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My Crazy Brain Children

original thread ↗

Lately, for some reason, i have been reading and rereading the lizardmen army fluff and having so many ideas for new units that kind of seem obvious to me but apparently are not to GW.  I have not tried these but i figured that with the fluff already in the book why not try to make these units playable.


Skink Lord-                              95pts
(always wanted to run a whole skink army which is now possible!)
      M  WS  BS  S  T  W  I  A  Ld
      6    5    6   4   3  3  7  4   7
Weapons & Armor:
Hand Weapon
Special Rules:
   Cool Blooded, Aquatic, Jungle Posions
Magic Items:
   Any up to a total of….100pts
Weapons (one choice only):
   Spear….8pts
   Additional Hand Weapon….16pts
   Javelin….16pts
   Blowpipe….16pts
Mounts (one choice only):
   Stegadon….250pts
   Ancient Stegadon….290pts
   Terradon….45pts
   Coatl….250pts
   Culchan….20pts

Mounts:

Coatl-
Fluff on pg.26
      M  WS  BS  S  T  W  I  A  Ld
      6    3    0   5   5   4  2 3   6
Special Rules:
   Arboreal Predator, Fly, Magic Resistance 2, Hit and Run, 5+ Scaly Skin, Can join a unit of Terradons, Creature of the Mists

Creature of the Mists:  All fire based hits are reduced in Strength by 1.  This applys to the rider and any unit it is in.


Culchan-
Fluff on pg.26(it reminded me of the Terror Biid of South America)
      M  WS  BS  S  T  W  I  A  Ld
      8    3    0   3  3   1   2  2   3
Special Rules:
   Born Runner, Bird Brain

Born Runner: Since Culchan have only running as a real defense mechanism and since they are trained in the jungles of Lustria they ignore any terrain except impassible.

Bird Brain:  Before every battle roll a d6 for each unit.  On a roll of a 1 the Culchan is subject to stupidity, they have small brains what can I say!  On a roll of 2-5 the Culchan is a bit confused but listens to their rider.  On a roll of a 6, the Culchan saw one of the opposeing warriors eat their eggs and now hates all enemy units.


Core:
Culchan Riders-                        20pts/each
          M  WS  BS  S  T  W  I  A  Ld
Culchan Rider   6    3    3   3   3  1  5  1   6
Culchan Brave  6    3    3   3   3  1  5  2   6
Culchan        8    3    0   3   3  1  2  2   3

Unit Size: 5+
Weapons & Armor:
Hand Weapons
Javlins
Special Rules:
 Cold Blooded, Jungle Poisons, Born Runner, Bird Brain, Fast Cavalry*
*If unit takes Light Armor and Shields then the unit loses the Fast Cavalry ability
Command:
   Culchan Brave….8pts
   Musician….6pts
   Standard Bearer….6pts
Additional Equipment:
   Spears….3pts/model
   Light Armor….2pts/model
   Shield….2pts/model


Ok so here are some of my ideas comments are always welcomed

peace.
"Pincusions!", they call us, "Soft guys!", they say, but they will be yelling, "Mommie!" when we start going their way.
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