24 Jul 2010
I thought I would start some 8th Ed threads starting with Weapons. I have also used our Big Names to enhance the effectiveness of various weapons builds.
Rating System
**** Excellent
*** Very Good
** Ok
* Rubbish
Note: The Other Tricksters Shard**** can be combined with any of these Weapons to re-roll Ward Saves for opponents in base contact. Probably best combined with high Strength attacks or Obsidian Blade, where the armour saves have been negated.
1. Great Weapons.
Advantages high Strength, but will strike last.
Mundane GW.*** This is quite cheap and can be combined with the Beast-killer Big-name to give double wounds on Large Targets (and ItP). Not bad for a cheap expenditure.
Tenderiser*** Enough has been written about this nice weapon in 7th Ed, D3 wounds what more can be said.
Siege breaker*** Still one of my favorites +3 to Strength hitting vs. opponents Initiative good vs all bar Elves, Skaven and other high initiative troops, Stank killer, pretty good vs Knights and heavily armored things.
Thundermace(Tyrant only)** The last and most expensive great weapon, this is for the gamblers if it hits it can do a lot of damage, but odds are it won't hit very often. It is better under 8th due to all partials being hits, maybe useful vs. undead and other low WS troops. Only usable by Tyrants also limits this weapon.
2. Multiple Weapons
Advantages extra attack uses characters Initiative so may not always strike last. Disadvantages can't use a shield with these weapons.
Fencers Blades**** Probably the best of the multiple weapons available to our characters./ Extra attack almost always hitting on 3's can't be all bad. Once again using Giant-breaker Big Name to make the attacks Str 6 therefore easier to wound. Other options to go with this weapon might be Potion of Speed and Potion of Strength.
Mundane
BOH*** was good in 7th due to the shooting ability especially vs. Large Targets. In 8th Ed the -1 for Long range makes this less appealing. Combat wise the extra attack combined with Giant-breaker +1 Strength is nice. So a Tyrant can throw out 6 Str 6 attacks. Also the ability to shoot and its relative cheapness.
Additional Hand Weapons and Iron Fists** very rarely used in 7th Edition Tyrant builds. Maybe on Bruisers on occasions. 8th edition these are unlikely to be used that much due to the abundance of nice Magical weapons.
3. Single Handed Weapons
Advantages can use shields with them.
Mundane
Cathayan Longsword**** A very popular weapon combined with the Greyback Pelt & Glittering Scales, as well as Giant-breaker for extra Strength. +1 WS and extra Initiative is good in 8th Edition & also armour piercing, cheap and being mundane allows more armour load out.
Ogre club ** Free and armour piercing. If you want to save points maybe combine with Giant-breaker or Beast-killer Big names. Also the hand weapon and Shield bonus can be used with this weapon.
Magical
Gold Sigil Sword****An excellent sword and very cheap. Initiative 10 ensures striking first vs. all bar troops with the ASF rule. Add Giant-breaker for the extra Strength attacks.
Sword of Swift Slaying**** Character with this ASF rule extremely handy in 8th Edition. Add Giant-breaker and you have 5 Str 6 Attacks striking first vs. most troops.
Sword of Striking*** +1 to hit, can be combined with giant-breaker for Str 6 attacks wounding more easily as well or potion of strength might also be good with it. .
Sword of Anti Heroes*** +1 Attack & +1 Strength for every enemy character in base contact with the unit. This could be very nice combined with Giant-breaker especially vs. Character heavy opponents.
Obsidian Blade*** No armour saves could be good vs. Bretonnians or similar heavily armored armies, however you might be better off with high strength attacks for a cheaper price. Good if combined with The Other Tricksters Shard.
Sword of Bloodshed*** +3 Attacks expensive but quite nice, combined with Giant-breaker could give a Tyrant 8 Str 6 attacks which is nice vs. Low weapon skill opponents.
Sword of Strife*** +2 Attacks, the points saved can give the bearer better armour and ward saves compared to the previous sword. Once again combine with Giant-breaker to boost the strength and therefore damage.
Sword of Battle** +1 Attack, a watered down version of the previous 2 swords.
Bloodcleaver **(Butchers Only) Could be good on a Slaughter Master to help recover wounds. Wasn't used in 7th Edition due to SM's not being used.
Skullplucker** Not used much in 7th Ed so not sure if its any better in 8th Ed.
Giant Blade** +3 Strength, this is overpriced better off with Siege-breaker
Ogre Blade**+2 Strength more expensive than a mundane GW but can use a Shield with it and not always striking last.
Sword of Might** +1 Strength, popular in 7th Ed on BSB's but we didn't have the nice range of Magical Weapons to pick from that we now have.
Berserker Sword** giving Frenzy +1 Attack and ItP but character will have to charge nearest unit.
Warrior Bane** Monster or character receiving unsaved wounds from this sword loses 1 attack per wound. Add Giant-breaker to increase your chances of wounding (Str6). This sword may be ok vs Monsters with lots of wounds, where a prolonged combat is likely.
Relic Sword** There is one good use for it vs. Steam Tanks and other high Toughness Monsters. Otherwise this one should remain on the mantelpiece, like all good relics. Might be useful on a Hunter/Bruiser in a Monster/Stank killing role.
Tormentor Sword* Cheapest Magical attack you are likely to get. If you wound an opposing character he becomes Stupid .
Biting Blade* Waste of points we already have a free Ogre Club with the same effect.
Spell-thieving Sword* I prefer to kill Wizards not drain their Magic levels away, points are better spent on other swords.
Shrieking Blade* This can go shriek in a different army, no good for Ogres.
Rating System
**** Excellent
*** Very Good
** Ok
* Rubbish
Note: The Other Tricksters Shard**** can be combined with any of these Weapons to re-roll Ward Saves for opponents in base contact. Probably best combined with high Strength attacks or Obsidian Blade, where the armour saves have been negated.
1. Great Weapons.
Advantages high Strength, but will strike last.
Mundane GW.*** This is quite cheap and can be combined with the Beast-killer Big-name to give double wounds on Large Targets (and ItP). Not bad for a cheap expenditure.
Tenderiser*** Enough has been written about this nice weapon in 7th Ed, D3 wounds what more can be said.
Siege breaker*** Still one of my favorites +3 to Strength hitting vs. opponents Initiative good vs all bar Elves, Skaven and other high initiative troops, Stank killer, pretty good vs Knights and heavily armored things.
Thundermace(Tyrant only)** The last and most expensive great weapon, this is for the gamblers if it hits it can do a lot of damage, but odds are it won't hit very often. It is better under 8th due to all partials being hits, maybe useful vs. undead and other low WS troops. Only usable by Tyrants also limits this weapon.
2. Multiple Weapons
Advantages extra attack uses characters Initiative so may not always strike last. Disadvantages can't use a shield with these weapons.
Fencers Blades**** Probably the best of the multiple weapons available to our characters./ Extra attack almost always hitting on 3's can't be all bad. Once again using Giant-breaker Big Name to make the attacks Str 6 therefore easier to wound. Other options to go with this weapon might be Potion of Speed and Potion of Strength.
Mundane
BOH*** was good in 7th due to the shooting ability especially vs. Large Targets. In 8th Ed the -1 for Long range makes this less appealing. Combat wise the extra attack combined with Giant-breaker +1 Strength is nice. So a Tyrant can throw out 6 Str 6 attacks. Also the ability to shoot and its relative cheapness.
Additional Hand Weapons and Iron Fists** very rarely used in 7th Edition Tyrant builds. Maybe on Bruisers on occasions. 8th edition these are unlikely to be used that much due to the abundance of nice Magical weapons.
3. Single Handed Weapons
Advantages can use shields with them.
Mundane
Cathayan Longsword**** A very popular weapon combined with the Greyback Pelt & Glittering Scales, as well as Giant-breaker for extra Strength. +1 WS and extra Initiative is good in 8th Edition & also armour piercing, cheap and being mundane allows more armour load out.
Ogre club ** Free and armour piercing. If you want to save points maybe combine with Giant-breaker or Beast-killer Big names. Also the hand weapon and Shield bonus can be used with this weapon.
Magical
Gold Sigil Sword****An excellent sword and very cheap. Initiative 10 ensures striking first vs. all bar troops with the ASF rule. Add Giant-breaker for the extra Strength attacks.
Sword of Swift Slaying**** Character with this ASF rule extremely handy in 8th Edition. Add Giant-breaker and you have 5 Str 6 Attacks striking first vs. most troops.
Sword of Striking*** +1 to hit, can be combined with giant-breaker for Str 6 attacks wounding more easily as well or potion of strength might also be good with it. .
Sword of Anti Heroes*** +1 Attack & +1 Strength for every enemy character in base contact with the unit. This could be very nice combined with Giant-breaker especially vs. Character heavy opponents.
Obsidian Blade*** No armour saves could be good vs. Bretonnians or similar heavily armored armies, however you might be better off with high strength attacks for a cheaper price. Good if combined with The Other Tricksters Shard.
Sword of Bloodshed*** +3 Attacks expensive but quite nice, combined with Giant-breaker could give a Tyrant 8 Str 6 attacks which is nice vs. Low weapon skill opponents.
Sword of Strife*** +2 Attacks, the points saved can give the bearer better armour and ward saves compared to the previous sword. Once again combine with Giant-breaker to boost the strength and therefore damage.
Sword of Battle** +1 Attack, a watered down version of the previous 2 swords.
Bloodcleaver **(Butchers Only) Could be good on a Slaughter Master to help recover wounds. Wasn't used in 7th Edition due to SM's not being used.
Skullplucker** Not used much in 7th Ed so not sure if its any better in 8th Ed.
Giant Blade** +3 Strength, this is overpriced better off with Siege-breaker
Ogre Blade**+2 Strength more expensive than a mundane GW but can use a Shield with it and not always striking last.
Sword of Might** +1 Strength, popular in 7th Ed on BSB's but we didn't have the nice range of Magical Weapons to pick from that we now have.
Berserker Sword** giving Frenzy +1 Attack and ItP but character will have to charge nearest unit.
Warrior Bane** Monster or character receiving unsaved wounds from this sword loses 1 attack per wound. Add Giant-breaker to increase your chances of wounding (Str6). This sword may be ok vs Monsters with lots of wounds, where a prolonged combat is likely.
Relic Sword** There is one good use for it vs. Steam Tanks and other high Toughness Monsters. Otherwise this one should remain on the mantelpiece, like all good relics. Might be useful on a Hunter/Bruiser in a Monster/Stank killing role.
Tormentor Sword* Cheapest Magical attack you are likely to get. If you wound an opposing character he becomes Stupid .
Biting Blade* Waste of points we already have a free Ogre Club with the same effect.
Spell-thieving Sword* I prefer to kill Wizards not drain their Magic levels away, points are better spent on other swords.
Shrieking Blade* This can go shriek in a different army, no good for Ogres.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold

