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8th Ed 2250 for pick-up games

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Lord: Ogre Tyrant
Greyback Pelt, Glittering Scale Armor, Mawseeker, Great Weapon
284 Points

Lord: Slaughtermaster
Skullmantle, Mawseeker
230 Points

Hero: Bruiser
BSB, Mawseeker, Siegebreaker, Heavy Armor
199 Points

Core: 5xOgre Bulls(BSB Goes here)
Additional Hand Weapon, Bellower
202 Points

Core: 6xOgre Bulls
Additional Hand Weapon, Bellower, Standard Bearer
261 Points

Core: 4xIronguts(Tyrant and Slaugtermaster go here)
Bellower, Standard Bearer, Runemaw
242 Points

Core: 35xGnoblar Fighters
70 Points

Core: 31xGnoblar Fighters
62 Points

Special: 3xLeadbelchers
Bellower
175 Points

Special: 3xLeadbelchers
Bellower
175 Points

Slave Giant
175 Points

Slave Giant
175 Points

2250 Points

Lords: 22.8%
Heros: 8.8%
Core: 37.2%
Specials: 15.5%
Rares: 15.5%

All my Characters are T6 and can re-roll failed stupidity.  :D Thoughts?
"They're called Bulls not Ogres"
Here is my humble opinion: 

-Tyrant: why not give him a magic sword instead of GW? take a few less gnobs to buy him a brace of handguns and then use the leftover magic points for... say a berserker sword (frenzy)

-I would give either the slaughter master or BSB the wyrdstone instead of mawseeker, you have the points and a 5+ ward is going to pay off better.

-Lastly, and this is something I want to try, why not combine you leads into one 3x2 unit? Yes they would all have to shoot at the same time (and that would hurt) but then they could fight in thier own right.

Lord: Ogre Tyrant
Greyback Pelt, Glittering Scale Armor, Mawseeker, Great Weapon
284 Points

I like this guy, but I'm honestly not certain how vital the -2 to hit is.  It's certainly neat, but it's also expensive as heck.

Lord: Slaughtermaster
Skullmantle, Mawseeker
230 Points

Slaughtermasters cannot take Big Names, unless there's been an errata I was unaware of.

Hero: Bruiser
BSB, Mawseeker, Siegebreaker, Heavy Armor
199 Points

Minor nitpick:  I don't see the point in paying for mundane armor for an Ogre character.  It's (relatively) expensive and is highly unlikely to matter whenever the Ogre is in combat with something "important."  Your mileage may vary, but if you're looking for a way to find more points, there you go.

Core: 5xOgre Bulls(BSB Goes here)
Additional Hand Weapon, Bellower
202 Points

Core: 6xOgre Bulls
Additional Hand Weapon, Bellower, Standard Bearer
261 Points

Core: 4xIronguts(Tyrant and Slaugtermaster go here)
Bellower, Standard Bearer, Runemaw
242 Points

While Runemaw allows you some protection, expect everything your opponent has to be thrown at this unit.  There's just way too many juicy points here not to fire everything at it.

Core: 35xGnoblar Fighters
70 Points

Core: 31xGnoblar Fighters
62 Points

Special: 3xLeadbelchers
Bellower
175 Points

Special: 3xLeadbelchers
Bellower
175 Points

I can't help but think that Scraplaunchers are more useful in 8th than Leadbelchers.  The new Stone Thrower rules are nice, and having a big template and Killing Blow will really help thin out those big blocks of infantry.

Slave Giant
175 Points

Slave Giant
175 Points

What will these guys do?  Far too often, they'll be rolling D6+1 for combat resolution and get beat by the average infantry unit.  Personally, I'd rather take drop the giants, take 2 Gorgers, and use the rest of your points to upgrade one of those Bulls units into Ironguts.  The payout should be a lot better.
Eat your Greenies!
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