The Ogre Stronghold

The first and largest home of the Ogre Kingdoms — preserved.

Filter by date range

Standalone from the search box above — this queries Pagefind directly and checks each result's date itself, since the packaged search widget can only match a single exact date, not a range.

Hyperian (Brets) vs. Rockhound (BoC) 1250 pts.

original thread ↗

with all my 3 dices:
Result of the throw of dice "3d6" :

1 + 6 + 5 = 12
no good
Okay, I think my general and his knights attack first, general hitting on 3+:
Result of the throw of dice "3d6" :

1 + 1 + 6 = 8
1 hit, wounds on 4+:
Result of the throw of dice "1d6" :

6 = 6
1 wound. The knights and their horses (+ gen horse), hits and wounds on 4+/5+:
Result of the throw of dice "6d6" :

5 + 1 + 1 + 2 + 6 + 2 = 17
2 hit, wound:
Result of the throw of dice "2d6" :

4 + 6 = 10
1 more wound there. I think you attack first in the other fight.
Centigors don't have any armour, so thats 2 dead, and 2 attacks back. This time they won't get bonuses from their spears, and the mounts cant attack so thats 2 attacks at ws 4, str 4, 4+ to hit, 3+ to wound:
Result of the throw of dice "2d6" :

2 + 1 = 3
nothing, Ill take a break test:
Result of the throw of dice "2d6" :

2 + 3 = 5
not enough, running
Result of the throw of dice "3d6" :

2 + 6 + 5 = 13
do you want to pursue?
okay, then the beast herds in the other fight,
9 gors with ws 4 str 3, hitting on 3+, wounding on 4+:
Result of the throw of dice "9d6" :

1 + 6 + 3 + 2 + 1 + 2 + 2 + 3 + 2 = 22
3 hits......
Result of the throw of dice "3d6" :

5 + 2 + 3 = 10
1 wound. My shaman attacks last as he has a great weapon.
KotR pursure:
Result of the throw of dice "3d6" :

3 + 3 + 6 = 12
barely gets away.
Errant save:
Result of the throw of dice "1d6" :

2 = 2
It is actually saved :D Both errants and horses attacks, the 7 first attacks are against the herd to the front, the 4 other against the herd to the side. Hits on 4+, wounds on 5+:
Result of the throw of dice "11d6" :

5 + 2 + 4 + 3 + 6 + 3 + 4 + 6 + 4 + 4 + 5 = 46
Nice, 4 hits to each side. Wounding on 5+:
Result of the throw of dice "8d6" :

5 + 3 + 4 + 1 + 5 + 2 + 2 + 3 = 25
1 wound to each side. Then it is your shaman.
okay, 3+ to hit, 2+ to wound:
Result of the throw of dice "2d6" :

3 + 6 = 9
2 hits
Result of the throw of dice "2d6" :

2 + 6 = 8
2 wounds, str. 6
okay, 2 5+ saves:
Result of the throw of dice "2d6" :

6 + 3 = 9
1 dies then. I got 2 wounds and a banner, you got 1 wound, 2 ranks, flank and outnumber, which means i test on ld5:
Result of the throw of dice "2d6" :

5 + 3 = 8
nope, they run. 3d6:
Result of the throw of dice "3d6" :

4 + 5 + 2 = 11
11" away from your shaman herd.
I will pursue with both Herds
shaman herd:
Result of the throw of dice "2d6" :

1 + 2 = 3
other herd
Result of the throw of dice "2d6" :

2 + 5 = 7
not caught
Here is the end of the turn map:


Beast last turn now
the herd closest to your errants charges the errants (must flee)

centigors try to rally:
Result of the throw of dice "2d6" :

1 + 2 = 3
rallied.
compulsory movement:

magic phase:
shaman casts the hunters spear on the KotR, 8+, 2 dice:
Result of the throw of dice "2d6" :

5 + 4 = 9
and he will also cast the wild hunt with his last 2 dice, 9+
Result of the throw of dice "2d6" :

2 + 6 = 8
nope.
no shooting.

Flee with Errants. ;)
Okay, ill use 3 dices to dispell + 1 from the damsels MR (I forgot earlier :S)
Result of the throw of dice "4d6" :

4 + 6 + 4 + 2 = 16
And the errants will flee:
Result of the throw of dice "3d6" :

2 + 6 + 4 = 12
should be far enough
yes, your last turn then, can you make an end of turn map?
Yeah, end of turn map here:


For my turn, the KotR will charge the centigors, my BSB will charge your shamans herd
holding with the shaman herd. fleeing with the centigors:
Result of the throw of dice "3d6" :

1 + 4 + 3 = 8
not enough to get away
Okay, errants will try to rally:
Result of the throw of dice "2d6" :

6 + 2 = 8
Arh, crap, they run off the table :(
Moves coming up:

I fixed the base sizes as well (im pretty sure they are like these)
EDIT: I can see i forgot to remove my guy - it wont matter anyway :)

No need for magic here, so I will go on to CC, where my BSB will challenge your shaman
he refuses!
What a wuzz... Ill go on and kill some goatmen instead. 3 attacks hitting on 3+:
Result of the throw of dice "3d6" :

3 + 6 + 5 = 14
Nice, all hits. wounding on 4+:
Result of the throw of dice "3d6" :

2 + 5 + 5 = 12
2 wounds. the pegasus:
Result of the throw of dice "2d6" :

4 + 3 = 7
1 hit, wounding on 4+ as well:
Result of the throw of dice "1d6" :

6 = 6
So, 3 wounds in all... you can attack back with 1, remember you can attack the pegasus
attacking pegasus then.
Result of the throw of dice "1d6" :

2 = 2
nope.

So you get 3 wounds+ 3 from the stuff he has = 6

I get 2 ranks and outnumber, loose by 3, breaktest:
Result of the throw of dice "2d6" :

5 + 3 = 8
fail, run
Result of the throw of dice "2d6" :

1 + 6 = 7
And I will pursue:
Result of the throw of dice "3d6" :

4 + 3 + 6 = 13
think the game is done then. If you want to count up VP, you will be getting 1241 pts (½general, ½damsel, ½KotR, errants, all bowmen, pegasus knights, 2 banners and 2 TQs)
okay, you get:
General + chariot = 281
Shaman = 160
2 Beast herds = 180
10 warhounds = 60
5 centigors = 91
3 Dragon Ogres = 234

Total: 1006 pts
Continue this conversation on GitHub ↗

Opens a new GitHub Issue pre-filled with a link back here — sign in with GitHub to post. If someone already restarted this thread, please add to that issue instead of opening a second one.