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Archive - Ogre Kingdoms vs. Chaos Dwarfs

original thread ↗

Speaking as a Chaos Dwarf player, I'm extremely scared of scraplaunchers. The whole point of the Chaos Dwarf army is to try and slow people down and negate shooting via Earthshaker Cannons.

The scraplauncher is a manoeuvrable war machine so it can both move out of range and only fails to shoot if hit with the Earthshaker effect and rolls a 4+. The best bit about the scraplauncher is that it has killing blow, not very nice for a heavily armoured army that  likes to sit where it is.

The gorger, although slightly unpredctable, is great at coming up behind CD units. Chaos Dwarves loathe trying to fight a battle on two fronts and the killing blow and unbreakable qualities of the gorger are very nasty indeed.
- Moridin

The blunderbusses are almost useless against ogres, so you have that as an advantage- they can onlt get a couple hits cause ogre units are small, and to be in shooting range is to be in charge range!
- The Flying Beaver

A tyrant with a tenderiser should beat down any of the monstrous mounts, but they are unlikely to accept a combat, since they can fly. As such, I would probably target these guys with everything: Hunter, scraplauncher, etc. Terror is very effective against ogres with their average leadership.

Wolf riders have one main weakness: They only come in units of 10+, and so end up as rather expensive fast cav. 3 kills = panic test, hit em with belchers or bonecruncher.

Bull centaurs, you should probably bait and flee. These guys are very powerful, and have a hefty m8, so don't get too close.

Black orcs can be flanked, and it probably pays to put your tyrant opposite these greenies. Assuming he has the tenderiser (everyone seems to) then declare a challenge as always.
- burningnun

Blunderbusses shouldn't scratch an Ogre army, for the simple reason that it is a 50/50 chance of getting a single S3/4/5 hit on each Ogre.
Trappers and Gorgers are good, and the Hunter could use his Bolthrower against a Taurus. (if you see a Lammasu, laugh. They suck.)
- Krom Ironhide
Just want to thank everyone for their advice from the old form. I had a rematch with the Choas Dwarf player and talk over the rules and you guys where right of coures. So thanks again. By the way it was a massacre :lol:  I lost 3 Bulls Some trappers and 1 Irongut. I killed every thing but his earthquaker cannon and took all the Objectives.
I'm just happy that the blunderbusses have little effect on ogres (except those poor little gnoblars :( )
As I play CD, I can help ye out.

Things to avoid:

Hobgob blobs- Massed hobgob blobs can really slow you down so blunderbusses, warriors, and great axes can catch up.

Artillery- Earthshakers and Death Rockets will, for lack of better words, #$&! you up. Earthshakers half your movement and Death Rockets have insane tendencies to hit something 4D6" away from their target. Use gorgers, Yhetees, and trappers to counter them.

Taurus Lord- This dude is big, bad, and quite capable of going toe-to-toe with your tyrant. Since he can't join units, send a thundermace or tenderiser after him. He's WS 7 so don't expect easy hits. You will be hit on 3+ so watch out. Throw a hunter after him and use the harpoon launcher against him to cause several wounds on his mount.

Bull Centaurs- M8 Ld 9 critters tooled up to take on your core choices , send gnoblar screens to slow them down so Ironguts can get in and precede to splat them. However, they can have GW too, so they are not to be trucked with unless you don't mind being a slave in the name of Hashut.
My Gnoblog. It's just starting up and might be slow to update but here it is!

http://www.ogrestronghold.com/forum/index.php?topic=26032.0
Taurus Lord- This dude is big, bad, and quite capable of going toe-to-toe with your tyrant. Since he can't join units, send a thundermace or tenderiser after him. He's WS 7 so don't expect easy hits. You will be hit on 3+ so watch out. Throw a hunter after him and use the harpoon launcher against him to cause several wounds on his mount.
If you know you're coming up against one of these beats, wouldn't a siegebreaker be a better choice? he may have Ws7 but I'm willing to bet good money that is stunyness doesn't have a comparable Initiative

Thanks
Corai








Forum Primer: http://www.ogrestronghold.com/forum/index.php?topic=7241.0
You've got the point there Corai. I didn't even think of that. The thing is, he isn't that dangerous on foot. It's the taurus that makes him deadly. I belive he has I3 or possibly I4. One or the other.
My Gnoblog. It's just starting up and might be slow to update but here it is!

http://www.ogrestronghold.com/forum/index.php?topic=26032.0
The Lord is I4.
I wouldn't worry about Death Rockets, or even (despite their poison against your lightly armoured Ogres) Sneaky Gitz, because they mean that your opponent hasn't spent that Special Slot on a 2-4-1, 30 Point Bolthrower.

A truly cheezed-out Chaos Dwarf list will have a Sorcerer Lord (with Ld10!  :shock:), 3 Sorcerers (all with max Dispel Scrolls), 8 Bolthrowers, 2 Earthshakers, 3 minimum units of Blunderbusses, and the rest naked Hobgoblins. There will be no way you can win without horrendous luck on his part.

So, yeah. Against a non-disgusting list, take Gorgers (who doesn't), Trappers (who doesn't), and maybe a Hunter. His Harpoon can prove useful against a Taurus, and the Sabretusks can rip up greenskins or warmachine crew.
*insert witty signature here*
Hur hur hur... I need to make a list based on that idea. Thanks Revlid! Oh... the fun I could have....  :twisted:
My Gnoblog. It's just starting up and might be slow to update but here it is!

http://www.ogrestronghold.com/forum/index.php?topic=26032.0
Oh, and watch out fer the magical items I can pack 'gainst ye... Dark Mace of Death anyone? D3 wounds caused on all base contact opponents with no armor saves allowed.... Or the High Tauren with the Black Hammer and Gauntlets of Bazrakhh, a S8 monster that hits on 4+ and wounds on 2+s! HAH!
My Gnoblog. It's just starting up and might be slow to update but here it is!

http://www.ogrestronghold.com/forum/index.php?topic=26032.0
Something I neglected to mention, is that CD may take DOW, so watch out for Ogres if your opponent is running Maneaters, IG, or even Bulls. The Lore of Shadow places some nasty spells on ogres- causing Terror, and extra move/charge in magic phase...
My Gnoblog. It's just starting up and might be slow to update but here it is!

http://www.ogrestronghold.com/forum/index.php?topic=26032.0
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