullmantle
Heroes: 367
BSB
Cathayan Longsword
Heavy Armor
Enchanted Shield
Ironcurse Icon
Mawseeker
Butcher
Dispel Scroll
Ruby Ring of Ruin
Core:1098
6 Ironguts
Muso
SB w/ Lookout Gnoblar
RuneMaw Banner
6 Bulls
Nekkid
Muso
SB w/ Lookout Gnoblar
6 Bulls
Nekkid
6 Bulls
Nekkid
90 Points, 2 units of Gnoblars
either 21 Fighters + 8 Trappers
or 25 Fighters + 20 Fighters
Special: 440
2 Scraplaunchers
2 Leadbelchers
How about that for a vanilla list?!? I set this list up to be as versatile and forgiving as possible. I will plan to run the SM + BSB in the IG unit w/ SM on 2nd Rank. However, if I feel like I messed up in deployment or some other screw up on my part, I can still stick the BSB + SM into the unit of Bulls w/ Muso and SB. I usually like to run my Butcher with my Leadbelchers behind my whole army just pumping out buffs and trying to keep baddies off my backside. I prefer to start the Tyrant in any one of the units and charge him out alone into a big baddie and let them swing and miss while he wins the combat. But with this list I also have the option of sticking Butcher + Tyrant into the unit of Bulls + Muso if I have to.
My Questions for the Stronghold:
1. Thoughts in general on how this list will work in an uber-competitive environment? I have to admit I have played a version of this list about 15 times in 8th Edition, and not one time have I played anyone with a competitive playstyle.
2. Which Gnoblar option do you guys like?
3. Do i really need warmachine hunters when I plan to be in B2B by turn 2?
4. Do I really need lookout gnoblars? I always feel like I do, and always take them, but then I never end up using them because my heroes are so much tougher to wound.
5. I think leadbelchers kind of suck, but I also know that explaining to people that they do an artillery dice worth of shots gives me a psychological advantage. In my games (admittedly vs mainly beginners), they have done a great job of bunkering my vulnerable butcher and allowing him to buff early game and magic missile/cleanup duty late game. Will this work on the tourney scene?
Obviously, Im really excited about my first tournament, and I would be open to and very much appreciate any advice you guys might lend.

