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Pros and Cons of 8th Edition

original thread ↗

8th Edition rules are a step forward concerning ...

Army list composition
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Terrain
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Movement
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Charges
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Magic
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Magic Items
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Special rules (frenzy, regeneration, ...)
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Victory point scoring (banners, quarters, ...)
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0 votes

As a last remark: The german translation contains so many mistakes that the game is nearly unplayable. My favorite so far is the magic sword that gives your char +1 A and +1 S for _each char_ in base contact. Correct is (I am not 100% certain since I do not own an english version) _each opposing char_.

So that'S why in my head that sword was alot better in the preview
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Sorry rocdocta, but that comment deserves a good thump :|
  :D
Quote from: rocdocta on Jun 20, 2014, 03:36:24 PM
Quote from: Phazael on Jun 17, 2014, 07:53:15 PM
Roc, your math is correct, but bereft of tactical considerations

yep that sums how i play =)

magic: Again, we are pretty unexperienced. So far it is, take Death Magic if you can. In any case, use essentially all your dice to cast spell 6. Maybe there is some more depth in magic ... or maybe not.


Lore of Life.

Throne of Vines.

Guhhhhhhhh.
@Speedkills- the item you're refering to does +1A and +1S for each enemy character in b2b with him or his unit

Thx.

Without 'enemy' this item is ridiculous. We have had a vampire at S10 since the player managed to get chars in the second row behind his general (which is perfectly legal according to the mis-translated rules).
Winner Last Man Standing II Princess Kosima Neferher of Lybaras (daughter of High Queen Khalida)
Runner up Last Man Standing Grollorg the Greedy Hand (slain by Scroth Skullrippa's Scalf)
Former King of the Maw Sho 'Lurrp IX. (assassinated)
Former King of the Maw Tusar III. (slain by Barney's Khor´garahut)

Do you know Bertram Beisenblitz and Speedus Killus? Find them in my Gnoblog at http://www.ogrestronghold.com/forum/index.php?topic=10084.msg132890#msg132890
I like the combination of the total actually:
you can have big blocks, but a purple sun or dwellers below can narrow that down quite fast.
And being charge by a terror causer can still make you run.

It's about battles and armies now: no more MSU because every fully destroyed unit is points and not half.

The cheating with guessing range is over.
I like the new charge rules, you have to assess the risks more then eyeballing the charge (basically it shifts the chance factor from guessing to dice)

Combat and shooting is now more important then the magic fase.

No more one die spamming.

Now this is to be honest before I've played my first game, so most of it is from the book and what I've heard, but I like it.
My list that I'm going to use in the future had 5 blocks of at least 20 elves in 2500 and it might even work too.

Cormorant on thundertusk ASL rule
Quote from: Cormorant on Aug 24, 2011, 05:46:24 PM
Now all we need is the 7th edition rule that said if the models are killed they don't get to fight and we WOULD be a broken army! lol

Ogre achievements: 41/101
VC can still 1-dice spam rather well, it not quite at the levels they did before - as I found out to my cost over the weekend.

pros: everything is awesome
cons: I can't play 4 times a day every day - grrrrr real life mumble, mutter
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
VC can still 1-dice spam rather well, it not quite at the levels they did before - as I found out to my cost over the weekend.

And getting 1 out of 3 chance to stop his magic phase with one mage?? No, 1- dice spamming is gone.
Remember, if you miss a casting with a total unmodified value of 1 or 2, the mage is done for the phase.

pros: everything is awesome
cons: I can't play 4 times a day every day - grrrrr real life mumble, mutter
Right you are!!!
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