02 Nov 2010
Mawseeker****The cheapest and one of the best, most often used on our Bruiser BSB's and being Stupid isn't so bad these days. Also a cheap upgrade for Tyrant's and Hunters- not really used in 8th Ed.
Deathcheater*** Quite useful particularly vs. Chariots and Monsters that throw out a lot of attacks. Also it is in addition to Talismans, Armour and Weapon slots used.
Giantbreaker** This one is quite useful if used in conjunction with weapons that give extra attacks. Also the Character with Giantbreaker get the extra Strength for Impact hits & Stomps which is nice. The downside of taking a Slavegiant is not so bad in 8th Edition as they are much improved with their Thunderstomps. Terror I see as quite good now as the Giants may kill a unit that fails its Terror Test.
Wallcrusher** Can't see much use for this, maybe the Watchtower scenario where the opponent has the building. To expensive for what it does.
Beastkiller* Yet to see this used in 8th Ed especially with all the Magic Weapons available, might be ok on a Monster Hunting Hunter. If a Hunter was allowed a Great Weapon maybe this would be a good Bigname.
Longstrider* Getting the charge is not as important as in 7th Edition and solo characters don't get impact hits anyway.
Mountain-eater* Not very useful making the Ogre get hit on 3+ instead of 2+?
Kineater* Pretty useless in 8th Ed as we tend to get a re-roll for our BSB Panic checks anyway, if it was cheaper maybe? If our BSB is killed or out of range might be useful.
Deathcheater*** Quite useful particularly vs. Chariots and Monsters that throw out a lot of attacks. Also it is in addition to Talismans, Armour and Weapon slots used.
Giantbreaker** This one is quite useful if used in conjunction with weapons that give extra attacks. Also the Character with Giantbreaker get the extra Strength for Impact hits & Stomps which is nice. The downside of taking a Slavegiant is not so bad in 8th Edition as they are much improved with their Thunderstomps. Terror I see as quite good now as the Giants may kill a unit that fails its Terror Test.
Wallcrusher** Can't see much use for this, maybe the Watchtower scenario where the opponent has the building. To expensive for what it does.
Beastkiller* Yet to see this used in 8th Ed especially with all the Magic Weapons available, might be ok on a Monster Hunting Hunter. If a Hunter was allowed a Great Weapon maybe this would be a good Bigname.
Longstrider* Getting the charge is not as important as in 7th Edition and solo characters don't get impact hits anyway.
Mountain-eater* Not very useful making the Ogre get hit on 3+ instead of 2+?
Kineater* Pretty useless in 8th Ed as we tend to get a re-roll for our BSB Panic checks anyway, if it was cheaper maybe? If our BSB is killed or out of range might be useful.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
)
It'd virtually pulverise a unit of Knights, buffed by gut magic it could maybe even bowl over a steam tank. (Okay I'm getting ahead of myself)
It's hard enough to garuntee getting a charge, much less a 6+" distance one. Also, taking wallcrusher on all your charecters prevents you from taking mawseeker or deathcheater, so it limits your options somewhat.