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Gnoblars don't suck!?

original thread ↗

Well, if you deploy them as far back as possible in the corner, it would take your opponent atleast 3 turns to reach and kill them.  That means that you have one less enemy unit (will probably be cav aswell) to worry about for 3 turns, and the unit that kills your nobbo's are probably more than 40 points themselves.
There is only news.  There is no good or bad.
How many games do you play where table quarters actually come into the equation? With Ogres it very much tends to be win/lose big.
I don't suffer from mental instability. In fact, I enjoy it immensely.

Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
How many games do you play where table quarters actually come into the equation? With Ogres it very much tends to be win/lose big.

Ditto
Wildcard- Januray it is then *throws down gauntlet*.  Not sure if would want to take gnobblars, when you wipe the floor with me would make them look bad.
If you're down London any time let me know, we'll work something out.

:) Or look at it this way. If your opponent takes even the smallest amount of effort and tramples your gnoblars while you expect them to take (or contest) a tablequarter, you will have given away 40-140 points. So question is, how many people take cheap crappy units to contest table quarters, and how many players take that into consideration when creating their list and deploying their army. If this doesn't happen a lot, your golden, otherwise I wouldn't count on those extra victory points.

Depends what you consider even the smallest effort...  It takes quite considerable firepower to remove a unit of 21 gnoblars (like i take).  You've got to kill 6 gnoblars to panic them, a fireball would be VERY lucky to do that, about 12 dark elves multishoting at close range would do the trick but that would also kill an irongut worth 4 times the gnoblars points.  It's really not worth shooting gnoblars when ogres are much more vunerable to ranged attacks and if they're close to the general they will probabally pass panic anyway.

If gnoblars are tough to shoot away, they are no pushovers in combat.  Ok, so any ranked combat unit will just run over them (causing no panic) but the opponents junk units of similar points, warhounds/harpies/ungor raiders/eagles etc can't take gnoblars.

I don't consider consentrated firepower or a combat unit 'the smallest effort'.

I don't get why you think you are you will have given away 140 points if your opponent clears out some gnoblars to take a quarter.  He gets 40pts (or 42pts in my case),  the 100 would be his anyway if there were no gnoblars there to contest.

 Edit:  Avian says it better than me, heres a great gnoblar article (the whole site is great) http://folk.ntnu.no/tarjeia/avian/tactics/gnoblar_fighters.php
58 games- W/26 D/9 L/23
How many games do you play where table quarters actually come into the equation? With Ogres it very much tends to be win/lose big.

I end up with a lot of Draws usually not in my favor. In those cases sometimes keeping 100 points from my opponent was what made it a draw. ;)

I don't get this whole, "Leave the Gnoblars in the dust..." idea. If I move anything other than bait forward 12" on turn 1 it is getting charged by Cavalry. This means the important units move 6-8" so they are far enough back there isn't any EitW going on. Guess how far Gnoblars move(when they don't bicker).

There is a lot more than Giants that gets annoyed by Gnoblars. I've taken out Zombie Dragons, the riders of other dragons(DE lords relying on the reverse ward save particularly hate Sharp Stuff), Eagles and other march blockers, anything on a hill.

In fact I tend to stick hills in the middle of the board.
1. Means 1 less hill in a deployment zone(with the way we do terrain)
2. Blocks LoS
3. Anything that steps up on it allows my Gnoblar Fighters to toss 40+ shots at them. 1+ save Chaos Knights groan when pelted by Gnoblar Fighters.
40 shots at 5+=13.33333 hits
6+ to wound To4=1.48148 wounds
Sure he saves on anything but a 1, but when they roll that 1 they curse as a single Chaos Knight is expensive as the whole Gnoblar unit and that is with NO upgrades. When it is something like Fast Cav the Gnoblars can often kill 1-2 fairly easily and then often triggers panic tests.

Gnoblars can also be used to tie up units if the General is near enough. Charge Gnoblars at Fast Cav that is moving around to flank you and now he has to decide if he really wants to run away from Gnoblars or risk them actually killing one of his models or tying them up from doing what they need to do.

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So far i believe the general consensus is... gnoblars definitely don't suck!
So far i believe the general consensus is... gnoblars definitely don't suck!

yeap, agreed
2 units walking behind my Rune Maw every game, works like a charm.

I run 2 scrappies as well  :)

2 units of 3 bulls is just fine, it lets me keep re-directors out on both flanks.
It is sad to me that a family can be ripped apart by something as simple as wild Saber Tusks.
I dont mind gnoblars at all, the price is great.. But i dont like bulls, and in order to bring gnoblars i need to bring bulls.. So i dont.
Quote from: Vyvyan on Jun 08, 2009, 02:40:27 PM
Dark Elves to me just seem like emos.
Gnoblars don't suck, yes, but they definitely don't rock either.
I'd like to agree with you but I can't. Used a unit of fighters against Lizardmen on saturday and the whole game revolved around them bickery and when they finally got a charge in they fled, I'm giving trappers a try at the weekend as I won't be using fighters for some time.
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Gnoblars don't suck, yes, but they definitely don't rock either.

I'd like to agree with you but I can't. Used a unit of fighters against Lizardmen on saturday and the whole game revolved around them bickery and when they finally got a charge in they fled, I'm giving trappers a try at the weekend as I won't be using fighters for some time.

This and this. The latter happens to me all the time. They take ages getting there and then do nothing.
I don't suffer from mental instability. In fact, I enjoy it immensely.

Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
How many games do you play where table quarters actually come into the equation? With Ogres it very much tends to be win/lose big.

Depends.  I find some games can be close, and then it comes down to who's got banners, table quarters, etc. Because Ogres are fast they can contest an opponents quarters, and gnoblars do my table quarters, so even if they squabble they win.!

That 200pts/80pts investment can mean the difference between a big win or a big loss.

They  are also just annoying to opponents as said.  Most opponents seem to spend numerous magic/shooting, and/or combat power to get rid of them, which means they arn't attacking anything more vital/expensive..............That suits me just fine.

You simply cannot beat smiling at your opponent as he kills 4 of my Gnoblar Fighters, and I exclaim.....'Oh well, there goes another 8 pts'.

When you consider that Lizardmen players use Skinks as throw away troops, and they are 60pts for a unit of 10.!!!! YES, they may skirmish, and have blowpipes, but they are still throw away troops.

Time for a light snack.............bring the prisoners here.
trappers rock.

completely and uttertly rock.
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
I don't know if I agree with that Wildcard, I use them every game, they rarely wow me, at best they are a minor distraction.
only rarely do trappers let me down - they almost always do something important/cost-effective in every game I use them.
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
Trappers to me are essentially faster Fighters - they are actually close enough to the enemy to do something useful, but once they've done it, they tend do continue fleeing from whatever it was they baited and/or the unit they baited beats whatever I throw at them anyway. They're a vast improvement over Fighters, but I don't see them as the godlike super-tactical elite unit that everyone else seems to think they are.

When my friends see or hear of my *cunning traps* that fail due to my hammer unit fluffing it up, their usual response is this: 'That's because you play Ogres.'
I don't suffer from mental instability. In fact, I enjoy it immensely.

Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
To me that would count as Ogres suck in general, not Gnoblars sucking. I'm actually thinking of fielding a Gnoblar Horde in a future tournament. Nothing in the army will panic from anything else. I won't need magic since the list provides magic defense. Every unit is a throw away unit. Nearly everything shoots.

It sounds like a whole lot of fun for me and a whole lot of headaches for my foes.

Universal Battle - Click here to play!
Animosity 6 - Scales of the North starts January!
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