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Modaavi (WOC) vs Dunrik (Dwarfs) 2250

original thread ↗

They are all dead, indeed. 5 6+ saves on Thunderers
Rolling "1d6 >= 6" 5 times

1: 1 = 1 ... failure
2: 4 = 4 ... failure
3: 4 = 4 ... failure
4: 6 = 6 ... success
5: 5 = 5 ... failure

sum: 20, average: 4.00, success: 1/5 20%
1 saved. I lose and is outnumberd by fear causers, so sneaky eyes
Result of the throw of dice "2d6" :

6 + 5 = 11
I think that is a no...
Result of the throw of dice "2d6 -1" :

3 + 1 - 1 = 3
3"

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
They will pursue as well.

Roll(3d6)+0:
4,2,2,+0
Total:8

8 inches

Here is an updated map for turn 5.  :D


-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"

Over to you :P

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
The perverse and filthy servants of the God of Depravity slowly surround the entrenched Dwarven King and his guard...



Magic:

Sorceror will cast Wind of Death at the Hammerers.

Roll(2d6)+0:
4,4,+0
Total:8

Cast on 8. Dispel?

Shooting:

Marauder Horse will throw axes at the hammerers.

Roll(5d6)+0:
6,5,6,4,6,+0
Total:27

 :shock: all hit

Roll(5d6)+0:
4,1,5,5,5,+0
Total:20

Nice! Glad those finally proved worth the investment.  :)

4 wounds, -1 AS on the Hammerers

Over to you for the final turn.  :)
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
Result of the throw of dice "4d6 >= 8" :

2 + 6 + 3 + 2 = 13 ... success
spell is gone
4 saves on 5+
Rolling "1d6 >= 5" 4 times

1: 6 = 6 ... success
2: 1 = 1 ... failure
3: 6 = 6 ... success
4: 1 = 1 ... failure

sum: 14, average: 3.50, success: 2/4 50%
2 die

I can't do anything much, but they will turn and face the large unit of knights to their left.

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Alright the marauders will charge the flank, the small knights rear charge, the big knights hit the front. The marauders still cause Terror, so we'll need to see if they fail that Ld10 test (yeah right...  :))

No magic, no shooting.

Combat. Sorceror has to challenge.
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
They would need that, if it were not immune to it :P

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Ah dirty little dwarfs and their immunities  ;)

Alright combat time.

5 knights to the front and 3 to the rear in that order, 16 attacks on 3+/3+ all on unit

Roll(16d6)+0:
1,1,6,5,6,3,1,5,5,3,5,2,1,5,5,4,+0
Total:58

7 to the front, 4 to the rear

Roll(11d6)+0:
1,1,3,2,5,4,2,2,4,5,3,+0
Total:32

3 wounds, -2 AS to the front rank, 3 wounds, -2 AS to the rear rank

same for steeds on 4+/4+

Roll(8d6)+0:
4,3,1,3,1,2,1,5,+0
Total:20

1 hits front, 1 back  :(

Roll(2d6)+0:
2,5,+0
Total:7

1 wound, -1 AS to the rear rank

4 marauders w/ champ, 5 attacks on 4+/5+

Roll(5d6)+0:
4,1,4,2,4,+0
Total:15

3 hits

Roll(3d6)+0:
3,3,4,+0
Total:10

nada

Sorceror on 3+/4+

Roll(2d6)+0:
1,5,+0
Total:6

1 hit

Roll(1d6)+0:
4,+0
Total:4

1 wound, -1 AS to the flank



-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
They will grab their shields and fight with them, so: 3 saves on 5+ in front
Rolling "1d6 >= 5" 3 times

1: 5 = 5 ... success
2: 6 = 6 ... success
3: 3 = 3 ... failure

sum: 14, average: 4.66, success: 2/3 67%
woot, 3 saves on 6+ in the rare
Rolling "1d6 >= 6" 3 times

1: 5 = 5 ... failure
2: 4 = 4 ... failure
3: 3 = 3 ... failure

sum: 12, average: 4.00, success: 0/3 0%
3 dead, one 5+ save in the rare
Result of the throw of dice "1d6 >= 5" :

1 = 1 ... failure
4 dead in the rare, one 5+ save on the flank
Result of the throw of dice "1d6 >= 5" :

6 = 6 ... success
saved, meaning, Lord, champ and one RnF will attack the knights, and 3 on the Marauders in the flank, starting with the lord, 3+/2+
Rolling "1d6 >= 4" 4 times

1: 5 = 5 ... success
2: 5 = 5 ... success
3: 3 = 3 ... failure
4: 5 = 5 ... success

sum: 18, average: 4.50, success: 3/4 75%
3 hits
Rolling "1d6 >= 2" 3 times

1: 1 = 1 ... failure
2: 3 = 3 ... success
3: 5 = 5 ... success

sum: 9, average: 3.00, success: 2/3 67%
2 wounds @-3AS, 5 attacks from champ, RnF and shieldbearers, 4+/4+
Rolling "1d6 >= 4" 5 times

1: 6 = 6 ... success
2: 5 = 5 ... success
3: 6 = 6 ... success
4: 3 = 3 ... failure
5: 1 = 1 ... failure

sum: 21, average: 4.20, success: 3/5 60%
3 hits
Rolling "1d6 >= 4" 3 times

1: 1 = 1 ... failure
2: 1 = 1 ... failure
3: 1 = 1 ... failure

sum: 3, average: 1.00, success: 0/3 0%
:roll: 3 on flank, 3+/3+
Rolling "1d6 >= 3" 3 times

1: 6 = 6 ... success
2: 4 = 4 ... success
3: 1 = 1 ... failure

sum: 11, average: 3.66, success: 2/3 67%
2 hits
Rolling "1d6 >= 3" 2 times

1: 5 = 5 ... success
2: 3 = 3 ... success

sum: 8, average: 4.00, success: 2/2 100%
2 wounds -1AS I'll just as well roll my break test
Result of the throw of dice "2d6 <= 9" :

6 + 5 = 11 ... failure
yeah yeah yeah, kick me in the face...

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Alright saves for the knights

Roll(2d6)+0:
2,2,+0
Total:4

Both dead

and for the marauders

Roll(2d6)+0:
3,6,+0
Total:9

1 dead

Ouch on the break test.  :cry:

 All will pursue, front knights, rear knights, marauders

Roll(3d6)+0:
1,3,6,+0
Total:10

Roll(3d6)+0:
4,1,5,+0
Total:10

Roll(2d6)+0:
4,6,+0
Total:10

Hmmm that was strange...

Looks like box cars for their flee roll will save them.  ;)


-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
save them for what?
Result of the throw of dice "2d6 -1" :

5 + 1 - 1 = 5
:roll:

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
The depraved Slaaneshi host spent days torturing the Dwarven king and gorging themselves on the flesh of the dying. Only the gyrocopter escaped that field of slaughter to add another entry to the Book of Grudges.

Thanks for another great game! I am up for rematch any time.  :D
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
Grrr; I'll have my vengeance! :x I'll use VC though, A4 is on the run :P

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Oooh a match against VC, sounds interesting. Now I can get the other side's perspective.  ;)

If you want to start a thread, I will join shortly.
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
You will use WoC again then? Same point level?

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Yes and yes, please.  :D
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
sorry to butt in on your thread but i think it was turn 2 or so your WM crew fled due to terror

Was under the imprsseion WM crew are immune to Physcology. Will not make any difference now just for future ref
They are not immune to it, they don't take panic from shooting/magic unless specific said so ;)

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
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