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Micoola(ogres) vs Modaavi(VC)

original thread ↗

ok so 2 4+ saves on the rhinox.
Result of the throw of dice "2d6" :

2 + 1 = 3
both rhinox dissapear. ouch :?

So i will put 2 bulls attacks into your gw vamp charecter.
8 attacks. need 4+/4+
Result of the throw of dice "8d6" :

6 + 5 + 2 + 6 + 5 + 6 + 5 + 3 = 38
6 hits needing 4's again
Result of the throw of dice "6d6" :

1 + 5 + 2 + 6 + 4 + 3 = 21
3 wounds -1as.
Remaining Bull will attack the zombies.
4 attacks. 3+/2+
Result of the throw of dice "4d6" :

3 + 5 + 3 + 2 = 13
3 hits
Result of the throw of dice "3d6" :

3 + 1 + 3 = 7
2 wounds on the zombies, 3 wounds on the gw vamp.

vs ghouls.
12 attacks. need 4+/4+
Result of the throw of dice "12d6" :

6 + 4 + 1 + 1 + 2 + 1 + 1 + 6 + 2 + 2 + 1 + 3 = 30
3 hits need 4's
Result of the throw of dice "3d6" :

2 + 6 + 2 = 10
1 wound on the ghouls. -1 as


summary
1 wound on ghouls -1 as.
2 wounds on the zombies, 3 wounds on the gw vamp. -1as
bulls took the wounds you dealt.





Alright 3 3+ saves for the vamp

Roll(3d6)+0:
4,4,1,+0
Total:9

1 wound taken, the zombie is dead.

That puts us at 2 vs 2 for wounds, you have outnumber, so my vamp goes poof  :(  Guess that was a bad call charging them alone.  :)

1 ghoul dead. I have 1 wound and outnumber vs 1 wound. I win by 1 in that combat.

-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
ok bulls break test from ghouls.
Result of the throw of dice "2d6" :

2 + 6 = 8
they run...
Result of the throw of dice "2d6" :

3 + 1 = 4
4 inchs.

Ghouls will pursue

Roll(2d6)+0:
3,5,+0
Total:8

Caught

Here is an updated map for your go.

-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
ok so my turn?


no charges bunch of things reform, tyrant will leave unit and stay put in fron of your knights.
Maneaters will face your general.
Bulls will face your general.
Leadbelchers face your wolfs.

Magic.

Butcher 3 will fire bonecruncher into your general.
Result of the throw of dice "2d6" :

2 + 2 = 4
on a 4.
Butcher 3 casts bullgorger on the tyrant.
Result of the throw of dice "2d6" :

1 + 4 = 5
on a 5.

response?
I will throw two DD at each.

Bonecruncher

Roll(2d6)+0:
5,2,+0
Total:7

Dispelled

Bullgorger

Roll(2d6)+0:
2,3,+0
Total:5

Barely dispelled.
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
K shooting.  Another game winner possibly. maneaters into your general.
Shooting6 shots 4+/4+
Result of the throw of dice "6d6" :

4 + 5 + 5 + 3 + 3 + 3 = 23
3
Result of the throw of dice "3d6" :

1 + 4 + 5 = 10
2 wounds -2as.

Take saves fail them please, then your turn. :)

2 3+ wards

Roll(2d6)+0:
1,6,+0
Total:7

1 more wound.

My turn will be up in a bit.  :)
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
Alright turn 4.

Charges.

Skeletons into your deathstar flank.
Wraiths into your deathstar rear. Need fear test I believe for these as they cause Terror. (unless Maneaters cause Terror.)
Grave Guard into your deathstar front.

Right hand skeletons into your Tyrant's flank.
Black Knights into your Tyrant's front.

Need reactions and maybe that fear test.
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
maneaters are immune to phycology. so they have to hold.
and tyrant will hold.

your graveguard will be charging there rear, remember they faced your general.
Ah yeah  :oops:

Grave Guard charge rear and wraiths front then.

Here are all my moves



Magic

Lord: 5
GW: 2
Pool: 3

Lord will cast Invocation on the west skeletons

Roll(1d6)+1:
4,+1
Total:5

Cast on 5. Dispel?

He will do the same on the east skeletons

Roll(1d6)+1:
4,+1
Total:5

Cast on 5 as well. Dispel?
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
dispelling first
Result of the throw of dice "1d6" :

6 = 6
got it

second
Result of the throw of dice "1d6" :

2 = 2
fail
1 dd left
Alright east skeletons

Roll(1d6)+0:
5,+0
Total:5

5 more

Lord will cast Invocation on the west skeletons again

Roll(1d6)+1:
6,+1
Total:7

Cast on 7. With one DD left I assume this will get through.

New skellies

Roll(1d6)+0:
3,+0
Total:3

3 more

He will cast Invocation on himself

Roll(2d6)+0:
4,5,+0
Total:9

Cast on 9. Lord regains one wound

He will do the same again with the last 2 PD

Roll(2d6)+0:
3,1,+0
Total:4

Cast on 4. Dispel?



-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
dispelling the 4 one.
Result of the throw of dice "1d6" :

2 = 2
bah you got me again
Alright Lord is at full.  :D

Shooting, banshee will wail at the deathstar

Roll(2d6)+2:
1,5,+2
Total:8

Nope, no wounds I'm guessing.

Combat. Challenges?
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
tyrant will challenge.
I will refuse. BSB is the only one in B2B, so he will move out of combat.

Grave Guard will get WS7 this turn

2 black knights on 4+/3+

Roll(2d6)+0:
5,4,+0
Total:9

2 hits

Roll(2d6)+0:
2,5,+0
Total:7

1 wound on Tyrant, -3 AS

2 steeds on 5+/6+

Roll(2d6)+0:
6,6,+0
Total:12

Smack! 2 hits

Roll(2d6)+0:
3,6,+0
Total:9

1 wound, normal save on Tyrant

2 skeletons on 5+/6+

Roll(2d6)+0:
2,5,+0
Total:7

1 hit

Roll(1d6)+0:
6,+0
Total:6

Nice!

1 wound, normal save on Tyrant

Wraiths on maneaters, 1 attack on 4+/6+, 12 attacks on 4+/4+

Roll(13d6)+0:
3,3,4,2,1,4,5,3,3,3,1,3,1,+0
Total:36

uggh 3 hits

Roll(3d6)+0:
3,4,4,+0
Total:11

2 wounds, -2 AS on Maneaters

Skeletons on Butcher, 4 attacks on 4+/6+

Roll(4d6)+0:
6,1,5,5,+0
Total:17

3 hits

Roll(3d6)+0:
1,2,2,+0
Total:5

Nothing

Grave Guard, 2 on Butcher, 3 w/ champ on unit in that order on 2+/5+

Roll(6d6)+0:
6,2,6,2,3,4,+0
Total:23

6 hits

Roll(6d6)+0:
3,5,2,4,5,5,+0
Total:24

1 wound on Butcher, -1 AS
2 wounds on Maneaters, -1 AS


Summary:
1 wound, -3 AS and 2 wounds, normal save on Tyrant
1 wound on Butcher, -1 AS
2 wounds, -2AS and 2 wounds, -1AS on Maneaters


-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
2 wounds on maneaters -1 as so i need 6+
Result of the throw of dice "2d6" :

4 + 4 = 8
take 2 wounds.

2 more wounds on maneaters need 6+'s
Result of the throw of dice "2d6" :

5 + 6 = 11
1 saved.

Butchers took 2 wounds.
maneaters took 3 wounds.

You have to accept the challenge with your bsb. since you have no back rank? I am pretty sure.
No the rule states they have to be moved out of combat, so as long as there is a legitimate place to do so, you can decline. The one thing you can't do is move them out of combat if it would result in less models in B2B, i.e. if my entire unit of cav was engaged, I couldn't decline without a back rank.
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
ahh i see.

ok so tyrant takes 1 wound and has 2 5+ saves.
Result of the throw of dice "2d6" :

3 + 2 = 5
both failed.
Tyrant takes 3 wounds total.
Alright attacks back from both then we can resolve the combats.  :D
-Modaavi



I am available for commission work, email Modaavi@yahoo.com for information

"The night is always darkest just before it goes pitch black"
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