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Each of the new books has seen an army-wide rule apply to the force.
High elves = ASF Dark Elves = Hatred WoC = re-roll panic tests Lizzies = cold-blooded
and so on. So my question to you all is:
"if you could pick a special rule to be army-wide for the new ogre book, what would it be?"
to my mind it needs to be in keeping with the nature of the ogres and yet also needs to have an effect that will allow our boys to compete.
I'm thinking: stubborn
ogres get stuck in and see all "thinlings" as lesser than them - and, in fact, as food rather than opposition. Stubborn would reprsent this quite well.
I'd like to hear what your ideas would be
wildcard.
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result:ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12 New ogres: 36/6/5
I was born and bred in a briar patch!
Randroid24 Nov 2009
I think army wide stubborn would be too powerful for Ogres and it is more likely to be applied to a new Dwarf book.
Some sort of increased survivability from shooting/magic would be my ideal, or an army wide musician rule so we don't have to buy them but always get them.
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Ogre Achievements Complete: 10/101
khorne ogres24 Nov 2009
Burp-alot: every unit has a musician, curtosy of randroid Fits in well with fluff! Or roll down-hill (warning: this is a joke) When you are fighting atop a hill you can nominate to roll and every person takes a bull charge that penetrates ranks, like a bolt thrower, to represent people falling on each other.
I have a spacious box now Shame the leadbelchers use me for target practice.... But they'll never him me they're so bad, they've already blown themselves up!
Eg Giant-tripper24 Nov 2009
How about the one that already exists? Bullcharge anyone?
Granted, it's so crap I actually forgot about it in my last game, but it's still an army-wide rule.
I don't suffer from mental instability. In fact, I enjoy it immensely.
Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
khorne ogres24 Nov 2009
You really didn't need bull charge. The only good thing about bullcharge is the fact that shooting models have to choose whether to not get bullcharged, but no stand&shoot and -1 to hit because of moving/ get bullcharged and stand&shoot
I have a spacious box now Shame the leadbelchers use me for target practice.... But they'll never him me they're so bad, they've already blown themselves up!
Tormal24 Nov 2009
I think the way GW considers stubborn, as well organized, veteran troops that are able to stand up in the face of great danger, doesn't fit Ogres army-wide.
And, we already have two army-wide rules in Bull Charge and Fear.
Randroid24 Nov 2009
Well Fear hardly counts - who doesn't have that? And it isn't technically an army wide rule as Gnoblars don't cause Fear.
Bull Charge is a poor alternative to ASF, Hatred, ItP, etc ..
Unless they make it more usable by removing the restrictions.
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Ogre Achievements Complete: 10/101
oma24 Nov 2009
Killing blow army wide rule? The massive weapons wielded by the ogres could kill a man if it hit him right.
Might be to overpowered against expensive characters, but considering our low WS and few numbers, i'd say its not worse than hatered. Other than that it might be fitting to have something that allowed us to regain wounds, fitting with the Maw and the eating and stuff.
But bull charge is vital, just remove the restrictions and im happy
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grey templar25 Nov 2009
prehaps if ogres had a army wide rule like this
Thick skinned
Ogres have extraordinarly thick skins(and skulls) that can shrug off small pinpricks with ease.
ogres have a 5+ ward save vs shooting attacks of Str 4 or lower that do not have the armor piercing rule.
and no restrictions on bull charge.
and ogre clubs keep the AP rule even with two weapons. "it's a 7 foot metal studded log for Emperors sake" "O its not as bad when he has two of em"
Current win streak: 10
Things Fluffy has flattened: Ancient Stegadon, Unit of 5 Chariots with Tomb king, Chaos Lord, Herald of Khorne on Jugger, x58 Forever steadfast (\__/) (='.'=) (")_(") This is Bunny________ This is bunny after a Thunderstomp
Zippy Wonderdog25 Nov 2009
Armour piercing, the ogres are armed with massive weapons that in a humans hands would be considered great weapons. Scaly skin +6, the hide of the ogre is tough and leathery akin to light armour. This is actually in the fluff.
Actions speak louder than words, unless your eating a mime of course.
Randroid25 Nov 2009
Yeah having a general +1 AP besides the S4 one would be awesome. Might be a bit much though. I like it for Bulls which is what they tried to do with Ogre Clubs.
Thick skinned 6+ save should be in. Its in the fluff and would help a lot. That would give IG a 4+ save which is huge! Makes facing AP 1 or 2 something you can survive and still gives you some save. Makes taking LA on Bulls something to think about since it gets them to 5+, 4+ with IF and a 3+ in CC. Cool!
Remove restrictions on Bull Charge.
Give us some kind of rank bonus for 3 Ogres wide.
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Bob the Butcher25 Nov 2009
The distance restrictions removed from the the Bull charge would be nice.
I like the idea of Killing Blow as army wide, as Gorgers already have it. Maybe restrict this to Str 5 or Greater attacks.
Hatred of Dwarves.
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Eg Giant-tripper25 Nov 2009
In the past I've objected to army-wide AP, my reasoning being that if it wasn't a club it was a GW or handgun, and both already have enough S to reduce armour saves by quite a bit.
However, having played WoC recently, I think it wouldn't be a bad idea. Most definitely not overpowered.
I'm wary of army-wide thick skin. A lot of shooting out there can completely negate it, and we'd still be paying the points for it. How about that 6+ save for Maneaters upwards?
I don't suffer from mental instability. In fact, I enjoy it immensely.
Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
SpeedKills25 Nov 2009
stubborn = awesome
How about
Always Hungry: Whenever a unit/char kills a model it eats it and gains one of its abilities at random. This holds for stubborn, regeneration, terror, frenzy, hatred, always strikes first and poison.
Winner Last Man Standing II Princess Kosima Neferher of Lybaras (daughter of High Queen Khalida) Runner up Last Man Standing Grollorg the Greedy Hand (slain by Scroth Skullrippa's Scalf) Former King of the Maw Sho 'Lurrp IX. (assassinated) Former King of the Maw Tusar III. (slain by Barney's Khor´garahut)
Do you know Bertram Beisenblitz and Speedus Killus? Find them in my Gnoblog at http://www.ogrestronghold.com/forum/index.php?topic=10084.msg132890#msg132890
Zippy Wonderdog25 Nov 2009
Nope, thats already a chaos troll ability.
Actions speak louder than words, unless your eating a mime of course.
SpeedKills25 Nov 2009
The Trolls have to regenerate to get a chance for a roll on their table. I consider that different from stealing abilities, but ... stubborn is fine too
Winner Last Man Standing II Princess Kosima Neferher of Lybaras (daughter of High Queen Khalida) Runner up Last Man Standing Grollorg the Greedy Hand (slain by Scroth Skullrippa's Scalf) Former King of the Maw Sho 'Lurrp IX. (assassinated) Former King of the Maw Tusar III. (slain by Barney's Khor´garahut)
Do you know Bertram Beisenblitz and Speedus Killus? Find them in my Gnoblog at http://www.ogrestronghold.com/forum/index.php?topic=10084.msg132890#msg132890
Wildcard25 Nov 2009
army wide immunity to poison (rather than just butchers) - reflecting the ogre's constitution
army wide Magic resistance - the fluff says they are resistant to magic influences
let's see where our creativity can take us
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result:ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12 New ogres: 36/6/5
I was born and bred in a briar patch!
Mattino25 Nov 2009
I`d love to see all ogres hitting as if they had the siegebreaker (in terms of hitting against Ini). I think thats very fluffy, although it wouldn`t change a lot against most armiest out there
Bullcharge should be changed to negate ranks (and perhaps, other passive boni too) when charging, even from the front. When there are some bulls pushing, who cares about how many thinlings are pushing back?
...basically, RUN
cozmo bozo25 Nov 2009
Army wide resistance to poison definetely - in your face skinks!
I'd replace Ogre club with all Ogre attacks in close combat counting as Armour Piercing....and a Gut Plate/Scaly Skin save - a basic 6+ armour save which can be added to as per normal...
Any of those and fix Bull Charge and we'd be in a much happier place
Is it a particularly fearsome looking doorstop?
Barney25 Nov 2009
well, with the bullcharge restriction lifted, I´m thinking that could be a cool army wide rule. Plus, make all ogre weapons AP, 6+ gutplate save for free and we´re good.
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Randroid25 Nov 2009
Perhaps some of us should try the most popular changes out with our gaming groups and see what the results are.
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stumpyfjord25 Nov 2009
More meat for the meat eaters: Ogres eat anything that dies, they don't care if it is ogres or enemies. They do not need to take Panic checks from shooting, other units breaking from combat or dying.
or possibly.
I'm hungry!!!!!!: Kind of like frenzy lite. Each Ogre gets an extra attack but Ogres suffer from the Bad Temper rule. Only they aren't charching cause they are angry. They want to charge because they are hungry.
or maybe Get in my Belly: On any pursue, Ogre units roll 3d6. That is good eats gettin away.
or possibly: No time to fight, eating: Ogres can choose not to pursue and instead feast on their newly slain enemies (tastier while fresh!). They heal d3 wounds.
Not that any of those are well balanced. But ideas!
grey templar25 Nov 2009
How about.
good eats
anytime the ogres break an enemy. They must make a Ld test to persue.
if test is passes the ogres may persue.
If test is failed the ogres stop to feast on the dead, they remain were they are but count as causing terror for the next phase(if you saw your friends dissappearing down an ogres mouth you'd be pretty scared too)
The ogre may choose to fail this test automatically.
So we like the scaly skin idea, (or leathery skin more like it) magic resistance 1, could be represented by trinkits the ogres wear of they simply don't give a $&#@ about magic
Current win streak: 10
Things Fluffy has flattened: Ancient Stegadon, Unit of 5 Chariots with Tomb king, Chaos Lord, Herald of Khorne on Jugger, x58 Forever steadfast (\__/) (='.'=) (")_(") This is Bunny________ This is bunny after a Thunderstomp
Eg Giant-tripper25 Nov 2009
Totally agree with what Barney says. Stubborn is unimaginative and overpowered. Bloodhunger (or whatever the Minotaurs have) would be interesting - adds a level of tactical consideration whilst sticking to the fluff.
I don't suffer from mental instability. In fact, I enjoy it immensely.
Gutlord Inquisitor: FORUM FIGHT! Me, I'm betting on the stronghold. Sure, they're outnumbered with thick skulls, stubborn bull-headedness and an inflated sense of self-worth, but hey, they're Ogres.
Slaughterman25 Nov 2009
i'm so for the Immunity to Poison, but the problem is that it's Very Limiting... the only time i've ever been poisoned was the one time i fought the Lizardmen.the Thick Skin is also "eh". the problem is most of these are all limiting to the overall game.
ASF, Hatred, re-roll panic tests, cold-blooded; can you even name an army that these would not be useful against?
how is Immune to Poison going to help you against Dwarves? how is armor vs shooting going to help you against Daemons?
Personally i love the Skirmish then Form-up rule the BoC have, but i don't want to steal it from them (unless of course they lose it in february).
While the Fear is pretty universal, how does this help against Chaos, Tomb Kings and Vampire Counts? Impact Hits are okay, as long as you have X, Y & Z accounted for, your forms filled out in triplicate and stamped by a Clergyman at noon at the friday before the day you play the game? (i'm trying to say there's a lot of limitations!)
so i'm thinking of a big guy/horde available attack. How about this: Random Stuff: Use the rules for Sharp Stuff, but EVERYONE gets random stuff that they have on them (horse head, best throwing Gnoblar, Phil the Butcher's son, that tree that fell on me in the storm) to throw at people, STR per user, X2 attacks and everything, 8" range and usable if you march too! not overpowering, unique, and still within the normal story of how OK operates but not stupid enough that nobody would forget it.
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