02 Dec 2008
By request, I'm posting my Art of Play article here and stickying it. There will be more to come.
The Art of Play
I want to keep this article simple. The purpose of this writing is to clarify my own thoughts and viewpoints on game-playing, and to try and express them in a way that others can benefit from it.
I am not Sun Tzu.
I am not Machiavelli.
I am not a famous general or war historian.
What I am is a person who can admit to himself that playing games is as fundamental to his existance as breathing.
I play games.
Its what I do.
Its who I am.
Its that simple.
So, what can you guys get from this? After all, you also enjoy playing games and Ill bet that you are probably pretty good at them. You have your own perfectly good reasons for playing, and for the ways in which you play.
Well, maybe if I go in depth into my own motivations, rules and strategies, it might encourage you to do the same and maybe make you better at what you do, too.
Im going to try, through a series of posts on this thread, to establish a simple set of principles (guidelines) of playing games and game players. Well be able to discuss it from there.
Lets begin.
The Oneness of Nothing and Everything
My first principle of play can be stated thus:
Everything in life is a game, and therefore nothing is.
By this, Im not trying to trivialise or denigrate things that happen in life (a lot of which is not fun for an awful lot of people). To get at my meaning, I think Ill have to define the word game in this context.
A game to me is a fairly nebulous concept and pretty much encapsulates anything that can involves rules or guidelines that must be used, interpreted or manipulated for the simple pleasure of exercising the brain in doing those things. The point of playing a game is, therefore, to play it (as opposed to winning it).
Life itself can be looked upon as a complex interweavng of rules and guidelines (e.g. social roles, heirarchies, relationships and conflicts) that can be played upon in exactly the same manner.
From this standpoint, there is nothing that cant be treated as a game under the correct circumstances.
With that nailed down a bit, let me expand on why this is my first principle of play.
If everything is a game, then nothing should be taken seriously. After all, if its a game, its not something that really matters. Conversely, if something is a game then, because it means nothing in the grand scheme of things, then it can safely be allowed to mean everything to you for the period of time the game exists. If it can mean everything to you, and you can adjust your mindset to allow this to be true, then it means that, for the time you play, the game is the only serious thing in the world and you can play as if the chips are down, while knowing that, as soon as it ends, nothing has actually been risked.
If, by the way, you think your life does actually matter in the grand scheme of things I suggest you take a look at the following link to get things back in perspective (it works for me!)
http://www.rense.com/general72/size.htm
Getting the mindset right is fairly tough, and being able to drop into this duality of mind will mark you out as being abnormal. Guess what its the same mindset used by profesional sportsmen and women who give up whole portions of their life and change thier personalities and phsyiology in order to achieve the goals they have set for themselves.
The state of mind that allows a person to believe that something as trival as a race, a football match or a game actually matters isnt that hard to grasp when you think about it but getting into that mindset requires a little discipline and thought.
This will help you play better in two ways. Firstly it will allow you to concentrate and focus better key elements in learning your craft and interpreting your opponent. Secondly, it will help you develop the state of mind known as flow.
Flow is a state of conciousness in which seemingly concept actions and problems suddenly seem effortlessly easy. Its not a state of hard concentration, but almost of meditation in which you simply produce results that are optimum for any given task.
When you see atheletes preparing for the next 100m race at the olympic games, take a good look at their faces. They will look almost vacant. Trust me, they aret concentrating, they are pursuing a state of flow.
I have entered a state of true flow myself, but only for limited periods and I can tell you, the returns are astonishing! You simply dont let your brain get in the way of your actions or decisions and you find yourself responding faster and better to any problem encountered.
B grasping the nature of the first principle of play, you can prepare your mind for this too.
Good luck!
Next post the second principle of play!
Total Respect
My second principle of play is:
have total respect for your opponent
By this I mean that you should play a game against an opponent in the spirit of total repsect for them as a person, as a combatant and to show respect for their skills and tactics. Its an oft quoted phrase that it takes two to tango and this is especially true for game players. When you and your opponent(s) get together to play, you create a game your attitudes, moves and behaviours will shape the nature of the game. The moves of the pieces, or playing of cards, or nature of betting begins to become a language in which you both communicate.
Think about this in terms of warhammer and our beloved ogres when you deploy your troops you are sending signals to your opponent, This is my threat over here, Ill be trying to block you over there. When you look at your opponents deployment, you read the same interpreations into his moves.
Reading this language and being able to communicate in it is the real skill of any game. When youre good at it, you can begin to lie in this language and that ability to send false signals is a massive benefit to you as a tactician and strategist.
To read the language of a game requires you to properly assess your opponent and this means showing them total respect.
Not fear.
Not anger.
Not pity.
Not underestimating them.
Not overestimating them.
Fear and anger have no place in a game. Not in your mind. Maybe before a battle, maybe after a battle but NOT during one. These emotions with cloud your judgement and will prevent you from reading the game language fluently they will cause you to make mistakes and be suseptible to the lies in the game language of your opponent.
Pity, likewise, has no place in a battle. To show total respect for your opponent means to play against them as hard as you can at all the times during the game. You owe it to them. Sometimes, especially in friendly games, you can be tempted to lighten up the pressure on your opponent if you are already in a strong position in a game. Dont give in to this impulse as it is insulting to your opponent.
If someone were domianting in a battle against me, having crushed half my forces while taking little damage, and it looked as if my defeat were inevitable, I would take it as an insult if my opponent was to start playing to a lesser degree.
In fact, Ive taken advantage of just this kind of situation and turned the tables pretty quickly.
As an example.
My second ever 2000 point battle was against a tournament player using a VC army. I had not played against VC before, it was my second 2000 point battle that evening (and Id lost my first to Bretts) after a full day teaching.
The game began and he used his superior knowledge to tactics and his own army to lead my forces about. He used invocations to divert my pair of rhinox riders away from the battle by summoning units of zombies in front of them and angling them away from his lines.
He then used his ghouls to soak up any magic or shooting I had coming his way and, frankly, out-maneuvered me with his blocks of skeletons and zombies and smashed a couple of units of bulls. He took out a butcher with a fast-moving thrall, and then detained my second with the same character.
Then he lightened up.
I didnt.
He moved his necromancers, including his general, out of their big units and charged these units at my ogres.
I fled from one of these charges and used the resulting gap to charge my tyrant out of his unit and into his general crushing him and crumbling the VC army over the next couple of turns turning a loss into a victory for the ogres.
My opponent was winning and he took his foot of the gas. He should have nailed my coffin lid shut. Other opponents Ive faced have not been so generous and when theyve beaten me I have had nothing but respect for their skills and for their treatment of the game.
On under and over estimating your opponents this is done before a game begins. Do not be distracted by the age, experience or models of an opponent nor by their friends or other entourage around them, nor by how they run their mouths off during a game. Many players will attempt to use gamesmanship against you a kind of low level cheating or jedi mind tricks which I do not condone. The only language that matters is that of the moves on the table ignore all others as a distraction from the game in hand. They are tyring to influence your mental state. Appreciate the fact that they are doing this, but do not react emotionally to it.
Being friendly over a game, sharing a smile or a laugh is fine, in fact, Ill always encourge a friendly atmosphere but dont let that affect your table moves either.
A game is a dance and dancing partners depend on each other in order to have a great dance together. You and your opponent are the same and you need to treat a good opponent well youll both have more fun and play better if you do.
Next post the 3rd principle of play.
Multi-Level Thinking
You may have often heard it said that you should try and think a few moves ahead, or that, you should have a plan when you enter a game. These are common and commendable ideas.
By thinking a few steps ahead you can try and anticipate the moves your opponent might make in response (the game language again see the second prinicple on this), and think through your responses to those possible moves. Doing this will help you become a good tactician.
Having a plan before battle will help you deploy your forces and will mean that you are thinking about the game before it begins (sometimes days before) having this time to mull things over and make key decisions will help you understand your resources and your own mindset better. Doing this will help you become a good strategist.
Good, however, is not good enough not if you want to progress as a player.
Im not going to suggest that you shouldnt do the above of course you should - but you must also realise that if you do just these, and nothing else, then you havent really taken the stabalizers of your bicycle yet.
Once you know how to plan, predict, anticipate and counter the 4 basic building blocks of strategic thought, then its time to remember another old adage,
No plan survives first contact.
Everything you planned for goes out of the window the moment a game starts. If you try to hold to a plan, youll be predicatable, obvious, hesitant and easy to stop. No matter how good your original plan was.
So why plan?
Simple answer is, as always another question why do soilders drill?
They do so in order to practise and exercise their skills before needing to employ them in a live situation.
We plan to exercise our minds in the ways of our games and to ensure we pay full attention to the rules involved. Plans are good at drilling your mind but never expect one to actually work as laid out in your head.
So, how do we need to think in order to progress as a player?
The answer isnt to think more steps ahead thats just leading yourself down a yellow brick road. If I can think 5 steps ahead and you can think 7 are you a better player? Answer: No those steps might well never occur and youve just wasted precious time and grey matter thinking about them. Daydreaming during a game, the most common result of trying to stretch too far forwards, results is a loss of focus and mindset. You will effectivly distract yourself and find it hard to regain your focus and re-enter flow (see the first principle of play).
Im sometimes guilty of this hey, Im only human! But it is something I try to guard against.
The answer lies, not in thinking further forwards, but thinking in several directions at once using different levels of your conscious and unconscious thought to do so. Not stretching forward, but going deeper.
To create these levels of abstraction, you need to practise thinking about multiple things at once.
One exercise for this would be to think of a question that could be debated such as should drugs be legalized? The topic doesnt really matter, just as long as its something you can debate both sides of in your head. Silently conduct this discussion marshall your arguments for and against and begin to play out how youd put your points across. Try and leave some emotion out of this. You may find yourself talking to yourself, dont worry about that your already abnormal anyway! J
Now while your doing this, you layer a second task under it something not connected with words, but more keyed to visual stimulus. Playing a simple card game like solitare, a visual game like tetris or simply replaying the last movie you watched in your head will do (although the sounds you may remember might hinder you). The trick is not to loose track of your arguments while performing the visual task.
This takes some doing, but is great mental exercise and can be done anywhere just as long as youre not having to concentrate on anything important (like driving, for example).
Once you can do these 2 things at once pretty much at will, you need to layer in another level to it. Once your doing the above, the next level is to add in some cold hard facts or maths behind the other layers. Something clinical or abstract will do. I use the term behind as that where this level feels it is in my brain when I do this. Again the maths/abstract doesnt really matter as long as its fairly cold. I use mobius rings, fractal, totalling dice rolls, mathimatical sequences (e.g. the fibonacci numbers).
The last level, the emotional content, doesnt have a single palce in my brain it kind of moves about it as my eyes and ears are wandering (your brain is distracted by the other stuff your doing). In this level, try to put yourself in different emotional states. The arguments/internal movie of the maths can all trigger these states for you your job is to try and change states consciously and then, once youve done this, dont try and hold the state, but let it move on its own.
Practise doing these things together when you get a chcance, but at least once each day. You will find your mental abilities picking up speed after only a few days exercise. Soon, youll find yourself thinking in this way almost out of habit (something that can be a little disconcerting for others youll find yourself skipping about in conversations on in lessons as youve already leapt past stages youve dealt with internally).
Apply this when you play.
The emotional content is the game language of moves sent by you and your opponent. The maths is a the calclations of risk and reward you make in your decisions. The visual content is you taking full note of the battlefield and models upon it and the arguments are your tactical planned steps and moves ahead.
Whats more you can do this while your opponent in thinking, and then act swiftly without merely reacting emotionaly to his moves without proper thought. This puts your opponent on an a back foot, robbing him of the time he needs to grab the initiative of a game.
The dice can always be against you, but your mind can always be on your side if you give it a little training.
Next time the 4th principle of play
Practise makes Possible
When it comes to games where there is an element of imperfect information then practise can never make perfect. By imperfect information I refer to games where something is hidden from you (e.g. in poker you dont know what cards your opponent has). I regard these games as superior to those of perfect information (e.g. chess), as they acknowledge a certain amount of luck just like life does.
Practise doesnt make perfect, but by practising your gaming skills frequently and well, then you will develop as a games player. Practise will make things possible for you.
So, how do you go about practising your skills, and what are the main skills you need to practise? Well, I want to keep this article from focusing to much on any one game, so lets get the fundamentals right here.
1) Memory
The ability to remember things is a key skill for a gameplayer to develop. Youll be able to keep track of rules, turn orders, abilities of your pieces or cards, effects that are in place during the game and much more. Getting better at this will make you more effective.
To improve your memory ability, you need to exercise it. Next time you need to remember someones phone number or post code, dont write it down or pop it in your phone commit it to memory instead! You can assist yourself in doing this in a few ways
a) when you are trying to remember it, repeat it to yourself out loud. By picturing the number and by hearing it at the same time you create extra pathways to retention and retrival of the information.
b) Attach a memorable picture (the wacker the better) to the number. This works with me for post codes.
(e.g. I used to live at postcode BD7 3 dancing teddybears or BD7 3DT to you)
c) Attatch the memory to a place. When I memorize something I focus on a place or object and say remember, remember to myself. Next time I see that object or place, the thing I wanted to remember pops back into my head.
With a little practise youll be able to remember entire army books and the BRB word for word. J
Sorry for the long delay on getting to the next points life stuff happens! Lets get to the next skill you can develop:
2) Empathy
Empathy is the ability to put yourself in another persons shoes to perceive the world as they do. Generally, this skill is more developed in older people (those out of their teens) as younger people have not often had the life experiences, or developed the mindset to make use of these skills. When playing a game, it is the use of this skill that will enable you to read your opponents intentions and current state of mind. Empathy is more about feeling than thinking it is not just going through the cold logical appraisal of:
if I move my unit there, then logically he will move his unit there, so that means I should
It means your internal monologue should be running more like:
Im getting the sense that hes frustrated and angry, so if I move my unit there, hell react quickly and badly, meaning he wont do the logical thing.
Or
Im not getting any feeling at all from him, he must be trying hard to conceal something, lets check the board again for possible traps
This isnt about consciously trying to read body language or signals from your opponent its more about trying to do so unconciously. To reach out and conenct to the emotional state of your opponent.
So, how do you practise this? Well, conversations are the perfect thing! When talking to others, no matter what the subject, try and read the intents and emotions of the person youa re speaking with. When you think you know what this is, steer the conversation into an area that you know will spark an emotional reaction from them (e.g. bring up fox hunting with an animal rights supporter) and, in your head, watch their reactions as the conversations continues. Monitor your own emotional state also, to gauge your own reactions to the emotions of others. The trick now is to remember these things and to try this on as many different people as you can. Once you can do this using highly emotional subjects of conversation, youllbecome more skilled at doing it with less and less evocative subjects until ANY conversation allows you to assess the emotional state of your subject even with total strangers. Before any game, I like to talk to my opponents. I like to find out if theyve had a good day or trip, if theyve come far. I talk to them about their models. I do this because I am genuinely interested in other people and Im a friendly kind of bloke but I dont pass up the opportunity to read them either .
Ill post again soon, promise.
3) etiquette and courtesy
Of all the skills and principles Ive talked about so far, this one deserves a special mention. Without these skills, youll soon find that you wont be able to play any games youll have run out of potential opponents, and built yourself a bad reputaition at the same time.
Games involve competition, and generally a string for a position of dominance over your opponent. This, when you think about it, if really quite primal and preadator-like. Guess what? For all our nice clothes and technology, were only a heartbeat away from the primal predators our distant ancestors were.
Games are a way for all other animals to prepare themselves for the actual struggles of life (watch lion cubs play-fighting for example) and our games are no different.
Problems then, can arise when you or your opponent falls from grace when you forget that your struggle is only in a game and it becomes an desire to humiliate and crush your opponent and take delight in his defeat rather than anything healthy.
A good general doesnt gloat in victory or wallow in defeat both are pointless activities.
The Art of Play
I want to keep this article simple. The purpose of this writing is to clarify my own thoughts and viewpoints on game-playing, and to try and express them in a way that others can benefit from it.
I am not Sun Tzu.
I am not Machiavelli.
I am not a famous general or war historian.
What I am is a person who can admit to himself that playing games is as fundamental to his existance as breathing.
I play games.
Its what I do.
Its who I am.
Its that simple.
So, what can you guys get from this? After all, you also enjoy playing games and Ill bet that you are probably pretty good at them. You have your own perfectly good reasons for playing, and for the ways in which you play.
Well, maybe if I go in depth into my own motivations, rules and strategies, it might encourage you to do the same and maybe make you better at what you do, too.
Im going to try, through a series of posts on this thread, to establish a simple set of principles (guidelines) of playing games and game players. Well be able to discuss it from there.
Lets begin.
The Oneness of Nothing and Everything
My first principle of play can be stated thus:
Everything in life is a game, and therefore nothing is.
By this, Im not trying to trivialise or denigrate things that happen in life (a lot of which is not fun for an awful lot of people). To get at my meaning, I think Ill have to define the word game in this context.
A game to me is a fairly nebulous concept and pretty much encapsulates anything that can involves rules or guidelines that must be used, interpreted or manipulated for the simple pleasure of exercising the brain in doing those things. The point of playing a game is, therefore, to play it (as opposed to winning it).
Life itself can be looked upon as a complex interweavng of rules and guidelines (e.g. social roles, heirarchies, relationships and conflicts) that can be played upon in exactly the same manner.
From this standpoint, there is nothing that cant be treated as a game under the correct circumstances.
With that nailed down a bit, let me expand on why this is my first principle of play.
If everything is a game, then nothing should be taken seriously. After all, if its a game, its not something that really matters. Conversely, if something is a game then, because it means nothing in the grand scheme of things, then it can safely be allowed to mean everything to you for the period of time the game exists. If it can mean everything to you, and you can adjust your mindset to allow this to be true, then it means that, for the time you play, the game is the only serious thing in the world and you can play as if the chips are down, while knowing that, as soon as it ends, nothing has actually been risked.
If, by the way, you think your life does actually matter in the grand scheme of things I suggest you take a look at the following link to get things back in perspective (it works for me!)
http://www.rense.com/general72/size.htm
Getting the mindset right is fairly tough, and being able to drop into this duality of mind will mark you out as being abnormal. Guess what its the same mindset used by profesional sportsmen and women who give up whole portions of their life and change thier personalities and phsyiology in order to achieve the goals they have set for themselves.
The state of mind that allows a person to believe that something as trival as a race, a football match or a game actually matters isnt that hard to grasp when you think about it but getting into that mindset requires a little discipline and thought.
This will help you play better in two ways. Firstly it will allow you to concentrate and focus better key elements in learning your craft and interpreting your opponent. Secondly, it will help you develop the state of mind known as flow.
Flow is a state of conciousness in which seemingly concept actions and problems suddenly seem effortlessly easy. Its not a state of hard concentration, but almost of meditation in which you simply produce results that are optimum for any given task.
When you see atheletes preparing for the next 100m race at the olympic games, take a good look at their faces. They will look almost vacant. Trust me, they aret concentrating, they are pursuing a state of flow.
I have entered a state of true flow myself, but only for limited periods and I can tell you, the returns are astonishing! You simply dont let your brain get in the way of your actions or decisions and you find yourself responding faster and better to any problem encountered.
B grasping the nature of the first principle of play, you can prepare your mind for this too.
Good luck!
Next post the second principle of play!
Total Respect
My second principle of play is:
have total respect for your opponent
By this I mean that you should play a game against an opponent in the spirit of total repsect for them as a person, as a combatant and to show respect for their skills and tactics. Its an oft quoted phrase that it takes two to tango and this is especially true for game players. When you and your opponent(s) get together to play, you create a game your attitudes, moves and behaviours will shape the nature of the game. The moves of the pieces, or playing of cards, or nature of betting begins to become a language in which you both communicate.
Think about this in terms of warhammer and our beloved ogres when you deploy your troops you are sending signals to your opponent, This is my threat over here, Ill be trying to block you over there. When you look at your opponents deployment, you read the same interpreations into his moves.
Reading this language and being able to communicate in it is the real skill of any game. When youre good at it, you can begin to lie in this language and that ability to send false signals is a massive benefit to you as a tactician and strategist.
To read the language of a game requires you to properly assess your opponent and this means showing them total respect.
Not fear.
Not anger.
Not pity.
Not underestimating them.
Not overestimating them.
Fear and anger have no place in a game. Not in your mind. Maybe before a battle, maybe after a battle but NOT during one. These emotions with cloud your judgement and will prevent you from reading the game language fluently they will cause you to make mistakes and be suseptible to the lies in the game language of your opponent.
Pity, likewise, has no place in a battle. To show total respect for your opponent means to play against them as hard as you can at all the times during the game. You owe it to them. Sometimes, especially in friendly games, you can be tempted to lighten up the pressure on your opponent if you are already in a strong position in a game. Dont give in to this impulse as it is insulting to your opponent.
If someone were domianting in a battle against me, having crushed half my forces while taking little damage, and it looked as if my defeat were inevitable, I would take it as an insult if my opponent was to start playing to a lesser degree.
In fact, Ive taken advantage of just this kind of situation and turned the tables pretty quickly.
As an example.
My second ever 2000 point battle was against a tournament player using a VC army. I had not played against VC before, it was my second 2000 point battle that evening (and Id lost my first to Bretts) after a full day teaching.
The game began and he used his superior knowledge to tactics and his own army to lead my forces about. He used invocations to divert my pair of rhinox riders away from the battle by summoning units of zombies in front of them and angling them away from his lines.
He then used his ghouls to soak up any magic or shooting I had coming his way and, frankly, out-maneuvered me with his blocks of skeletons and zombies and smashed a couple of units of bulls. He took out a butcher with a fast-moving thrall, and then detained my second with the same character.
Then he lightened up.
I didnt.
He moved his necromancers, including his general, out of their big units and charged these units at my ogres.
I fled from one of these charges and used the resulting gap to charge my tyrant out of his unit and into his general crushing him and crumbling the VC army over the next couple of turns turning a loss into a victory for the ogres.
My opponent was winning and he took his foot of the gas. He should have nailed my coffin lid shut. Other opponents Ive faced have not been so generous and when theyve beaten me I have had nothing but respect for their skills and for their treatment of the game.
On under and over estimating your opponents this is done before a game begins. Do not be distracted by the age, experience or models of an opponent nor by their friends or other entourage around them, nor by how they run their mouths off during a game. Many players will attempt to use gamesmanship against you a kind of low level cheating or jedi mind tricks which I do not condone. The only language that matters is that of the moves on the table ignore all others as a distraction from the game in hand. They are tyring to influence your mental state. Appreciate the fact that they are doing this, but do not react emotionally to it.
Being friendly over a game, sharing a smile or a laugh is fine, in fact, Ill always encourge a friendly atmosphere but dont let that affect your table moves either.
A game is a dance and dancing partners depend on each other in order to have a great dance together. You and your opponent are the same and you need to treat a good opponent well youll both have more fun and play better if you do.
Next post the 3rd principle of play.
Multi-Level Thinking
You may have often heard it said that you should try and think a few moves ahead, or that, you should have a plan when you enter a game. These are common and commendable ideas.
By thinking a few steps ahead you can try and anticipate the moves your opponent might make in response (the game language again see the second prinicple on this), and think through your responses to those possible moves. Doing this will help you become a good tactician.
Having a plan before battle will help you deploy your forces and will mean that you are thinking about the game before it begins (sometimes days before) having this time to mull things over and make key decisions will help you understand your resources and your own mindset better. Doing this will help you become a good strategist.
Good, however, is not good enough not if you want to progress as a player.
Im not going to suggest that you shouldnt do the above of course you should - but you must also realise that if you do just these, and nothing else, then you havent really taken the stabalizers of your bicycle yet.
Once you know how to plan, predict, anticipate and counter the 4 basic building blocks of strategic thought, then its time to remember another old adage,
No plan survives first contact.
Everything you planned for goes out of the window the moment a game starts. If you try to hold to a plan, youll be predicatable, obvious, hesitant and easy to stop. No matter how good your original plan was.
So why plan?
Simple answer is, as always another question why do soilders drill?
They do so in order to practise and exercise their skills before needing to employ them in a live situation.
We plan to exercise our minds in the ways of our games and to ensure we pay full attention to the rules involved. Plans are good at drilling your mind but never expect one to actually work as laid out in your head.
So, how do we need to think in order to progress as a player?
The answer isnt to think more steps ahead thats just leading yourself down a yellow brick road. If I can think 5 steps ahead and you can think 7 are you a better player? Answer: No those steps might well never occur and youve just wasted precious time and grey matter thinking about them. Daydreaming during a game, the most common result of trying to stretch too far forwards, results is a loss of focus and mindset. You will effectivly distract yourself and find it hard to regain your focus and re-enter flow (see the first principle of play).
Im sometimes guilty of this hey, Im only human! But it is something I try to guard against.
The answer lies, not in thinking further forwards, but thinking in several directions at once using different levels of your conscious and unconscious thought to do so. Not stretching forward, but going deeper.
To create these levels of abstraction, you need to practise thinking about multiple things at once.
One exercise for this would be to think of a question that could be debated such as should drugs be legalized? The topic doesnt really matter, just as long as its something you can debate both sides of in your head. Silently conduct this discussion marshall your arguments for and against and begin to play out how youd put your points across. Try and leave some emotion out of this. You may find yourself talking to yourself, dont worry about that your already abnormal anyway! J
Now while your doing this, you layer a second task under it something not connected with words, but more keyed to visual stimulus. Playing a simple card game like solitare, a visual game like tetris or simply replaying the last movie you watched in your head will do (although the sounds you may remember might hinder you). The trick is not to loose track of your arguments while performing the visual task.
This takes some doing, but is great mental exercise and can be done anywhere just as long as youre not having to concentrate on anything important (like driving, for example).
Once you can do these 2 things at once pretty much at will, you need to layer in another level to it. Once your doing the above, the next level is to add in some cold hard facts or maths behind the other layers. Something clinical or abstract will do. I use the term behind as that where this level feels it is in my brain when I do this. Again the maths/abstract doesnt really matter as long as its fairly cold. I use mobius rings, fractal, totalling dice rolls, mathimatical sequences (e.g. the fibonacci numbers).
The last level, the emotional content, doesnt have a single palce in my brain it kind of moves about it as my eyes and ears are wandering (your brain is distracted by the other stuff your doing). In this level, try to put yourself in different emotional states. The arguments/internal movie of the maths can all trigger these states for you your job is to try and change states consciously and then, once youve done this, dont try and hold the state, but let it move on its own.
Practise doing these things together when you get a chcance, but at least once each day. You will find your mental abilities picking up speed after only a few days exercise. Soon, youll find yourself thinking in this way almost out of habit (something that can be a little disconcerting for others youll find yourself skipping about in conversations on in lessons as youve already leapt past stages youve dealt with internally).
Apply this when you play.
The emotional content is the game language of moves sent by you and your opponent. The maths is a the calclations of risk and reward you make in your decisions. The visual content is you taking full note of the battlefield and models upon it and the arguments are your tactical planned steps and moves ahead.
Whats more you can do this while your opponent in thinking, and then act swiftly without merely reacting emotionaly to his moves without proper thought. This puts your opponent on an a back foot, robbing him of the time he needs to grab the initiative of a game.
The dice can always be against you, but your mind can always be on your side if you give it a little training.
Next time the 4th principle of play
Practise makes Possible
When it comes to games where there is an element of imperfect information then practise can never make perfect. By imperfect information I refer to games where something is hidden from you (e.g. in poker you dont know what cards your opponent has). I regard these games as superior to those of perfect information (e.g. chess), as they acknowledge a certain amount of luck just like life does.
Practise doesnt make perfect, but by practising your gaming skills frequently and well, then you will develop as a games player. Practise will make things possible for you.
So, how do you go about practising your skills, and what are the main skills you need to practise? Well, I want to keep this article from focusing to much on any one game, so lets get the fundamentals right here.
1) Memory
The ability to remember things is a key skill for a gameplayer to develop. Youll be able to keep track of rules, turn orders, abilities of your pieces or cards, effects that are in place during the game and much more. Getting better at this will make you more effective.
To improve your memory ability, you need to exercise it. Next time you need to remember someones phone number or post code, dont write it down or pop it in your phone commit it to memory instead! You can assist yourself in doing this in a few ways
a) when you are trying to remember it, repeat it to yourself out loud. By picturing the number and by hearing it at the same time you create extra pathways to retention and retrival of the information.
b) Attach a memorable picture (the wacker the better) to the number. This works with me for post codes.
(e.g. I used to live at postcode BD7 3 dancing teddybears or BD7 3DT to you)
c) Attatch the memory to a place. When I memorize something I focus on a place or object and say remember, remember to myself. Next time I see that object or place, the thing I wanted to remember pops back into my head.
With a little practise youll be able to remember entire army books and the BRB word for word. J
Sorry for the long delay on getting to the next points life stuff happens! Lets get to the next skill you can develop:
2) Empathy
Empathy is the ability to put yourself in another persons shoes to perceive the world as they do. Generally, this skill is more developed in older people (those out of their teens) as younger people have not often had the life experiences, or developed the mindset to make use of these skills. When playing a game, it is the use of this skill that will enable you to read your opponents intentions and current state of mind. Empathy is more about feeling than thinking it is not just going through the cold logical appraisal of:
if I move my unit there, then logically he will move his unit there, so that means I should
It means your internal monologue should be running more like:
Im getting the sense that hes frustrated and angry, so if I move my unit there, hell react quickly and badly, meaning he wont do the logical thing.
Or
Im not getting any feeling at all from him, he must be trying hard to conceal something, lets check the board again for possible traps
This isnt about consciously trying to read body language or signals from your opponent its more about trying to do so unconciously. To reach out and conenct to the emotional state of your opponent.
So, how do you practise this? Well, conversations are the perfect thing! When talking to others, no matter what the subject, try and read the intents and emotions of the person youa re speaking with. When you think you know what this is, steer the conversation into an area that you know will spark an emotional reaction from them (e.g. bring up fox hunting with an animal rights supporter) and, in your head, watch their reactions as the conversations continues. Monitor your own emotional state also, to gauge your own reactions to the emotions of others. The trick now is to remember these things and to try this on as many different people as you can. Once you can do this using highly emotional subjects of conversation, youllbecome more skilled at doing it with less and less evocative subjects until ANY conversation allows you to assess the emotional state of your subject even with total strangers. Before any game, I like to talk to my opponents. I like to find out if theyve had a good day or trip, if theyve come far. I talk to them about their models. I do this because I am genuinely interested in other people and Im a friendly kind of bloke but I dont pass up the opportunity to read them either .
Ill post again soon, promise.
3) etiquette and courtesy
Of all the skills and principles Ive talked about so far, this one deserves a special mention. Without these skills, youll soon find that you wont be able to play any games youll have run out of potential opponents, and built yourself a bad reputaition at the same time.
Games involve competition, and generally a string for a position of dominance over your opponent. This, when you think about it, if really quite primal and preadator-like. Guess what? For all our nice clothes and technology, were only a heartbeat away from the primal predators our distant ancestors were.
Games are a way for all other animals to prepare themselves for the actual struggles of life (watch lion cubs play-fighting for example) and our games are no different.
Problems then, can arise when you or your opponent falls from grace when you forget that your struggle is only in a game and it becomes an desire to humiliate and crush your opponent and take delight in his defeat rather than anything healthy.
A good general doesnt gloat in victory or wallow in defeat both are pointless activities.
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12
New ogres: 36/6/5
I was born and bred in a briar patch!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12
New ogres: 36/6/5
I was born and bred in a briar patch!
Well done WC, it's a masterpiece 



