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Idea to fix combat resolution for us.

original thread ↗

I randomly came up with this idea to (I think) help balance Ogres a little. I think it makes up for the fact that we dont get static combat resolution. No ranks, rarely outnumbering and rarely do we carry banners. On the other hand, anything we fight usually has at least 2 or 3 rank bonuses, outnumber, banner etc.

I was thinking that, when fighting Ogres, enemy do NOT gain combat resolution points for every wound caused. Instead, they only gain points for each whole model killed. This would only apply to standard, multi-wound infantry, like Bulls, Ironguts, Leadbelchers etc. Would not apply to characters or Giants. If this rule was used universally rather than just for Ogres, it wouldn't apply to Monsters or Monstrous Mounts either.

I honestly do not think it is overpowered, as long as the enemy chooses the right units to fight the right units. For example, if a unit of 4 Bulls was fighting a unit of 20 Saurus Warriors. The Bulls are only likely to get 2 or 3 kills, if lucky, for a total combat resolution of 2 (or 3 if they, for some reason, take a banner.) The Saurus are quite likely to cause at least 6 unsaved wounds. Trust me, I fight LM a lot, it does and will happen. This gives them a total Combat Res of 7 (3 for ranks, 1 for outnumber, 1 for banner, 2 for killing 2 whole Ogres). They still win combat by 4 or 5! Even if those Bulls had a Tyrant in them, it is unlikely the Tyrant would kill 5 or 6 models in order to help win the combat. Not overpowered. All it does is give us a slightly better chance of winning, and a slightly better chance of not breaking when we lose.

Logic even supports the rule. Ogres in combat wouldn't give a flying hoot if they get wounded. They will not lose moral or slow down, they will simply ignore it until they die. So why the hell should the enemy gain combat res for wounding without killing, when it has really not effected the fight at all?

Thoughts?
8th Edition Skorpion Gutz Tribe:

W/ L /D
6 /3 /0
So you think that a unit of about 120 points should beat a unit of 300 points?
Where's your logic?

If you have an irongut unit in the front and one in the flank of a 20 strong saurus unit, you suddenly have US18 fear causers and at least a +1 for flank.
the flank makes about 4 wounds, so there is no attacking back.
the front makes about 3 wounds and gets 3 wounds back.
so you have 7 wounds + outnumber+ flank
they have 3 wounds and a banner.
even insane courage  would make a problem on coldblooded.
And 3 iron guts is about 150 points a unit, so on equal points we win this battle easiliy
Cormorant on thundertusk ASL rule
Quote from: Cormorant on Aug 24, 2011, 05:46:24 PM
Now all we need is the 7th edition rule that said if the models are killed they don't get to fight and we WOULD be a broken army! lol

Ogre achievements: 41/101
How about to tweek your idea we make it that you get 1 cr for every 2 wounds caused on an ogre unit. I feel this is a little more fair.
Proud owner of 2250 ogres, 2000 dwarfs, and 1500 empire, as well as 750 romans (different game)

"ITS A TRAP" says my pet gnoblar Ackbar

n00b
I don't think changing the core rules for one army is going to work well. The solution to the problem is to give OK a little bit of static CR as a real viable option, not punish other armies for their CR.
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