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Hmmm.. you're right. Whoever keeps track of these things can drop the 50mm base part of giant-blood. I'll go edit it out. I also added the proviso that they can take regular giants in their army as DoW.
"The true revolutionary is guided by a great feeling of love. It is impossible to think of a genuine revolutionary lacking this quality." - Che Guevara
Rautamaha17 Sep 2007
Wargut - 25 points. Warguts are great warriors, and have faced many battles and are excellent to break enemies. Wargut and unit he is with gains +1 combat resolution in combat.
Sorry for bad Egnlish languange :E
Reg0617 Sep 2007
That's a nice big name, and well priced for what it does.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
JqlGirl17 Sep 2007
I too like Wargut. Imagine it on a BSB Bruiser with a warbanner... +3 CR from 1 model.
"The true revolutionary is guided by a great feeling of love. It is impossible to think of a genuine revolutionary lacking this quality." - Che Guevara
Reg0617 Sep 2007
+3 CR from one T5, 4W model with a 5+ ward save. Yes please.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
Rautamaha18 Sep 2007
Rhinoxgut - 45 points These legendary ogres have fought against Bull rhinoxes with their bare hands, and killed them and took their horns as a trophy and hammered it to their guts and gained their power. Rhinoxgut cannot join units. When ever Rhinoxgut charges, and succesfully comes to enemys base contact, he counts as bolt thowers bolt but uses his own strenght. If there is 2 models in front of Rhinox gut, both models takes hit.If Rhinoxgut kills every model model in his chargin path, he ends to rear of the unit.You can choose use this ability or not.
Sorry for bad Egnlish languange :E
Reg0618 Sep 2007
When the ogre charges he gets a single attack that does d3 wounds starting at S6 and can penetrate ranks? Does the ogre lose his normal attacks? Can he chose whether to Rhinoxgut or swing his weapon? This is a really cool bigname, but a little unclear.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
Sterling18 Sep 2007
-1 S might be a set back for an ogre, but unbreakable is an amazing advantage, especially considering the fact that a GW will get him to S6, and a spell can get S7 if you need it. 25 points is way underpriced.
agreed here - but add to this "Bruiser automatically fails all saving throws" and you have yourself a plan.
Ogre General's Warning: Following any advice or suggestions proposed in this post could be hazzardous to your win/loss ratio. The poster above has an inflated opinion of himself and a talent for sounding like he knows what he is talking about when he is actually clueless.
My story: A Bloodprint's Story
Reg0618 Sep 2007
That wouldn't be too bad. Having him fail all saving throws means that he wouldn't be able to tie units up the whole game, maybe just the turn or two you need to get into position/get away from that killer unit.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
Luzdeg06 Nov 2007
Hi, I'm not 100% up to speed with the rules for WFB, so apologies if this is a bit unbalanced, but I had this in mind for use with my Tyrant:
Blood Drinker 50 points Tyrants only This ogre likes nothing better than to quench his thirst with a gallon of blood prior to (and during!) a battle, except, maybe, to spray it back out on any unsuspecting enemy units!
Due to the blood dripping down the maw of this ogre, he causes terror. Furthermore, roll a D6 before the start of the first close combat phase in which Blood Drinker is engaged and consult the following table:
1-3: The Tyrant decided the blood was best kept in his belly - all enemies hit at their normal rates (any further modifiers DO apply) 4-5: The Tyrant manages to partically obscure his enemies' vision with his earlier beverage - all enemies are at -1 to hit for the first round of combat 6: The Tyrant manages to near blind his enemies with a spray of blood - all enemies are at -2 to hit for the first round of combat, and -1 to hit for the remainder of the battle
C+C welcome, especially with regards to points.
Luzdeg - working on my gut since 2001!
Reg0606 Nov 2007
Blood Drinker is pretty much already covered. Daemon-Killer Scars grant terror to the bearer (and having daemon blood tatooed into you is pretty scary. Ogres guzzle blood all the time anyways, and eat on the battlefield normally, so the Blood-Drinker fluff isn't that different from vanilla ogres), and the Greyback Pelt gives the -1 to hit. The chance to get -1 to hit is cool, but a -2 to hit penalty, and a permanent -1 to hit is way underpriced.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
Luzdeg06 Nov 2007
Fair point, I'll see what else I can come up with.
Luzdeg - working on my gut since 2001!
Grumbleputty07 Nov 2007
Hi Luzdeg- Reg06 has a good point, but I think you're on to something with the vomiting blood idea, and it totally inspired me. Here's a variation to consider:
Bilespewer 50 points In the heat of battle, Bilespewers have an unfortunate habit of vomiting their latest meal all over enemy units.
An unengaged Bilespewers can vomit semi-digested blood and flesh at any unit, using the breath weapon template. Being struck by the hideous digestive fluids of a bilespewer causes a unit no damage, but the targeted unit must halve it's movement rate if it tries to move in the next turn as the members of the unit slip and stumble in the vast puddle of slimy gunk. The unit's total charge and flee distances are halved as well.
Once used, the Bilespewer cannot vomit again until it inflicts a wound on another figure in base contact. This may either be an enemy unit in combat, or a friendly unit the Bilespewer has joined.
I priced this pretty high, since it could be useful in a number of ways. Not only could a Bilespewer character totally mess up an enemy charge or wreck an enemy's chance to pursue, he could also slow down a friendly fleeing unit to buy another shot at passing a leadership test.
Reg0607 Nov 2007
I like the idea, but it seems unrealistic that a single ogre (despite it's huge size) could, by simply spewing on one model, cause 30 orc warriors to become mired in goo. Or that a single ogre would have enough hydrocloric acid to mire even 10 troops. And halving movement seems so... powerful. Halving initiative, or granting the Always Strikes Last rule for a turn seems more feasible.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
Grumbleputty07 Nov 2007
good point- it is a little overpowered
Luzdeg07 Nov 2007
Hmmmmmm, it is indeed a problem, I think, perhaps, the always strikes last rule would be best applied, and make the Big Name Tyrant only? It would go down rather well if he was put in a unit of Ironguts. Anyway, I'll see what else I can think of.
Luzdeg - working on my gut since 2001!
Sterling08 Nov 2007
Hmmmmmm, it is indeed a problem, I think, perhaps, the always strikes last rule would be best applied, and make the Big Name Tyrant only? It would go down rather well if he was put in a unit of Ironguts. Anyway, I'll see what else I can think of.
it is already tyrant-only just because it is more than 25 points.
Ogre General's Warning: Following any advice or suggestions proposed in this post could be hazzardous to your win/loss ratio. The poster above has an inflated opinion of himself and a talent for sounding like he knows what he is talking about when he is actually clueless.
My story: A Bloodprint's Story
Luzdeg08 Nov 2007
I had forgotten that, now if you'll excuse me, I have to go punish my memory-gnoblar for failing to remind me.........
Luzdeg - working on my gut since 2001!
JqlGirl10 Nov 2007
Here's an idea I just had for one. Maw-Seer - 25 points (Butchers and Slaughtermasters only) A mawseer is constantly afflicted/blessed with visions of the great maw. Because of this, his magic is amplified, but he has also lost his normal sight. A mawseer adds +1 to the value of each die he uses to cast Gut Magic spells (this cannot prevent miscasts or cause irresistable force), and all spells that he casts which remain in play can only be dispelled on a 9+. He also has Magic Resistance (1). The mawseer is blind, and has no line of sight (except for casting his spells). If not in a unit, his Movement value is reduced by half, and he cannot charge enemies.
"The true revolutionary is guided by a great feeling of love. It is impossible to think of a genuine revolutionary lacking this quality." - Che Guevara
Reg0612 Nov 2007
I like Maw-Seer. It's powerful, but it has a great drawback. Just to stream line things, and for simplicities sake (i.e use existing special rules instead of writing new, similar ones) how about just give him stupidity and he can only use his own ld, or he always counts as moving in difficult terrain. I have three issues, 1)the penalty is easily negated by simply sticking him in a unit, where most butchers go anyways, 2)he's really powerful, and the penalty isn't that bad, and 3)butchers can't take bignames.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer http://www.ogrestronghold.com/forum/index.php?topic=7241.0 Going Last Podcast; http://goinglast.net/
JqlGirl13 Nov 2007
I know Butchers can't take big names, but this is all hypothetical anyway. As for the drawback, I like the difficult terrain idea. Or just halve his movement, period.
"The true revolutionary is guided by a great feeling of love. It is impossible to think of a genuine revolutionary lacking this quality." - Che Guevara
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