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Deplyment

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Just something I've been wondering about.

You now how you place units so your opponent "counters" them, and then they do 90% of the time. Do you really need to conter? I mean you can do it later and give the less or different information. i suppose in a way it's giving them more because it means they know were the unit you place is and "know" where/what you will place as a counter.

Example. If your opponent place a moderately good unit out on the flank something you have to worry about. Couldn't you simply ignore it. Turn it into one of those units idiots place unsupported and get march blocked or smooshed.

Does that make sense?
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My Ogres blog http://ogrestronghold.com/forum/index.php?topic=9010.0
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I try to deploy regardless of the opponent, I want to OWN that board.

One tactic may be to deploy your obviously strongest unit first, and allow the opponent to deploy his forces reactively. Hang on to your second-strongest unit for last. The opponent will have deployed a number of his bigger units already, when you drop that second strong unit on the board. He'll probably have little to react with at that point.
welcome to the wonderful possiblities that the deployment phase has to offer! :D

I must say that, quite often, my deployment ends up looking very similar regardless of the opponent and regardless of the terrain.  Its a facet of my play that always makes me frown a little if I'm being honest.  While deploying I can see what I'm doing and why - but at the end of each deployment phase I look at my side of the board and see - yet again - the same layout and I have to pause to wonder why.....

I think, for me, it comes from beinding symmetrical lists that depoly in near-symmertical ways on the table.  This brings some advantages - its really becomes very unclear to an opponent what particular plan you may have in mind, and its relatively simple to change things about during the first couple of turns as every unit has a redundant backup.

Its not jsut ogres - I find myself doing this with all my forces.
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Countering units that are being placed is A way to go and is useful sometimes, but you shouldn't be reacting to what your opponent does so much, get the deployment you want and sometimes yes you can not counter something and leave it out of the game, this is good deploying on your part.

Trickery and bluffing an opponent who is reacting to what you put down is part of the game and very important IMO, can shape the way the game is going to go and make the win all that easier.
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Gotta love the Army-Box-On-The-Table-Corner trick where you keep your box, books, school satchel, box of bickies etc in one corner making your opponant think you are going to refuse flank or otherwise ignore the corner then Bop goes your nastiest unit there. Yup headslap moment the first time it was done to me!

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one kind of mean tactic i have for my WoC lists is i usually run 5-6 unit of Warhounds, i place all of them on the 12" line first.  by the he's done, i now have the rest of my army to place on the table in whatever fashion i see fit now that his whole army is deployed (except for characters), and my tactics usually involve me going second, so giving the +1 to the first turn roll is fine.
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Ye having more units can give Ogres a slight edge by I am often losing the dice off for the first turn, not good vs Magic Heavy or Gun line lists.

Here is a link I started in another thread re Deployment.

http://www.ogrestronghold.com/forum/index.php?topic=13289.0
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