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Bishop (Skaven) vs Dunrik (Empire)

original thread ↗

k, Map...



Magic

Storm Deamon at the detach (bound 4)

Exhaust
Result of the throw of dice "1d6 > 1" :

2 = 2 ... success

It's still good...

Dispel?
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



have it

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Result of the throw of dice "1d6" :

3 = 3

Wounds...
Rolling "1d6 >= 2" 3 times

1: 4 = 4 ... success
2: 2 = 2 ... success
3: 4 = 4 ... success

sum: 10, average: 3.33, success: 3/3 100%

3 Wounds, -2 save

The Warlock will cast a 5+ Warp Lightning

Result of the throw of dice "2d6 >= 5" :

5 + 4 = 9 ... success

Goes off, Dispel (I assume not...)

Result of the throw of dice "1d6" :

2 = 2

Wounds
Rolling "1d6 >= 2" 2 times

1: 3 = 3 ... success
2: 4 = 4 ... success

sum: 7, average: 3.50, success: 2/2 100%

And that should be it... (no point in trying to kill myself) :D

Shooting...

No bell...

Just the Globes at the GS detach... 4s and 4s

Rolling "1d6 >= 4" 4 times

1: 5 = 5 ... success
2: 2 = 2 ... failure
3: 6 = 6 ... success
4: 2 = 2 ... failure

sum: 15, average: 3.75, success: 2/4 50%

Rolling "1d6 >= 4" 2 times

1: 5 = 5 ... success
2: 3 = 3 ... failure

sum: 8, average: 4.00, success: 1/2 50%

1 Wound.. no save

hmm... 2 Jezzails at the last man in the GS det...

Rolling "1d6 >= 5" 2 times

1: 5 = 5 ... success
2: 2 = 2 ... failure

sum: 7, average: 3.50, success: 1/2 50%

Result of the throw of dice "1d6 >= 2" :

6 = 6 ... success

1 Wounds, -4 save

Then..on to CC I guess..
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



det is dead

one save on the other on 5+
Result of the throw of dice "1d6 >= 5" :

5 = 5 ... success
woot, saved

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Sorry what that save for?  I don't think you get one (you posted while I was editing..)
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



CC

Gutter Runner 11 atks, 4s and 4s (poisoned)

Rolling "1d6 >= 4" 11 times

1: 6 = 6 ... success
2: 3 = 3 ... failure
3: 5 = 5 ... success
4: 3 = 3 ... failure
5: 4 = 4 ... success
6: 5 = 5 ... success
7: 6 = 6 ... success
8: 2 = 2 ... failure
9: 1 = 1 ... failure
10: 6 = 6 ... success
11: 5 = 5 ... success

sum: 46, average: 4.18, success: 7/11 64%
Rolling "1d6 >= 4" 4 times

1: 5 = 5 ... success
2: 1 = 1 ... failure
3: 5 = 5 ... success
4: 1 = 1 ... failure

sum: 12, average: 3.00, success: 2/4 50%

3 Poisoned wounds, and 2 normal wounds... normal saves.

Night Runners 12 atks 4s and 4s (the first 2 dice on the Red character)

Rolling "1d6 >= 4" 12 times

1: 1 = 1 ... failure
2: 6 = 6 ... success
3: 2 = 2 ... failure
4: 4 = 4 ... success
5: 3 = 3 ... failure
6: 5 = 5 ... success
7: 6 = 6 ... success
8: 6 = 6 ... success
9: 1 = 1 ... failure
10: 4 = 4 ... success
11: 6 = 6 ... success
12: 5 = 5 ... success

sum: 49, average: 4.08, success: 8/12 67%
Wounds (1st die on red char)
Rolling "1d6 >= 4" 8 times

1: 2 = 2 ... failure
2: 4 = 4 ... success
3: 3 = 3 ... failure
4: 6 = 6 ... success
5: 2 = 2 ... failure
6: 1 = 1 ... failure
7: 4 = 4 ... success
8: 1 = 1 ... failure

sum: 23, average: 2.87, success: 3/8 38%

3 Wounds, normal saves on the unit

Assassin 3s and 3s poisoned (doh, forgot the Bands)

Rolling "1d6 >= 3" 4 times

1: 3 = 3 ... success
2: 5 = 5 ... success
3: 2 = 2 ... failure
4: 5 = 5 ... success

sum: 15, average: 3.75, success: 3/4 75%
Rolling "1d6 >= 3" 3 times

1: 3 = 3 ... success
2: 1 = 1 ... failure
3: 3 = 3 ... success

sum: 7, average: 2.33, success: 2/3 67%

2 Wounds, -1 save

Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



um, ignore the save, it was from shooting, but I missed the "No AS" part

Um, Gutter runnes was in combat with GS, and night runnes with spears, right?

4+ save form Gutters if so
Rolling "1d6 >= 4" 5 times

1: 1 = 1 ... failure
2: 5 = 5 ... success
3: 2 = 2 ... failure
4: 1 = 1 ... failure
5: 3 = 3 ... failure

sum: 12, average: 2.40, success: 1/5 20%
4 dead, champ back, 3+/3+
Rolling "1d6 >= 3" 2 times

1: 2 = 2 ... failure
2: 4 = 4 ... success

sum: 6, average: 3.00, success: 1/2 50%
1 hit
Result of the throw of dice "1d6 >= 2" :

2 = 2 ... success
1 wound -2AS

3 save on 5+ for spears
Rolling "1d6 >= 5" 3 times

1: 6 = 6 ... success
2: 3 = 3 ... failure
3: 4 = 4 ... failure

sum: 13, average: 4.33, success: 1/3 33%
2 dead, 2 back with hatred 4+/4+
Rolling "1d6 >= 4" 2 times

1: 5 = 5 ... success
2: 6 = 6 ... success

sum: 11, average: 5.50, success: 2/2 100%
2 hits
Rolling "1d6 >= 4" 2 times

1: 4 = 4 ... success
2: 4 = 4 ... success

sum: 8, average: 4.00, success: 2/2 100%
2 wounds normal saves, BSB, 3+/3+
Rolling "1d6 >= 3" 3 times

1: 2 = 2 ... failure
2: 5 = 5 ... success
3: 3 = 3 ... success

sum: 10, average: 3.33, success: 2/3 67%
2 hits
Rolling "1d6 >= 3" 2 times

1: 6 = 6 ... success
2: 1 = 1 ... failure

sum: 7, average: 3.50, success: 1/2 50%
1 wound -1AS, and horse, 4+/4+
Result of the throw of dice "1d6 >= 4" :

2 = 2 ... failure
wiff

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
You missed the Knight on the Assassin.

1 Gutter Runner dies
3 Night Runners die

CR:
Gutter Runners win by 4 [or 3 if std] (4 wounds, outnumber to 1 wound [do you have a std?])

The Night Runners lose by 1 assuming this is right... (2 wounds, outnumber, rear to 3 wounds, std, BSB, rank)
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



they have a standard, yes. Oh right, the knight :lol: 2 saves on 2+
Rolling "1d6 >= 2" 2 times

1: 1 = 1 ... failure
2: 6 = 6 ... success

sum: 7, average: 3.50, success: 1/2 50%
...

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
So, Night Runner Break test...

Result of the throw of dice "2d6 <= 5" :

4 + 6 = 10 ... failure

BSB Reroll..

Result of the throw of dice "2d6 <= 5" :

3 + 3 = 6 ... failure

Almost... Eshin troops should be able to use the Assassin Ld ;)

Fleeing... reaction?

Oh, and the Gutter Runners will pursue if the GSs flee...
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



hmm, why not :P
Result of the throw of dice "2d6" :

2 + 4 = 6
6"
GS are stubborn, 8
Result of the throw of dice "2d6 <= 8" :

2 + 1 = 3 ... success
they stay

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Flee roll...

Result of the throw of dice "2d6 +1 > 6" :

6 + 1 + 1 = 8 ... success

Night Runners get away.

The Assassin will hold (should be no test, since there's nothing to pursue).

Then over to you sir...
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



My turn 6 :P

and over to you

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
CC on your turn...

you still have champ in the gs unit?  Ill challenge...

Rolling "1d6 >= 4" 3 times

1: 2 = 2 ... failure
2: 6 = 6 ... success
3: 3 = 3 ... failure

sum: 11, average: 3.66, success: 1/3 33%

1 poison wound on champ

unit...
Rolling "1d6 >= 4" 8 times

1: 1 = 1 ... failure
2: 4 = 4 ... success
3: 5 = 5 ... success
4: 4 = 4 ... success
5: 1 = 1 ... failure
6: 2 = 2 ... failure
7: 5 = 5 ... success
8: 4 = 4 ... success

sum: 26, average: 3.25, success: 5/8 63%
Rolling "1d6 >= 4" 5 times

1: 4 = 4 ... success
2: 2 = 2 ... failure
3: 4 = 4 ... success
4: 2 = 2 ... failure
5: 4 = 4 ... success

sum: 16, average: 3.20, success: 3/5 60%

3 wounds, normal saves on unit
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



yeah, I do, 1 4+ save
Result of the throw of dice "1d6 >= 4" :

1 = 1 ... failure
is dead

Rolling "1d6 >= 4" 3 times

1: 6 = 6 ... success
2: 3 = 3 ... failure
3: 4 = 4 ... success

sum: 13, average: 4.33, success: 2/3 67%
one more bites the dust, 2 back, 3+/2+
Rolling "1d6 >= 3" 2 times

1: 3 = 3 ... success
2: 1 = 1 ... failure

sum: 4, average: 2.00, success: 1/2 50%
hits
Result of the throw of dice "1d6 >= 2" :

3 = 3 ... success
1 wound -2AS, break test
Result of the throw of dice "2d6 <= 8" :

2 + 5 = 7 ... success
good

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
this is the last turn then... ie. just me then we are done...

If theres another turn.. the plague monks have to move...

no point moving anything else really.

no charges.

the Night Runner attempt to rally

Result of the throw of dice "2d6 <= 6" :

2 + 2 = 4 ... success

Nice!

I'll skip magic and shooting all together...

CC...

Gutter Runners, 11 atks 4s and 4s posioned

Rolling "1d6 >= 4" 11 times

1: 1 = 1 ... failure
2: 5 = 5 ... success
3: 5 = 5 ... success
4: 4 = 4 ... success
5: 1 = 1 ... failure
6: 3 = 3 ... failure
7: 3 = 3 ... failure
8: 4 = 4 ... success
9: 4 = 4 ... success
10: 1 = 1 ... failure
11: 6 = 6 ... success

sum: 37, average: 3.36, success: 6/11 55%

Rolling "1d6 >= 4" 5 times

1: 5 = 5 ... success
2: 6 = 6 ... success
3: 4 = 4 ... success
4: 6 = 6 ... success
5: 6 = 6 ... success

sum: 27, average: 5.40, success: 5/5 100%
:shock:

6 wounds...
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



Rolling "1d6 >= 4" 6 times

1: 6 = 6 ... success
2: 1 = 1 ... failure
3: 3 = 3 ... failure
4: 3 = 3 ... failure
5: 5 = 5 ... success
6: 6 = 6 ... success

sum: 24, average: 4.00, success: 3/6 50%
hmm, I think all are dead now

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
yep...

GG dude.  Much better then the last one, in that there was actually a point to playing past turn two.  trying to figure out the turning point.. and nothing really stands out other then having way more magic then you could handle.
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



I believe I should have tried to engaged you much faster. I can blame some of it on the dice, but I think my choice of dispelling and not moving was worse.

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
Yeah, I was wondering why you were hanging back... with my powerful magic/shooting combined with my runners taking out warmachines...

Eshin troops made a huge difference in this game.
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



Frankly I was expecting my Helstroms to hit more often, and the cannons to take out your bell, but that was not to be, and I realised to that late

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
I was pushing my luck with the Bell saves... I should have failed once there (1/3 of the time).  It's not like I could have really taken out the w/ms any faster then I did...

I've got about 3 other games on the go right now.  And we did basically play two games in a row.  So, I assume you want to wait a bit before running another game... if that's the case, I totally understand!

Thanks for the games...
Last Man Standing II, Master of Blood (17 wounds inflicted) - Drakkon von Carstein

Last Man Standing IV, Runner Up for all titles (Master of Blood, Master of Death, Last Man) - Lord Vincent the Brave



I think I will wait a bit, yeah, and thanks for the games mate ;)

"Treat your men as you would your own beloved sons. And they will follow you into the deepest valley." - Sun Tzu

the man with the cursed dice
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