27 Jun 2010
Brainstorming on 8th., (constructive) comments very welcome 
Tyrant, greatskull , Mawseeker , Talisman 4+ward(from new BRB), cathyan longsword, heavy armour = 306
Slaughtermaster, Gruts Sickle =235
BSB, re-roll to hit banner (from new BRB), h. armour , CLS =222
Bruiser, 3xthiefstone, H.armour, GW=187
4 Ironguts, bellower, standard = 222
7 bulls, bellower, standard = 275
6 Ironguts, bellower standard = 318
9 trappers, Snarefinger = 60
2 Leadbelchers = 110
Scraplauncher = 165
2x gorger =150
Total 2250.
Thought is that Tyrant and BSB goes with 4 guts in 3x2, 6 guts run alone in 3x2, and 7 bulls + bruiser+slaughtermaster runs in 3x3 or 4x2+1 between the two other units, so as to utilize the slaughtermasters 12" range.
Slaughter master cast best buff on lone unit to give them MR, stubborn to generals or own unit, and heal self. Sickle is so one dice spam is possible and also the reason for the large bull unit. If lone guts get MR(2) all three units are effectively as safe from magic as possible.
Leadies are support for lone fliers, small unit of marchblocking scouts or a redirect if needed.
Scrappie is flank support as well as potential destruction.
Tyrant with I5 will hit first against most opponents and re-roll to hit, and due to his toughness+ward will take down most opponents in a challenge if they dont die in the first round =)
BSB with I4 will also hit first alot of times and can (try to) take out remaining champions or characters. Surviving IGs will wreak destruction on remaining RnF.
Might be a bit onesided, but should provide possibilites to actually hurt big blocks of infantry.

Tyrant, greatskull , Mawseeker , Talisman 4+ward(from new BRB), cathyan longsword, heavy armour = 306
Slaughtermaster, Gruts Sickle =235
BSB, re-roll to hit banner (from new BRB), h. armour , CLS =222
Bruiser, 3xthiefstone, H.armour, GW=187
4 Ironguts, bellower, standard = 222
7 bulls, bellower, standard = 275
6 Ironguts, bellower standard = 318
9 trappers, Snarefinger = 60
2 Leadbelchers = 110
Scraplauncher = 165
2x gorger =150
Total 2250.
Thought is that Tyrant and BSB goes with 4 guts in 3x2, 6 guts run alone in 3x2, and 7 bulls + bruiser+slaughtermaster runs in 3x3 or 4x2+1 between the two other units, so as to utilize the slaughtermasters 12" range.
Slaughter master cast best buff on lone unit to give them MR, stubborn to generals or own unit, and heal self. Sickle is so one dice spam is possible and also the reason for the large bull unit. If lone guts get MR(2) all three units are effectively as safe from magic as possible.
Leadies are support for lone fliers, small unit of marchblocking scouts or a redirect if needed.
Scrappie is flank support as well as potential destruction.
Tyrant with I5 will hit first against most opponents and re-roll to hit, and due to his toughness+ward will take down most opponents in a challenge if they dont die in the first round =)
BSB with I4 will also hit first alot of times and can (try to) take out remaining champions or characters. Surviving IGs will wreak destruction on remaining RnF.
Might be a bit onesided, but should provide possibilites to actually hurt big blocks of infantry.
My very first pet gnoblar isn't he cute?

